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lemonade

Custom Map Texture not being read in grf.

Question

Added a custom map texture in browedit and applied it to a map. (Also added in grf with proper path)
But when you load it in game it shows
Resource File not found but the directory is correct.
But when i add the data folder in the client folder its being read.
anybody know how to add a quickfix for this.
 

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Do you have a separate GRF file for BrowEdit and another for the game client?

 

If so, did you update the DATA.ini to read the custom GRF?

Apparently yes im using the same grf :)

the path is like this data/texture./newmap/texture.bmp

 

But when the errors show the path is like this data/texture\newmap/.bmp

the difference is the \ <--

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if you want you can send me the grf and i take a look on it

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if you want you can send me the grf and i take a look on it

i will send you a private message :))

 

Could you solve the problem?

Haven't yet :))

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