Jump to content
  • 0
zeikheim

Resource File Loading Fail

Question

6 answers to this question

Recommended Posts

  • 0

Check the folder of your bmp's probably you have them in illust and the script calling them from cardbmp?

im sure thats all in cardbmp   -->data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\cardbmp

Check the folder of your bmp's probably you have them in illust and the script calling them from cardbmp?

the only thing i will do is import the script and upload the file in cardbmp and no more right? do i need to register where or what my file from? 

Share this post


Link to post
Share on other sites
  • 0

Could you post the script or at least the part that calls the bmp.

setarray .Pic$,
"Daily_01", //pic with day1 highlighted
"Daily_02", //pic with day2 highlighted
"Daily_03", //pic with day3 highlighted
"Daily_04", //pic with day4 highlighted
"Daily_05", //pic with day5 highlighted
"Daily_06", //pic with day6 highlighted
"Daily_07", //pic with day7 highlighted
"Daily_08", //pic with day8 highlighted
"Daily_09", //pic with day8 highlighted
"Daily_10", //pic with day8 highlighted
"Daily_11", //pic with day8 highlighted
"Daily_12", //pic with day8 highlighted
"Daily_13", //pic with day8 highlighted
"Daily_14", //pic with day8 highlighted
"Daily_15", //pic with day8 highlighted
"Daily_16", //pic with day8 highlighted
"Daily_17", //pic with day8 highlighted
"Daily_18", //pic with day8 highlighted
"Daily_19", //pic with day8 highlighted
"Daily_20", //pic with day8 highlighted
"Daily_21", //pic with day8 highlighted
"Daily_22", //pic with day8 highlighted
"Daily_23", //pic with day8 highlighted
"Daily_24", //pic with day8 highlighted
"Daily_25", //pic with day8 highlighted
"Daily_26", //pic with day8 highlighted
"Daily_27", //pic with day8 highlighted
"Daily_28"; //pic with day8 highlighted
 
end;
}
 
 
//===== EinherjarRO Scripts ================================== 
//= Daily Prize, OnPCLoginEvent
//===== By: ================================================== 
//= Stolao
//===== Current Version: ===================================== 
//= 1.59
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= A reward system for players who play more frequently
//===== Comments: ============================================
//= Maybe Make .MinWait an array mins,days,weeks,months,years;
//===== Additional Comments: =================================
//= For Older See Forums
//= 1.51 Changed set .@g formula and move lower into script
//= 1.52 Replace all disbottom -> message
//= 1.53 Changed Format to Include minuets instead of just hours
//= 1.54 Made Time till next rewards display dynamic
//= 1.55 Changed a forgotten  .PointType$ -> getd(.@TT[1])
//= 1.56 changed .@XT -> .@XT$
//= 1.57 Added Atoi where nessisary
//= 1.58 Fixed a swapped .@x and .@x+1
//= 1.59 Serveral Edit Undocumented to fix
//===== Contact Info: ========================================
//= [Stolao] 
//= Email: [email protected]
//============================================================
-	script	LOGIN	-1,{
OnWhisperGlobal:
OnLoginCmnd:
OnPCLoginEvent:
	if(.Rest){
		set @login, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);
		query_sql("SELECT REPLACE (`last_ip`,'.','_') FROM `login` WHERE `account_id` = "+getcharid(3),@ip$); if((getd("$G_LIP_"+@ip$)+(60*60*24)) <= @c) setd("$G_LIP_"+@ip$,@c);
		if(@login > #LastDailyReward + .MaxWait ){
			set #logintimer, 0;
			set @login, 0;
		}
		
		set .@rest, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + .Rest;
		message strcharinfo(0),"[ Daily Rewards ]: to collect reward you must remain logged in for "+ ( @login - .@rest ) +" Minuets";
	}
	set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);
	if(.@i - .Rest >= (#LastDailyReward + .MinWait)){
		sleep2 100 + ( .Rest * 60000 ) - ( .@i - #logintimer );
		if(.@i < #LastDailyReward + .MaxWait){	set #DRewardCon, #DRewardCon + 1;
		} else {	set #DRewardCon, 0;	}
		set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : #DRewardCon;
		explode(.@XT$,.Rewards$[.@g],"|");
		for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){
			set .@TT[.@x], atoi(.@XT$[.@x]);
		}
		if(.Mode & 1 && .@TT[4]){	//[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing
			for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){	getitem  .@TT[.@x], .@TT[.@x+1];	message strcharinfo(0),"[ Daily Rewards ]: Recived "+  .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]);	}
		}
		if(.Mode & 2){
			if(.@TT[0]){	set zeny,zeny + .@TT[0];	message strcharinfo(0),"[ Daily Rewards ]: Recived "+ .@TT[0] +"z";	}
			if(.@TT[1]){	setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1];	message strcharinfo(0),"[ Daily Rewards ]: Recived "+ .@TT[1] +" "+.Points$[1];	}
		}
		if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4];
		if(.Mode & 8){
			for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){
				if(#DRewardCon % .BuffInfo[.@x + 1] == 0)
					sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3];
			}
		}
		message strcharinfo(0),"[ Daily Rewards ]: You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row.";
		cutin .Pic$[.@g],4;
		set #LastDailyReward, .@i;
		set #logintimer, 0;
		set @login, 0;
	} else {
		set .@days,(#LastDailyReward + .MinWait - .@i)/60/24;
		set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24;
		set .@mins,(#LastDailyReward + .MinWait - .@i)%60;
		message strcharinfo(0),"[ Daily Rewards ]: You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward";
	}
end;
OnPCLogoutEvent:
	if(@login){
		set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);
		set #logintimer, .@i - @login + #logintimer;
		set @login, 0;
	}
return;
end;
OnInit:
waitingroom ">->Daily Rewards",0;


	//Basic Settings
	//   1: Item | 2: Points | 4: Exp  
	//   8: Gain Buffs Every X Consecutive Days logged in
	//     (a bit value, e.g. 3 = Items & Points from Multi)
	set .Mode,1 + 2 + 4 + 8;

	//To Enable @ Command '@loginreward' unslash next lines
	// * Needs extra commands for typos
	bindatcmd("daily"	,"LOGIN::OnLoginCmnd",0,99);

	//Enable Delay if @afk or @autotrade are available to players
	//  remove // to enable certain command checks
	//bindatcmd("at"	,"LOGIN::OnPCLogoutEvent",0,99);
	//bindatcmd("autotrade"	,"LOGIN::OnPCLogoutEvent",0,99);
	//bindatcmd("AT"	,"LOGIN::OnPCLogoutEvent",0,99);
	//bindatcmd("Autotrade"	,"LOGIN::OnPCLogoutEvent",0,99);
	//bindatcmd("afk"	,"LOGIN::OnPCLogoutEvent",0,99);
	//bindatcmd("AFK"	,"LOGIN::OnPCLogoutEvent",0,99);
	

	//Minimum Minuets Between Collecting Daily Reward
	//   Day: 22*60 - 24*60
	//   Week: 10080
	set .MinWait,24*60;

	//Minuets Before Lose Consecutive Daily Reward
	//   Day: 48*60 - 50*60
	//   Week: 20160
	set .MaxWait,3000;

	//Number of mins after logging before collecting prize
	set .Rest,60;

	//Point Type
	//   [0] Points earned
	//   [1] Point name in mes
	setarray .Points$,"#KAFRAPOINTS","K-Points";

	// Consecutive Days Buff
	// Each buff contains 4 variables (32 Total Max)
	// <Type>,<Days>,<Duration>,<Rate>, // Buff 1
	// <Type>,<Days>,<Duration>,<Rate>, // Buff 2
	//   ...;
	//
	//  Example: 188,7,45,3
	//    -Every 7th consecutive day logged in Player gains +3 Str for 45 mins
	//
	//  Type is 188, which references which SC_ to use, SC_INCSTR in this example
	//     -For a full list of SC_ visit the db/const.txt
	//  Days is days buff is applied, in this example 7, so every 7th day, 14,21,28....
	//  Duration is buff duration is Minuits, in this example 45 mins
	//  Rate is buff strength, in this example player gains 3 Str
	//setarray .BuffInfo	,260,2,360,1	// Life Insurance for 360 Mins Every 2nd Day
				//,198,3,120,10	// +10% Hp for 120 Mins Every 3th Day
				//,196,5,120,25	// +25 Flee for 120 Mins Every 5th Day
				//,257,7,240,50;	// +50% Exp for 240 Mins Every 7th Day

	// Daily Prize items (max 128 days):
	//   "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1
	//   "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc"  // Day 2
	//   ...;
	// Total length of any days string must be 255 or shorter
	// * If players login longer than the last set
	//   day, they will keep getting the last prize.
setarray .Rewards$,
"0|0|0|0|7059|5", // Day 1: 5 Free Ticket for Kafra Storage
"0|0|0|0|7060|5", // Day 2: 5 Free Ticket for Kafra Transportation
"0|0|0|0|12208|1", // Day 3: 1 Battle Manual
"0|0|0|0|12766|1", // Day 4: 1 JOB Battle Manual
"0|0|0|0|12210|1", // Day 5: 1 Bubble Gum
"0|0|0|0|12211|3", // Day 6: 3 Kafra Card
"0|0|0|0|601|1", // Day 7: ######### 1 Random Box ##########
"0|0|0|0|11503|50", // Day 8: 50 Siege White Potions
"0|0|0|0|11504|20", // Day 9: 20 Siege Blue Potions
"0|0|0|0|12411|1", // Day 10: 1 HE Battle Manual
"0|0|0|0|12016|5", // Day 11: 5 Speed Potion
"0|0|0|0|12216|10", // Day 12: 10 LV10 Agil Scroll
"0|0|0|0|12215|10", // Day 13: 10 LV10 Blessing Scroll
"0|0|0|0|601|1", // Day 14: ######### 1 Random Box ##########
"0|0|0|0|12622|1", // Day 15: 1 Boarding Halter
"0|0|0|0|12214|2", // Day 16: 2 Convex Mirror
"0|0|0|0|12103|1", // Day 17: 1 Bloody Branch
"0|0|0|0|6910|1", // Day 18: 1 Enriched Oridecon
"0|0|0|0|6911|1", // Day 19: 1 Enriched Eluminium
"0|0|0|0|14003|3", // Day 20: 3 Elite Siege Supply Box
"0|0|0|0|601|1", // Day 21: ######### 1 Random Box ##########
"0|0|0|0|6286|1", // Day 22: 1 Gym Pass
"0|0|0|0|12535|1", // Day 23: 1 Yggdrasil Berry
"0|0|0|0|12817|3", // Day 24: 3 Old Card Album
"0|0|0|0|6833|10", // Day 25: 10 Token of Ziegfried
"0|0|0|0|12261|2", // Day 26: 2 Miracle Medicine
"0|0|0|0|601|1", // Day 27: ######### 1 I ♥ Games Hat ##########
"0|0|0|0|601|1"; // Day 28: ######### 1 Random Box ##########
 
setarray .Pic$,
"Daily_01", //pic with day1 highlighted
"Daily_02", //pic with day2 highlighted
"Daily_03", //pic with day3 highlighted
"Daily_04", //pic with day4 highlighted
"Daily_05", //pic with day5 highlighted
"Daily_06", //pic with day6 highlighted
"Daily_07", //pic with day7 highlighted
"Daily_08", //pic with day8 highlighted
"Daily_09", //pic with day8 highlighted
"Daily_10", //pic with day8 highlighted
"Daily_11", //pic with day8 highlighted
"Daily_12", //pic with day8 highlighted
"Daily_13", //pic with day8 highlighted
"Daily_14", //pic with day8 highlighted
"Daily_15", //pic with day8 highlighted
"Daily_16", //pic with day8 highlighted
"Daily_17", //pic with day8 highlighted
"Daily_18", //pic with day8 highlighted
"Daily_19", //pic with day8 highlighted
"Daily_20", //pic with day8 highlighted
"Daily_21", //pic with day8 highlighted
"Daily_22", //pic with day8 highlighted
"Daily_23", //pic with day8 highlighted
"Daily_24", //pic with day8 highlighted
"Daily_25", //pic with day8 highlighted
"Daily_26", //pic with day8 highlighted
"Daily_27", //pic with day8 highlighted
"Daily_28"; //pic with day8 highlighted
 
end;
}

 

Share this post


Link to post
Share on other sites
  • 0

 

Check the folder of your bmp's probably you have them in illust and the script calling them from cardbmp?

im sure thats all in cardbmp   -->data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\cardbmp

>Check the folder of your bmp's probably you have them in illust and the script calling them from cardbmp?

the only thing i will do is import the script and upload the file in cardbmp and no more right? do i need to register where or what my file from? 

 

ssup brah.. i got resource error and trying to solve it on my grf. how do you copy the error like this "data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\cardbmp" cause it will be pain to searh one by one on the grf.. is there any logs i can copy the error from to search on my grf?

Share this post


Link to post
Share on other sites
  • 0

ssup brah.. i got resource error and trying to solve it on my grf. how do you copy the error like this "data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\cardbmp" cause it will be pain to searh one by one on the grf.. is there any logs i can copy the error from to search on my grf?

 

i think your problem is smiliar to this..

 

https://rathena.org/board/topic/109904-problem-with-quest-tab-alt-u/#comment-319324

 

i think ur clientside english translation is backdated.. u can download the one below.

 

https://github.com/zackdreaver/ROenglishRE

 

this is the most updated clientside project.. should be no missing texture anymore by using this one..

Share this post


Link to post
Share on other sites
  • 0

I have properly installed the script, however I don't know How to integrate the PSD with the Script, can you help me to install the PSD properly?

and where we can see the PSD images if the script is totally running? should it be seen on in-game interface? or should it be seen on our Official Website using FluxCP

I hope you can save my time with your works, This is really highly appreciated!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.