mybitch 9 Posted July 7, 2013 Refer to the answer of this link: http://herc.ws/board/topic/1337-party-vs-party-again-lol-read-please/ Example: Scenario: 1 party has already registered for the team war and with a guild. Next is, another party tried to registered but has the same guild with the 1st party who has registered. With it, 2nd party will not be able to join because of same guild. How to add that guild check? Quote Share this post Link to post Share on other sites
0 quesoph 105 Posted July 8, 2013 I think your problem is you can't attack your guild member that's why you want a guild check? If it is add a mapflag: OnStart: warpparty "guild_vs2",89,49,$@TeamID1; warpparty "guild_vs2",11,49,$@TeamID2; setmapflag "guild_vs2",mf_pvp_noguild; // <-- set $@start,1; end; 1 mybitch reacted to this Quote Share this post Link to post Share on other sites
Refer to the answer of this link: http://herc.ws/board/topic/1337-party-vs-party-again-lol-read-please/
Example:
Scenario: 1 party has already registered for the team war and with a guild. Next is, another party tried to registered but has the same guild with the 1st party who has registered. With it, 2nd party will not be able to join because of same guild.
How to add that guild check?
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