Heeey guys I have this party versus party script and i wanted to add an announcement after the match has ended like "The match has ended, party leaders can now register again" something like that? Thank you in advance :>
- script init -1,{
OnInit:
//== CONFIG START ==//
set $@charsymbol$,"#"; // Set the symbol of your char command ex. #
set $@npcname$,"^009966War Organizer^000000"; // Set NPC name
set $@party_mem,7; // Set minimum members per party, if a party has 6 members below including the leader, leader can't register his/her party
set $@arena_map$,"guild_vs3"; // Set where you want the players to battle
set $@team1_arena_mapX,15; // Set the starting X position of Team 1
set $@team1_arena_mapY,49; // Set the starting Y position of Team 1
set $@team2_arena_mapX,85; // Set the starting X position of Team 2
set $@team2_arena_mapY,49; // Set the starting Y position of Team 2
set $@starting_map$,"quiz_02"; // Set where you want the players to be warped after the player was killed.
set $@starting_mapX,350;
set $@starting_mapY,379;
//== Set Winning Party Rewards ==//
set $@reward_winitem_qnty,0; // Important, set to how many reward items you set below for the winning party
setarray $@win_itemid[0],0; // Set the item id of the reward item
setarray $@win_itemname$[0],"Red Potion", // Set the name of the reward item
"Orange Potion",
"Yellow Potion",
"White Potion",
"Blue Potion";
setarray $@win_itemnum[0],0; // Set the quantity of the reward
//== Set Losing Party Rewards ==//
set $@reward_loseitem_qnty,0; // Important, set to how many reward items you set below for losing party
setarray $@lse_itemid[0],0; // Set the item id of the reward item
setarray $@lse_itemname$[0],"Red Potion", // Set the name of the reward item
"Orange Potion";
setarray $@lse_itemnum[0],0; // Set the quantity of the reward
//== Set Draw Rewards ==//
set $@reward_drawitem_qnty,0; // Important, set to how many reward items you set below for draw result
setarray $@drw_itemid[0],0; // Set the item id of the reward item
setarray $@drw_itemname$[0],"Yellow Potion", // Set the name of the reward item
"White Potion";
setarray $@drw_itemnum[0],0; // Set the quantity of the reward
//== CONFIG END ==//
// Do not change configs below, this will reset in case the server unexpectedly shuts down
set $@Battle_Start,0;
set $@party_team,0;
set $@party_team1,0;
set $@party_team2,0;
set $team1_mem,0;
set $team2_mem,0;
// RWC 3
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
// Now let's check if the event is on going or not (checks current server's time)
// if the event is on going, Enable NPC and sends a message to the player upon logging in
for(set .@q,0; .@q<=22; set .@q,.@q+2) {
set .@count,.@count+1;
if(gettime(3)>.@q && gettime(3)<=.@count) {
set $@evt_start,1;
enablenpc "PartyReg";
}
set .@count,.@count+1;
}
end;
}
// Party Registration NPC
quiz_02,350,389,3 script Party Registration::PartyReg 89,{
mes "["+$@npcname$+"]";
if(($@Battle_Start && getcharid(1)==$@party_team1) || ($@Battle_Start && getcharid(1)==$@party_team2) ) { mes "Hmm... Too bad for you, you didn't make it to win for your party. Cheer them up instead."; close; }
if($@Battle_Start || $@party_team>=2) {
mes "Battle is currently on";
mes "going. Party registration is";
mes "close during this time.";
next;
if(select("> Check current battle info.:> Leave") == 2){
mes "["+$@npcname$+"]";
mes "Come back to me and register your party after the battle between "+getpartyname($@party_team1)+" and "+getpartyname($@party_team2)+" has ended.";
close;
}
mes "["+$@npcname$+"]";
if(!$@Battle_Start) { mes "The Battle already ended."; close; }
set @standing_mem1,$@party_mem-$team2_mem;
set @standing_mem2,$@party_mem-$team1_mem;
mes "Battle Information";
mes "---";
mes "- " + getpartyname($@party_team1) + " Party : ";
mes "Standing Members Left : " + @standing_mem1;
mes "---";
mes "- " + getpartyname($@party_team2) + " Party : ";
mes "Standing Members Left : " + @standing_mem2;
next;
mes "["+$@npcname$+"]";
if($team1_mem>$team2_mem) {
mes "Current leading party is "+getpartyname($@party_team1);
close;
} else if($team1_mem<$team2_mem) {
mes "Current leading party is "+getpartyname($@party_team2);
close;
} else {
mes "Both Party has the same number of members that are still alive.";
close;
}
}
if(getcharid(1)==0) goto L_ContinueMain;
if(getcharid(1)==$@party_team1 || getcharid(1)==$@party_team2) { mes getpartyleader(getcharid(1)) + ", your party leader already registered your party, please wait for the other team to register."; close; }
L_ContinueMain:
mes "Welcome "+strcharinfo(0)+"!";
mes "I am the War Arena Organizer";
next;
switch(select("> Register")) {
case 1: callsub R_Party;
}
R_Party:
mes "["+$@npcname$+"]";
if ( callfunc("party_has_duplicate_job") ) {
mes "It seems that someone in the party has the same class than another member. Please check again the requirements...";
close;
}
if ( $@partymembercount != 7 ) {
mes "You have to be 7 on the team.";
close;
}
if(getcharid(1)==0) { mes "I see that you have no party yet. Please form your party first before registering."; close; }
mes "Party Name : "+strcharinfo(1);
if(getpartyleader(getcharid(1),2)==getcharid(0)) {
mes "Party Leader : You";
} else {
mes "Party Leader : "+getpartyleader(getcharid(1));
}
mes "-";
getpartymember(getcharid(1));
set @partymembercount,$@partymembercount;
copyarray @partymembername$[0],$@partymembername$[0],@partymembercount;
set @countmem,0;
L_DisplayMem:
if(@countmem == @partymembercount) goto L_Continue;
set @countmem,@countmem+1;
goto L_DisplayMem;
L_Continue:
mes "Party Members ("+(@countmem)+"/"+$@party_mem+")";
set @count,0;
L_DisplayMember:
if(@count == @partymembercount) goto L_Continue2;
mes (@count + 1) + ". ^0000FF" + @partymembername$[@count] + "^000000";
set @count,@count+1;
goto L_DisplayMember;
L_Continue2:
if($@Battle_Start || $@party_team>=2) { next; mes "Sorry but party registration is now close. Please re-register after the current battle progress has ended."; close; }
if(getpartyleader(getcharid(1),2)!=getcharid(0)) { next; mes strcharinfo(0)+", If you have time, please find your Party Leader "+getpartyleader(getcharid(1))+" and let him/her register your party"; close; }
if(@countmem>$@party_mem) { next; mes "This event requires you to form a party with only "+$@party_mem+" members including you. I'm sorry to say but you need to expel ^FF0000"+(@countmem-$@party_mem)+"^000000 more member(s)."; close; }
if(@countmem<$@party_mem) { next; mes "This event requires you to form a party with "+$@party_mem+" members including you. You still need to recruit ^FF0000"+($@party_mem-@countmem)+"^000000 more member(s)."; close; }
set $@party_team,$@party_team+1;
if($@party_team==1) {
set $@party_team1,getcharid(1);
setarray $@mem_name1$[0],@partymembername$[0],@partymembername$[1],@partymembername$[2],@partymembername$[3],@partymembername$[4];
announce "Team "+getpartyname($@party_team1)+" registered on Team "+$@party_team+".",bc_all;
goto L_Continue3;
}
if($@party_team==2) {
set $@party_team2,getcharid(1);
announce "Team "+getpartyname($@party_team2)+" registered on Team "+$@party_team+".",bc_all;
setarray $@mem_name2$[0],@partymembername$[0],@partymembername$[1],@partymembername$[2],@partymembername$[3],@partymembername$[4];
goto L_Continue3;
}
L_Continue3:
close2;
if($@party_team==2) donpcevent "PvP_Func::OnStart";
end;
OnPCDieEvent:
getmapxy @map$,@x,@y,0;
if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team1) {
set $team2_mem,$team2_mem+1;
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
if($team2_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam2Win2";
}
end;
}
if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team2) {
set $team1_mem,$team1_mem+1;
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
if($team1_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam1Win2";
}
end;
}
OnPCLogoutEvent:
getmapxy @map$,@x,@y,0;
if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team1) {
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
set $team2_mem,$team2_mem+1;
mapannounce $@arena_map$,"User "+strcharinfo(0)+" of "+getpartyname($@party_team1)+" Team logged out of the game.",bc_all;
if($team2_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam2Win2";
}
end;
}
if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team2) {
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
set $team1_mem,$team1_mem+1;
mapannounce $@arena_map$,"User "+strcharinfo(0)+" of "+getpartyname($@party_team2)+" Team logged out of the game.",bc_all;
if($team1_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam1Win2";
}
end;
}
OnPCLoadMapEvent:
getmapxy @map$,@x,@y,0;
if($@Battle_Start && @map$!=$@arena_map$ && getcharid(1)==$@party_team1) {
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
set $team2_mem,$team2_mem+1;
mapannounce $@arena_map$,""+strcharinfo(0)+" of "+getpartyname($@party_team1)+" party warped out of the battle arena.",bc_blue;
if($team2_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam2Win2";
}
end;
}
if($@Battle_Start && @map$!=$@arena_map$ && getcharid(1)==$@party_team2) {
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
set $team1_mem,$team1_mem+1;
mapannounce $@arena_map$,""+strcharinfo(0)+" of "+getpartyname($@party_team2)+" party warped out of the battle arena.",bc_blue;
if($team1_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam1Win2";
}
end;
}
}
// Script where all functions are stored
- script PvP_Func -1,{
OnStart:
initnpctimer;
set $@Battle_Start,1;
setcell $@arena_map$,80,55,80,44,cell_walkable,0;
setcell $@arena_map$,19,55,19,44,cell_walkable,0;
announce "The Battle between "+getpartyname($@party_team1)+" and "+getpartyname($@party_team2)+" Party has engaged. Registered Party along with its members will be automatically warped to the arena after 10 seconds.",bc_all;
gvgoff $@arena_map$;
setnpctimer 0;
startnpctimer;
end;
OnTimer5000:
warpparty $@arena_map$,$@team1_arena_mapX,$@team1_arena_mapY,$@party_team1;
warpparty $@arena_map$,$@team2_arena_mapX,$@team1_arena_mapY,$@party_team2;
end;
OnTimer30000:
mapannounce $@arena_map$,"Players, you only have 30 seconds left to prepare for the Battle.",bc_all;
end;
OnTimer50000:
mapannounce $@arena_map$,"The Battle will begin in 5 seconds.",bc_all;
end;
OnTimer51000:
mapannounce $@arena_map$,"The Battle will begin in 4 seconds.",bc_all;
end;
OnTimer52000:
mapannounce $@arena_map$,"The Battle will begin in 3 seconds.",bc_all;
end;
OnTimer53000:
mapannounce $@arena_map$,"The Battle will begin in 2 seconds.",bc_all;
end;
OnTimer54000:
mapannounce $@arena_map$,"The Battle will begin in 1 second.",bc_all;
end;
OnTimer55000:
gvgon $@arena_map$;
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
disablenpc "WALL#41";
disablenpc "WALL#42";
disablenpc "WALL#43";
disablenpc "WALL#44";
disablenpc "WALL#45";
disablenpc "WALL#46";
disablenpc "WALL#47";
disablenpc "WALL#48";
disablenpc "WALL#49";
disablenpc "WALL#50";
disablenpc "WALL#51";
disablenpc "WALL#52";
disablenpc "WALL#53";
disablenpc "WALL#54";
disablenpc "WALL#55";
disablenpc "WALL#56";
disablenpc "WALL#57";
disablenpc "WALL#58";
disablenpc "WALL#59";
disablenpc "WALL#60";
disablenpc "WALL#61";
disablenpc "WALL#62";
disablenpc "WALL#63";
disablenpc "WALL#64";
announce "The team "+getpartyname($@party_team1)+" vs "+getpartyname($@party_team2)+" battle has begun!",bc_all;
mapannounce $@arena_map$,"You only have 5 minutes to eliminate all opponent's party members. Be quick!!!",bc_all;
end;
// After 5 Minutes, system will check the party who has the most number of member and will declare that party as a winner.
// All variables will be resetted.
OnTimer420000:
if($team2_mem<$team1_mem) {
donpcevent "PvP_Func::OnTeam1Win";
} else if ($team2_mem<$team1_mem) {
donpcevent "PvP_Func::OnTeam2Win";
} else if ($team2_mem==$team1_mem || $team1_mem==$team2_mem) {
donpcevent "PvP_Func::OnDraw";
} else {
donpcevent "PvP_Func::OnNoWin";
}
end;
// This label will be called after the event has ended without registered parties
OnNoWin:
announce "The Battle has ended.",bc_all;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnEndNoWin:
announce "The Battle has ended.",bc_all;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnDraw:
announce "Team "+getpartyname($@party_team1)+" and Team "+getpartyname($@party_team2)+" has the same number of members standing in the arena, the battle result is a draw.",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+"";
}
}
stopnpctimer;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnEndDraw:
announce "Team "+getpartyname($@party_team1)+" and Team "+getpartyname($@party_team2)+" has the same number of members standing in the arena, the battle result is a draw.",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+"";
}
}
stopnpctimer;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnTeam1Win:
announce "After 5 minutes of battle, "+getpartyname($@party_team1)+" party member survives more than "+getpartyname($@party_team2)+" party member and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnEndTeam1Win:
announce "After 5 minutes of battle, "+getpartyname($@party_team1)+" party member survives more than "+getpartyname($@party_team2)+" party member and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnTeam2Win:
announce "After 5 minutes of battle, "+getpartyname($@party_team2)+" party member survives more than "+getpartyname($@party_team1)+" party member and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnEndTeam2Win:
announce "After 5 minutes of battle, "+getpartyname($@party_team2)+" party member survives more than "+getpartyname($@party_team1)+"'s Party member and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
disablenpc "PartyReg";
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnTeam1Win2:
announce "Team "+getpartyname($@party_team1)+" smashed all the member of Team "+getpartyname($@party_team2)+" and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnTeam2Win2:
announce "Team "+getpartyname($@party_team2)+" smashed all the member of Team "+getpartyname($@party_team1)+"and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
}
function script StartEvent {
enablenpc "PartyReg";
set $@evt_start,1;
announce "The Battle has begun.",bc_all;
return;
}
function script EndEvent {
if (!$@Battle_Start && $@party_team<2) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndNoWin";
} else if ($team2_mem<$team1_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndTeam1Win";
} else if ($team2_mem<$team1_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndTeam2Win";
} else if ($team2_mem==$team1_mem || $team1_mem==$team2_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndDraw";
} else {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndNoWin";
}
end;
}
////////////////////////////////////////////////////////////////////////////
////RWC 3///////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
guild_vs3,19,55,0 script WALL#41 1905,{
}
guild_vs3,19,54,0 duplicate(WALL#41) WALL#42 1905
guild_vs3,19,53,0 duplicate(WALL#41) WALL#43 1905
guild_vs3,19,52,0 duplicate(WALL#41) WALL#44 1905
guild_vs3,19,51,0 duplicate(WALL#41) WALL#45 1905
guild_vs3,19,50,0 duplicate(WALL#41) WALL#46 1905
guild_vs3,19,49,0 duplicate(WALL#41) WALL#47 1905
guild_vs3,19,48,0 duplicate(WALL#41) WALL#48 1905
guild_vs3,19,47,0 duplicate(WALL#41) WALL#49 1905
guild_vs3,19,46,0 duplicate(WALL#41) WALL#50 1905
guild_vs3,19,45,0 duplicate(WALL#41) WALL#51 1905
guild_vs3,19,44,0 duplicate(WALL#41) WALL#52 1905
guild_vs3,80,55,0 duplicate(WALL#41) WALL#53 1905
guild_vs3,80,54,0 duplicate(WALL#41) WALL#54 1905
guild_vs3,80,53,0 duplicate(WALL#41) WALL#55 1905
guild_vs3,80,52,0 duplicate(WALL#41) WALL#56 1905
guild_vs3,80,51,0 duplicate(WALL#41) WALL#57 1905
guild_vs3,80,50,0 duplicate(WALL#41) WALL#58 1905
guild_vs3,80,49,0 duplicate(WALL#41) WALL#59 1905
guild_vs3,80,48,0 duplicate(WALL#41) WALL#60 1905
guild_vs3,80,47,0 duplicate(WALL#41) WALL#61 1905
guild_vs3,80,46,0 duplicate(WALL#41) WALL#62 1905
guild_vs3,80,45,0 duplicate(WALL#41) WALL#63 1905
guild_vs3,80,44,0 duplicate(WALL#41) WALL#64 1905
function script party_has_duplicate_job {
set .@party_id, getarg( 0, getcharid(1) );
// Need to have a party.
if ( !.@party_id )
{
return -1;
}
// Loading party members variables
getpartymember .@party_id, 1;
getpartymember .@party_id, 2;
// Keep rid attached.
set .@rid, playerattached();
// Check all members
for ( set .@i,0; .@i<$@partymembercount; set .@i, .@i+1 )
{
// Online user
if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i]) )
{
// Attach the member to access "Class"
attachrid( $@partymemberaid[.@i] );
if ( compare( .@tmp_class$ + "|", "|" + Class + "|" ) )
{
if ( .@rid )
attachrid(.@rid);
else
detachrid;
return 1;
}
set .@tmp_class$, .@tmp_class$ + "|" + Class;
}
// Offline user (use sql)
else
{
set .@sql$, .@sql$ + ( .@sql_i ? "OR " : "" ) + "`char_id`='" + $@partymembercid[.@i] + "' ";
set .@sql_i, .@sql_i + 1;
}
}
// SQL for offline users
if ( getstrlen(.@sql$) )
{
// get class from offline members
set .@count, query_sql("SELECT `class` FROM `char` WHERE " + .@sql$, .@class );
// Check the class.
for ( set .@i, 0; .@i<.@count; set .@i, .@i+1 )
{
if ( compare( .@tmp_class$ + "|", "|" + .@class[.@i] + "|" ) )
{
if ( .@rid )
attachrid(.@rid);
else
detachrid;
return 1;
}
set .@tmp_class$, .@tmp_class$ + "|" + .@class[.@i];
}
}
// Restore RID.
if ( .@rid )
attachrid(.@rid);
else
detachrid;
return 0;
}
- script RWC -1,{
// Settings
// GM LVL Allowed
set .gmlvl,99;
OnWhisperGlobal:
if(getgmlevel() <= .gmlvl) goto N_Authority;
switch(select("Reset:")) {
case 1:
stopnpctimer;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
dispbottom "Reset OK.";
close;
N_Authority:
dispbottom "You cannot use this commands anymore.";
close;
}
}
Heeey guys I have this party versus party script and i wanted to add an announcement after the match has ended like "The match has ended, party leaders can now register again" something like that? Thank you in advance :>
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