dungpt8782 0 Posted May 5, 2017 I want to make the item with this effect: If Enchant Poison level 10 damage increased 50% when under Enchant Poison status can you help me to make item script like this? i'm using if (getskilllv(AS_ENCHANTPOISON) == 10 && getstatus(SC_ENCHANTPOISON) ) { bonus2 bAddRace,RC_All,50; } but it will inscrease all element damage after enchant poison. Quote Share this post Link to post Share on other sites
0 meko 170 Posted May 5, 2017 try bonus2(bAddRace2, RC_All, 50) or bonus2(bMagicAtkEle, Ele_All, 50) Quote Share this post Link to post Share on other sites
0 dungpt8782 0 Posted May 7, 2017 I think this script check status when wear this item only I tested with this item weared before enchant poison, it dont have effect when i use enchant poison Quote Share this post Link to post Share on other sites
0 meko 170 Posted May 19, 2017 you could make it use doevent() to call an external script and in that script do the check for enchant poison, and call itself with addtimer() with a short delay like 500ms, so it will keep checking Quote Share this post Link to post Share on other sites
0 dungpt8782 0 Posted May 22, 2017 you could make it use doevent() to call an external script and in that script do the check for enchant poison, and call itself with addtimer() with a short delay like 500ms, so it will keep checking How can i do it pls? Quote Share this post Link to post Share on other sites
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