Tio Akima 74 Posted October 26, 2016 (edited) Hello guys. I have a problem. I made my model in 3d max. I did all right, did the mapping texture. Then I exported the model in 3ds format. I opened the BrowEdit and converted the model for rsm. Then I open the RSM Editor and applied the texture to the model. But the texture is all wrong. What did I do wrong? Does anyone know where I am going wrong point? @EDIT in 3d max texture is correct: look Edited October 26, 2016 by Tio Akima Quote Share this post Link to post Share on other sites
0 Khazou 12 Posted November 21, 2016 Did you also add your texture to be loaded by Browedit and reload your texture config file ? Quote Share this post Link to post Share on other sites
0 Tio Akima 74 Posted November 25, 2016 Did you also add your texture to be loaded by Browedit and reload your texture config file ? Yes, it carries the normal texture. However, the problem is, I'm using browedit itself to convert model.3ds to rsm. And from what I've noticed, it does not maintain texture mapping. So when I open the template in browedit, it puts the texture anyway. Quote Share this post Link to post Share on other sites
Edited by Tio Akima
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