kukayasko 6 Posted December 9, 2017 Hi. It's a gold way to easily edit your skills damage if you are trying to balance your server. Using this method, you can remove/add damage only for PvP/GvG/BM, then the players will do the original damage in mobs. db/pre-re/map_zone_db.conf or db/re/map_zone_db.conf Sample 1 - PvP: { /* PvP zone is applied to all maps with a pvp mapflag */ name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */ disabled_skills: { BS_GREED: "PLAYER" CG_HERMODE: "PLAYER" } disabled_items: { Greed_Scroll: true } mapflags: ( "nocashshop","adjust_skill_damage ASC_BREAKER 150", "adjust_skill_damage CR_ACIDDEMONSTRATION 50", ) }, What that means: working of PvP maps (pvp mapflag) ASC_BREAKER (Soul Breaker) will have 150% damage (50% more damage) (If the damage was 10k, then now it will be 15k) CR_ACIDDEMONSTRATION will have 50% damage (50% less damage) (If the damage was 20k, then now it will be 10k) Now you can do the same in " /* GvG zone is applied to all maps with a gvg mapflag */" and " name: "GvG2"" or in what you want. But these will make changes for PvP and WoE1/WoE2. Quote Share this post Link to post Share on other sites