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Rytech

r812 - 2016/12/19 Expanded Baby Jobs??? ABOUT DAMN TIME!!!!

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=General
*Added the "warmer_show_heal" config to skill config.

*The alternate outfit for Warlock, Minstreal, and Wanderer is now
-enabled. As usual, make sure to have the latest version of the
-dress pack to avoid errors.

*Did some updateing, cleaning, and organizing to the "jobchange"
-command to make job changing by typed words more easy.

*Added support for packet 0x2eb (ZC_ACCEPT_ENTER2).

*Added a new unit tag and ID.

*Added the skill_akaitsuki_damage function.
-Added for use with the Akaitsuki skill



=Database
*Updated some items.
-Updated some item names with official names.
-Added official prices for the 3 special pile bunkers.
-Updated item price for short foxtail staff.
-Added some new rebellion items. Currently using dummy names/values.



=Jobs
*Baby Summoner
*Baby Ninja
*Baby Kagerou
*Baby Oboro
*Baby Taekwon
*Baby Star Gladiator
*Baby Soul Linker
*Baby Gunslinger
*Baby Rebellion
-Added basic support for these jobs.
-These are added for testing purposes and are not fully playable yet.



=Skills
*Summoner
-Updating the SP cost of some skills.
-Updated the target types for the 2nd wave of skills.
-Note: Just getting things prepaired for coding.

*AB_HIGHNESSHEAL
-Fixed a issue where a animation didn't appear when damaging the undead.

*SO_CLOUD_KILL
-Skill effect is no longer stackable.

*SO_WARMER
-Recoded the skill.
-Skill effect is no longer stackable.
-Now affects player's and monster's.
-Now affects both allies and enemies.

*OB_ZANGETSU / Distorted Crescent Moon
*OB_AKAITSUKI / Ominous Crimson Moonlight
-Added support for these skills.

*SU_BITE
*SU_SCRATCH
-Updated the skill range.

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