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madtoyz

[REQUEST] Npc zeny convert to coin

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prontera,164,186,3    script    Coin Trader    860,{        // ----------------------    // - Core Code    // ----------------------        cutin "kafra_08",2;    mes "[" + .colors$[1] + .npc_name$ + .colors$[0] + "]";    mes "What do you want to do today?";    set .@trade_type, select("Coins -> Zeny:Zeny -> Coins");        mes "Very well. Here is the list on how much each coin is worth:";    for (set .@a, 0; .@a < getarraysize(.coin_id); set .@a, .@a + 1) {        mes .colors$[3 + .@a] + getitemname(.coin_id[.@a]) + .colors$[0] + ": " + .coin_to_zeny_format$[.@a] + "z";        set .@coin_menu$, .@coin_menu$ + (.@coin_menu$ == "" ? "" : ":") + .colors$[3 + .@a] + getitemname(.coin_id[.@a]) + .colors$[0];    }    mes "Tell me, what coin would you like to exchange?";    next;    set .@coin_choice, select(.@coin_menu$) - 1;        next;        mes "[" + .colors$[1] + .npc_name$ + .colors$[0] + "]";        switch(.@trade_type) {        case 1: // Coins -> Zeny            mes "How many coins would you like to give up?";            input .@amount;            if (.@amount <= 0) { // Invalid Number?                mes .colors$[2] + "Please Input a Number Greater Than 0";                cutin "",255;                close;            } else if ( Zeny == 2000000000 ) {                mes .colors$[2] + "Cant go over 2 Billion...";                cutin "",255;                close;            } else if (countitem(.coin_id[.@coin_choice]) < .@amount) {                mes .colors$[2] + "I'm sorry, you do not have " + .@amount + " " + getitemname(.coin_id[.@coin_choice]) + (.@amount == 1 ? "" : "s");                cutin "",255;                close;            } else { // Ok! Checks Passed, Let's Trade!                set Zeny,Zeny + (.coin_to_zeny[.@coin_choice] * .@amount);                delitem .coin_id[.@coin_choice],.@amount;                cutin "",255;                break;            }                    case 2: // Zeny -> Coins            mes "How many coins would you like?";            input .@amount;            if (.@amount <= 0) { // Invalid Number?                mes .colors$[2] + "Please Input a Number Greater Than 0";                cutin "",255;                close;            } else if (Zeny < .coin_to_zeny[.@coin_choice] * .@amount) {                mes .colors$[2] + "I'm sorry, you do not have enough zeny...";                cutin "",255;                close;            } else { // Checks OK! Let's trade!                set Zeny, Zeny - (.coin_to_zeny[.@coin_choice] * .@amount);                getitem .coin_id[.@coin_choice], .@amount;                                cutin "",255;            }        }        mes "[" + .colors$[1] + .npc_name$ + .colors$[0] + "]";        mes "Pleasure doing business with you.";        close2;        cutin "", 255;        close;            // ----------------------            // - Soft Code            // ----------------------                OnInit:            // Store NPC Name            set .npc_name$, "Coin Master";                        // Store Colors            // default text, npc name, error, coin_type1, coin_type2, coin_type3, coin_type4, etc...            // Note: If you plan on adding additional coins, simply add a new color here            setarray .colors$[0],"^000000", "^336699", "^550000";//, "^996633", "^666666", "^FFFF66", "^99CCCC";                        // Set Coin Item ID's            // In Order coin_id1, coin_id2, coin_id3, coin_id4, etc...            setarray .coin_id[0],20104, 20105, 20106;//, 674;                        // Coin -> Zeny Value            setarray .coin_to_zeny[0],10000000,50000000,100000000;//,200000000;                        // Currency Formatted String of Zeny            setarray .coin_to_zeny_format$[0],"10,000,000","50,000,000","100,000,000";//,"200,000,000";}

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