dfabsgwapings 1 Posted March 20, 2017 Can anyone fix this for me please.. What I am doing is when the whole party killed a boss quest all of the member will have set Flower,1; and my current script that I have is .@party_id = getcharid(1); getpartymember .@party_id, 1; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymembercid[.@i]; if ( strcharinfo(3) == "poring_w03" ) set Flower,7; sleep 5000; warpparty "prontera", 152, 150, .@party_id, "poring_w03"; } } end; and what my script doing is only the one who killed the boss is the one was able to get the set Flower,1; What I need is all of the party members should have set Flower,1; Please help me guys.. Thanks in advance Quote Share this post Link to post Share on other sites
0 Legend 43 Posted March 20, 2017 try moving sleep and warpparty out from loop. should be right after your last curlys you posted above. Quote Share this post Link to post Share on other sites
0 dfabsgwapings 1 Posted March 20, 2017 (edited) @Legend I tried to do it however it only give the Variable on 1 player and once they do the quest again it gives the others the variable automatically while they are not yet done doing the quest. This is the part of my script wherein the Boss is summoned and how the script work once the Boss is killed. Hope this one can help you solve the problem. OnFinalRound: monster "poring_w02",97,96,"--ja--",3003,1,"BloodyRain::OnMyFinalBossDead"; end; OnMyFinalBossDead: mapannounce "poring_w02","Satan: Nooooooooooo.", bc_map,0xFF0000; .@party_id = getcharid(1); getpartymember .@party_id, 1; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == "poring_w02" ) set BloodyQuest,7; set .MobPetDead,0; set .PR_Round,0; set getvariableofnpc(.PQStatus,"Tree of Blood"),getvariableofnpc(.PQStatus,"Tree of Blood") - 1; } } detachrid; sleep 5000; warpparty "prontera", 152, 150, .@party_id, "poring_w02"; end; What I am doing is when the whole party killed a boss quest, all of the member will set the BloodyQuest to 7. Edited March 20, 2017 by dfabsgwapings Quote Share this post Link to post Share on other sites
0 Legend 43 Posted March 20, 2017 (edited) you might as well add getpartymember .@party_id, 2; for the thorough explanation about getpartymember: https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L2599 Here you go, // ============================================= prontera,170,171,4 script Support#2 4_F_SURA,{ getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for (.@a = 0; .@a < $@partymembercount; .@a++) { if (isloggedin($@partymemberaid[.@a], $@partymembercid[.@a])) { attachrid $@partymemberaid[.@a]; testing123++; dispbottom "Current Count: "+testing123; // DEBUG PURPOSE } } detachrid; end; } Feel free to use that as reference. Edited March 20, 2017 by Legend Quote Share this post Link to post Share on other sites
0 meko 170 Posted April 27, 2017 (edited) Thankfully I added a new buildin for that: getvariableofpc() Try this: set(getvariableofpc(<variable>, <account id>), <value>); With your code it would give: getpartymember(getcharid(CHAR_ID_PARTY), 2); for (.@i = 0; .@i < $@partymembercount; ++.@i) { .@acc = $@partymemberaid[.@i]; if (isloggedin(.@acc) && strcharinfo(PC_MAP, .@acc) == "poring_w03") { set(getvariableofpc(Flower, .@acc), 1); } } Edited April 27, 2017 by meko Quote Share this post Link to post Share on other sites
Can anyone fix this for me please..
What I am doing is when the whole party killed a boss quest all of the member will have
and my current script that I have is
and what my script doing is only the one who killed the boss is the one was able to get the
What I need is all of the party members should have
Please help me guys.. Thanks in advance
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