Jump to content
  • 0
Sign in to follow this  
ToiletMaster

Bug in Script

Question

 

    switch(select("Job Changer:Refiner:Exchange Coins:Rentals:Stat/Skill Resets:Platinum Skills:Identify All")) {        case 1:            function Job_Menu; function A_An;            if (Class > 4049) {                message strcharinfo(0),"No more jobs are available."; close; }            if (checkfalcon() || checkcart() || checkriding() || ismounting()) {                message strcharinfo(0),"Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";                close; }            if (.SkillPointCheck && SkillPoint) { message strcharinfo(0),"Please use all your skill points before proceeding."; close; }            set .@eac, eaclass();            set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);            if (.@i > 6 && .@i < 22) {                if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {                    set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;                    message strcharinfo(0),"You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";                    close; }                if (Class > 21) { Job_Menu(roclass(.@eac|EAJL_THIRD)); close; }                while(1) {                    set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");                    if (.@i==3) close;                    Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); } }            set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);            if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;            if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;            if (.@exp[0] && .ThirdClass) {                if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {                    set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;                    message strcharinfo(0),"You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";                    close; }                Job_Menu(.@exp[0]); close; }            if (.@eac&EAJL_2)                if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {                    message strcharinfo(0),"No more jobs are available."; close; }            if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {                if (JobLevel < .JobReq[0]) message strcharinfo(0),"A job level of "+.JobReq[0]+" is required to change into the 1st Class.";                else if (Class == 4001 && .LastJob && lastJob) Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));                else switch(Class) {                    case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);                    case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);                    case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);                    default: message strcharinfo(0),"An error has occurred."; break; }                close; }            if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) message strcharinfo(0),"No more jobs are available.";            else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) message strcharinfo(0),"A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";            else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) Job_Menu(lastJob+4001);            else Job_Menu(.@j1,.@j2);            close;            function Job_Menu {                if (getargcount() > 1) {                    set .@menu$,"";                    for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)                        set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";                    set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; }                while(1) {                    if (getargcount() > 1) {                        set .@i, getarg(select(.@menu$)-1,0);                        if (!.@i) close; }                    else set .@i, getarg(0);                    if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {                        message strcharinfo(0),"A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; }                    else if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777Go back^000000")==1) {                        message strcharinfo(0),"Became "+A_An(jobname(.@i))+"!";                        if (.@i==4001 && .LastJob) set lastJob, Class;                        jobchange .@i;                        if (.@i==4001 || .@i==4023) resetlvl(1);                        specialeffect2 338; specialeffect2 432;                        if (.Platinum) Get_Platinum;                        close; }                    if (getargcount() == 1) return;                } end; }            function Get_Platinum {                skill 142,1,0;                switch(BaseClass) {                    case 0: if (Class !=23) skill 143,1,0; break;                    case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;                    case 2: skill 157,1,0; break;                    case 3: skill 147,1,0; skill 148,1,0; break;                    case 4: skill 156,1,0; break;                    case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;                    case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;                    default: break; }                switch(roclass(eaclass()&EAJ_UPPERMASK)) {                    case 7: skill 1001,1,0; break;                    case 8: skill 1014,1,0; break;                    case 9: skill 1006,1,0; break;                    case 10: skill 1012,1,0; skill 1013,1,0; break;                    case 11: skill 1009,1,0; break;                    case 12: skill 1003,1,0; skill 1004,1,0; break;                    case 14: skill 1002,1,0; break;                    case 15: skill 1015,1,0; skill 1016,1,0; break;                    case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;                    case 17: skill 1005,1,0; break;                    case 18: skill 238,1,0; break;                    case 19: skill 1010,1,0; break;                    case 20: skill 1011,1,0; break;                    default: break; }                return; }            function A_An {                setarray .@A$[0],"a","e","i","o","u";                set .@B$, "_"+getarg(0);                for(set .@i,0; .@i<5; set .@i,.@i+1)                    if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);                return "a "+getarg(0); }

 

Hi there,

 

based on the above script, i'm able to become a super novice with base level 1 and job lvl 10.

 

Is it possible to change it to 45 back to the official one? I'm having a hardtime intepreting this script out so i can't really do it myself lol 

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0

Post the whole script.

 

@edit

Is this Euphy's script? if it is.

Change set .SNovice,1; to set .SNovice,45;

If you are too lazy to change it copy and paste this:

 

 

 

//===== rAthena Script =======================================//= All-in-One NPC//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6//===== Description: =========================================//= A compilation of commonly-used NPC scripts.//== Includes job changer, stylist, refiner, card remover,//== coin exchanger, rentals, resetter, platinum skills,//== sex changer, identifier, healer, buffer, and repairman.//============================================================prontera,148,174,6    script    All-in-One NPC    953,{function Get_Platinum; function Equip_Menu;    if (getarraysize(.OnClick)) {        if (.OnClick[0]) { specialeffect2 313; percentheal 100,100; }        if (.OnClick[1]) { specialeffect2 42; sc_start SC_BLESSING,600000,10; specialeffect2 37; sc_start SC_INCREASEAGI,600000,10; }        if (.OnClick[2] && getbrokenid(1)) { specialeffect2 101; atcommand "@repairall"; } }    set .@menu$,"";    for (set .@i,0; .@i < getarraysize(.MainMenu$); set .@i,.@i+1) {        if (.MenuOption & pow(2,.@i))            set .@menu$, .@menu$+" ~ "+.MainMenu$[.@i];        set .@menu$, .@menu$+":"; }    switch(select(.@menu$)) {        case 1:            function Job_Menu; function A_An;            if (Class > 4049) {                message strcharinfo(0),"No more jobs are available."; close; }            if (checkfalcon() || checkcart() || checkriding() || ismounting()) {                message strcharinfo(0),"Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";                close; }            if (.SkillPointCheck && SkillPoint) { message strcharinfo(0),"Please use all your skill points before proceeding."; close; }            set .@eac, eaclass();            set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);            if (.@i > 6 && .@i < 22) {                if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {                    set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;                    message strcharinfo(0),"You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";                    close; }                if (Class > 21) { Job_Menu(roclass(.@eac|EAJL_THIRD)); close; }                while(1) {                    set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");                    if (.@i==3) close;                    Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); } }            set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);            if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;            if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;            if (.@exp[0] && .ThirdClass) {                if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {                    set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;                    message strcharinfo(0),"You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";                    close; }                Job_Menu(.@exp[0]); close; }            if (.@eac&EAJL_2)                if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {                    message strcharinfo(0),"No more jobs are available."; close; }            if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {                if (JobLevel < .JobReq[0]) message strcharinfo(0),"A job level of "+.JobReq[0]+" is required to change into the 1st Class.";                else if (Class == 4001 && .LastJob && lastJob) Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));                else switch(Class) {                    case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);                    case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);                    case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);                    default: message strcharinfo(0),"An error has occurred."; break; }                close; }            if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) message strcharinfo(0),"No more jobs are available.";            else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) message strcharinfo(0),"A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";            else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) Job_Menu(lastJob+4001);            else Job_Menu(.@j1,.@j2);            close;            function Job_Menu {                if (getargcount() > 1) {                    set .@menu$,"";                    for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)                        set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";                    set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; }                while(1) {                    if (getargcount() > 1) {                        set .@i, getarg(select(.@menu$)-1,0);                        if (!.@i) close; }                    else set .@i, getarg(0);                    if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {                        message strcharinfo(0),"A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; }                    else if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777Go back^000000")==1) {                        message strcharinfo(0),"Became "+A_An(jobname(.@i))+"!";                        if (.@i==4001 && .LastJob) set lastJob, Class;                        jobchange .@i;                        if (.@i==4001 || .@i==4023) resetlvl(1);                        specialeffect2 338; specialeffect2 432;                        if (.Platinum) Get_Platinum;                        close; }                    if (getargcount() == 1) return;                } end; }            function Get_Platinum {                skill 142,1,0;                switch(BaseClass) {                    case 0: if (Class !=23) skill 143,1,0; break;                    case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;                    case 2: skill 157,1,0; break;                    case 3: skill 147,1,0; skill 148,1,0; break;                    case 4: skill 156,1,0; break;                    case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;                    case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;                    default: break; }                switch(roclass(eaclass()&EAJ_UPPERMASK)) {                    case 7: skill 1001,1,0; break;                    case 8: skill 1014,1,0; break;                    case 9: skill 1006,1,0; break;                    case 10: skill 1012,1,0; skill 1013,1,0; break;                    case 11: skill 1009,1,0; break;                    case 12: skill 1003,1,0; skill 1004,1,0; break;                    case 14: skill 1002,1,0; break;                    case 15: skill 1015,1,0; skill 1016,1,0; break;                    case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;                    case 17: skill 1005,1,0; break;                    case 18: skill 238,1,0; break;                    case 19: skill 1010,1,0; break;                    case 20: skill 1011,1,0; break;                    default: break; }                return; }            function A_An {                setarray .@A$[0],"a","e","i","o","u";                set .@B$, "_"+getarg(0);                for(set .@i,0; .@i<5; set .@i,.@i+1)                    if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);                return "a "+getarg(0); }        case 2:            setarray .@Look[1],7,1,6;            set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color");            set .@Revert, getlook(.@Look[.@s]); set .@Style,1;            while(1) {                setlook .@Look[.@s], .@Style;                message strcharinfo(0),"This is style #"+.@Style+".";                set .@menu$, " ~ Next (^0055FF"+((.@Style!=.Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";                switch(select(.@menu$)) {                    case 1: set .@Style, ((.@Style!=.Styles[.@s])?.@Style+1:1); break;                    case 2: set .@Style, ((.@Style!=1)?.@Style-1:.Styles[.@s]); break;                    case 3: message strcharinfo(0),"Choose a style between 1 - "+.Styles[.@s]+".";                        input .@Style,0,.Styles[.@s];                        if (!.@Style) set .@Style, rand(1,.Styles[.@s]);                        break;                    case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; }            } end;        case 3:            function Refine_Item;            if (.EnrichedRefine)                if (select(" ~ Normal Refiner: ~ Enriched Refiner")==2) {                    Equip_Menu(1);                    setarray .@Materials[0],7619,7620,7620,7620,7620;                    setarray .@Safe[0],4,7,6,5,4;                    set .@WLv, getequipweaponlv(@i);                    message strcharinfo(0),"Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i);                    if(select(" ~ Refine item (2 * ^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ ^777777Cancel^000000")==2) close;                    Refine_Item(1, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv], 1);                    close; }            Equip_Menu(1);            setarray .@Materials[0],985,1010,1011,984,984;            setarray .@Safe[0],4,7,6,5,4;            set .@WLv, getequipweaponlv(@i);            set .@SafeCount, .@Safe[.@WLv]-getequiprefinerycnt(@i);            message strcharinfo(0),"Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i);            switch(select(" ~ Refine once (^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ Refine multiple times (up to "+(10-getequiprefinerycnt(@i))+"): ~ Refine to safe limit ("+((.@SafeCount>0)?.@SafeCount+" refines":"^777777disabled^000000")+"): ~ ^777777Cancel^000000")) {                case 1: Refine_Item(1, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]); close;                case 2:                    input .@Refines;                    if (.@Refines+getequiprefinerycnt(@i) > 10 || .@Refines < 1) message strcharinfo(0),"Invalid number ("+.@Refines+").";                    else Refine_Item(.@Refines, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]);                    close;                case 3:                    if (.@SafeCount < 1) message strcharinfo(0),"The item has already reached the safe limit.";                    else Refine_Item(.@SafeCount, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]);                    close;                  case 4: close; }            function Equip_Menu {                setarray .@pos$[1],"Upper Headgear","Armor","Left hand","Right hand","Garment","Footgear","Left Accessory","Right Accessory","Mid Headgear","Lower Headgear";                set .@menu$,"";                for (set .@i,1; .@i <= 10; set .@i,.@i+1) {                    if (getequipisequiped(.@i))                        set .@menu$, .@menu$+.@pos$[.@i]+" [^0055FF"+getequipname(.@i)+"^000000]";                    set .@menu$, .@menu$+":"; }                set @i, select(.@menu$);                if (!getequipisequiped(@i)) { message strcharinfo(0),"Nothing is equipped there!"; close; }                if (getarg(0)) {                    if (!getequipisenableref(@i)) { message strcharinfo(0),getequipname(@i)+" cannot be refined."; close; }                    if (getequiprefinerycnt(@i) >= 10 ) { message strcharinfo(0),"+"+getequiprefinerycnt(@i)+" "+getequipname(@i)+" cannot be refined any further."; close; } }                return; }            function Refine_Item {                message strcharinfo(0),"I'll need "+getarg(0)+"x "+getitemname(getarg(1))+" and "+getarg(0)*getarg(2)+" Zeny.";                if (countitem(getarg(1)) < getarg(0) || Zeny < getarg(0)*getarg(2)) {                    sleep2 500; message strcharinfo(0),"Come back when you have the required materials."; close; }                if (getequiprefinerycnt(@i)+getarg(0) > getarg(3)) {                    sleep2 500; message strcharinfo(0),"The item will be refined above the safe limit. It may break."; }                sleep2 500;                if(select(" ~ ^0055FFContinue^000000: ~ ^777777Cancel^000000")==2) close;                set .@j, getarg(0);                while(.@j) {                    delitem getarg(1), 1;                    set Zeny, Zeny-getarg(2);                    if (getarg(4,0)) {                        if (getequippercentrefinery(@i) <= rand(100) && getequippercentrefinery(@i) <= rand(100)) {                            message strcharinfo(0),getequipname(@i)+" broke while refining."; failedrefitem @i; close; } }                    else {                        if (getequippercentrefinery(@i) <= rand(100)) {                            message strcharinfo(0),getequipname(@i)+" broke while refining."; failedrefitem @i; close; } }                    successrefitem @i;                    set .@j, .@j-1; }                message strcharinfo(0),"All done!";                close; }        case 4:            if (.Prices[0]) message strcharinfo(0),"It costs "+.Prices[0]+" Zeny to remove cards.";            Equip_Menu(0);            if (Zeny < .Prices[0]) { message strcharinfo(0),"You don't have enough Zeny."; close; }            set .@j,getequipcardcnt(@i);            if (!.@j) { message strcharinfo(0),"There are no cards compounded to "+getequipname(@i)+"."; close; }            if (!checkweight(4001,(.@j+1))) { message strcharinfo(0),"You're carrying too many items!"; close; }            message strcharinfo(0),"Item: "+getequipname(@i);            if (select(" ~ Remove "+.@j+" card(s): ~ ^777777Cancel^000000")==2) close;            set Zeny, Zeny-.Prices[0];            successremovecards @i;            message strcharinfo(0),"Cards successfully removed!";            close;        case 5:            message strcharinfo(0),"Coins are worth "+.Coin[1]+" Zeny each.";            switch(select(" ~ Zeny to coins: ~ Coins to Zeny: ~ Close")) {                case 1:                    message strcharinfo(0),"How many coins do you want?";                    input .@coins,0,(1000000000/.Coin[1]);                    if (.@coins*.Coin[1] > Zeny) { message strcharinfo(0),"You don't have enough Zeny."; close; }                    if (!checkweight(.Coin[0],.@coins)) { message strcharinfo(0),"You don't have enough inventory space."; close; }                    set Zeny, Zeny-(.Coin[1]*.@coins);                    getitem .Coin[0], .@coins;                    message strcharinfo(0),"Purchased "+.@coins+" coins.";                    close;                case 2:                    message strcharinfo(0),"How many coins do you want to trade in?";                    input .@coins,0,(1000000000/.Coin[1]);                    if (countitem(.Coin[0]) < .@coins) { message strcharinfo(0),"You don't have that many coins!"; close; }                    if ((Zeny+(.Coin[1]*.@coins)) > 1000000000) { message strcharinfo(0),"You have too much Zeny!"; close; }                    delitem .Coin[0], .@coins;                    set Zeny, Zeny+(.Coin[1]*.@coins);                    message strcharinfo(0),"Exchanged "+.@coins+" coins.";                    close;                case 3:                    close; }        case 6:            if (Zeny < .Prices[2]) { message strcharinfo(0),"It costs "+.Prices[2]+" Zeny to rent."; close; }            if (ismounting()) { message strcharinfo(0),"You must first remove your mount."; close; }            else if ((eaclass()&EAJ_THIRDMASK==EAJ_RANGER) && !countitem(6124)) {                if (!checkfalcon() && getskilllv(127) && !checkwug()) {                    if(select(" ~ Falcon: ~ Warg")==1) setfalcon;                    else getitem 6124,1; }                else getitem 6124,1; }            else if ((eaclass()&EAJ_THIRDMASK==EAJ_MECHANIC) && !checkcart() && getskilllv(39)) {                if (!checkmadogear() && getskilllv(2255)) {                    if(select(" ~ Cart: ~ Mado")==1) setcart;                    else setmadogear; }                else setcart; }            else if (!checkcart() && getskilllv(39)) setcart;            else if (!checkfalcon() && getskilllv(127) && !checkwug()) setfalcon;            else if (!checkriding() && getskilllv(63)) {                if (eaclass()&EAJ_THIRDMASK==EAJ_RUNE_KNIGHT) setdragon;                else setriding; }            else if (!checkmadogear() && getskilllv(2255)) setmadogear;            else { message strcharinfo(0),"You do not meet requirements to rent."; close; }            set Zeny, Zeny-.Prices[2];            specialeffect2 276;            close;        case 7:            if (.Prices[1]) message strcharinfo(0),"It costs "+.Prices[1]+" Zeny to reset stats or skills.";            set .@i, select(" ~ Stat reset: ~ Skill reset: ~ Cancel");            if (.@i==3) close;            if (Zeny < .Prices[1]) { message strcharinfo(0),"You don't have enough Zeny."; close; }            set Zeny, Zeny-.Prices[1];            if (.@i==1) ResetStatus;            else { sc_end SC_ALL; ResetSkill; }            message strcharinfo(0),((.@i==1)?"Stats":"Skills")+" reset!";            close;        case 8:            Get_Platinum;            specialeffect2 441;            message strcharinfo(0),"Platinum skills received!";            close;        case 9:            set .@Var$, ".SexChange"+((Sex)?"F":"M");            if (getarraysize(getd(.@Var$))) {                message strcharinfo(0),"To turn into a "+((Sex)?"female":"male")+" you need the following items:";                sleep2 1000;                for(set .@i,0; .@i<getarraysize(getd(.@Var$)); set .@i,.@i+2) {                    message strcharinfo(0),getd(.@Var$+"["+(.@i+1)+"]")+"x "+getitemname(getd(.@Var$+"["+.@i+"]"));                    if (countitem(getd(.@Var$+"["+.@i+"]")) < getd(.@Var$+"["+(.@i+1)+"]")) set .@nreq,1;                    sleep2 500; }                if (.@nreq) close; }            if(select(" ~ Change into a "+((Sex)?"female":"male")+": ~ Cancel")==2) close;            if (getarraysize(getd(.@Var$)))                for(set .@i,0; .@i<getarraysize(getd(.@Var$)); set .@i,.@i+2)                    delitem getd(.@Var$+"["+.@i+"]"), getd(.@Var$+"["+(.@i+1)+"]");            changesex;            end;        case 10:            setarray .@Total[0],0,0;            getinventorylist;            for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) {                if (@inventorylist_identify[.@i]) continue;                if (Zeny < .Prices[3]) {                    dispbottom "It costs "+.Prices[3]+" to identify an item."; break; }                set Zeny, Zeny-.Prices[3];                delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;                getitem @inventorylist_id[.@i],1;                setarray .@Total[0], .@Total[0]+1, .@Total[1]+.Prices[3]; }            if (!.@Total[0]) { message strcharinfo(0),"No items identified."; close; }            specialeffect2 154;            message strcharinfo(0),"Identified "+.@Total[0]+" items"+((.@Total[1])?" for "+.@Total[1]+" Zeny":"")+".";            close;    }OnInit:// --------------------- Config ---------------------    setarray .MainMenu$[0],    // Set menu options!        "Change Jobs",        // [1]        "Stylist",        // [2]        "Refiner",        // [4]        "Remove Cards",        // [8]        "Exchange Coins",    // [16]        "Rentals",        // [32]        "Reset Stats/Skills",    // [64]        "Platinum Skills",    // [128]        "Change Sex",        // [256]        "Identify All";        // [512]    set .MenuOption,1|2|4|8|16|32|64|128|256|512;    setarray .OnClick[0],1,1,1;        // When clicked: heal [0], buff [1], repair [2] (1: yes / 0: no)    setarray .Styles[1],553,37,250;        // Maximum dye, hair style, and hair color    setarray .Coin[0],674,1000000;        // Coin item ID, coin price    setarray .Prices[0],50000,10000,0,100;    // Zeny to remove cards [0], reset [1], rent [2], identify [3]    setarray .Rebirth[0],99,50;    // Minimum base level, job level to rebirth OR change to third class    setarray .JobReq[0],10,40;    // Minimum job level to turn into 1st class, 2nd class    set .ThirdClass,1;        // Enable third classes? (1: yes / 0: no)    set .SNovice,45;        // Minimum base level to turn into Super Novice    set .LastJob,1;            // Enforce linear class changes? (1: yes / 0: no)    set .SkillPointCheck,0;        // Force player to use up all skill points? (1: yes / 0: no)    set .Platinum,1;        // Get platinum skills automatically? (1: yes / 0: no)    set .EnrichedRefine,1;            // Allow enriched refiner option? (1: yes / 0: no)    setarray .RP[0],2000,50,200,5000,20000;    // Zeny for armor, lv1, lv2, lv3, lv4 refines    setarray .SexChangeF[0],2213,1,1558,1,7152,50;    // Items to turn into Female (ID,Count)    setarray .SexChangeM[0],5016,1,2241,1,1017,50;    // Items to turn into Male (ID,Count)// --------------------------------------------------    end;}

 

 

Edited by quesoph

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.