Code below stacks the mark icon of exclamation and question mark, the exclamation mark doesn't cleared by the QTYPE_NONE event
but without showevent(QTYPE_QUEST2,1);, the script removes the mark icon... what I want to achieve here is that the exclamation mark must be replaced by a question mark icon to indicate that the player still has some quest for that npc and that they need to accept it to proceed...
prontera,xxx,xxx,x script NPC1::npc1 4_EP16_LOUVIERE,{
doevent("npc2::OnShowQuest");
}
prontera,xxx,xxx,x script NPC2::npc2 4_EP16_LOUVIERE,{
showevent(QTYPE_NONE);
sleep2(1); // <------ this did the job, but is this the right thing to do?
showevent(QTYPE_QUEST2,1);
end;
OnShowQuest:
showevent(QTYPE_QUEST,1);
end;
OnHideQuest:
showevent(QTYPE_NONE);
end;
}
Code below stacks the mark icon of exclamation and question mark, the exclamation mark doesn't cleared by the QTYPE_NONE event
but without showevent(QTYPE_QUEST2,1);, the script removes the mark icon... what I want to achieve here is that the exclamation mark must be replaced by a question mark icon to indicate that the player still has some quest for that npc and that they need to accept it to proceed...
Please enlighten me... thanks
[EDIT]
well I guess sleep2(1); did the job
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