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kamirie

Item Bound System : Is this implemented?

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Sorry for posting rathena links .

I want to make a token like item that will serve as guild contribution points. And I will create an npc that can only be accessed by guild members and will trade the said points for certain Items.

Reading this features . I got few questions.

1. Can I make the item be char,guildbounded at the same time?

2. If I can make it character/guildbounded , I don't need to use account binding because it wont be traded or stored anyway right?

3. Does binding it to character also prevents it being deposited to guild storage even though it's also guildbounded.

4. will this command do this requirements . @itembound itemid,1,6

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Where would I set it so If a player leaves or get's kicked off the guild,  have that bounded item be deleted . I don't want it to be transferred to guild storage or be account bounded to the guild master. And if the guild breaks. the items will just be also deleted .

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doc/script_commands.txt

---------------------------------------
*getitembound(<item id>, <amount>, <bound type>{, <account ID>})
*getitembound("<item name>", <amount>, <bound type>{, <account ID>})

This command behaves identically to getitem(), but the items created will be
bound to the target character as specified by the bound type. All items created
in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in
some cases cannot be traded or stored.

Valid bound types are:
 1 - Account Bound
 2 - Guild Bound
 3 - Party Bound
 4 - Character Bound

---------------------------------------

*getitembound2(<item id>, <amount>, <identify>, <refine>, <attribute>, <card1>, <card2>, <card3>, <card4>, <bound type>)
*getitembound2("<item name>", <amount>, <identify>, <refine>, <attribute>, <card1>, <card2>, <card3>, <card4>, <bound type>)

This command behaves identically to getitem2(), but the items created will be
bound to the target character as specified by the bound type. All items created
in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in
some cases cannot be traded or stored.

 

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16 hours ago, Rebel said:

doc/script_commands.txt


---------------------------------------
*getitembound(<item id>, <amount>, <bound type>{, <account ID>})
*getitembound("<item name>", <amount>, <bound type>{, <account ID>})

This command behaves identically to getitem(), but the items created will be
bound to the target character as specified by the bound type. All items created
in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in
some cases cannot be traded or stored.

Valid bound types are:
 1 - Account Bound
 2 - Guild Bound
 3 - Party Bound
 4 - Character Bound

---------------------------------------

*getitembound2(<item id>, <amount>, <identify>, <refine>, <attribute>, <card1>, <card2>, <card3>, <card4>, <bound type>)
*getitembound2("<item name>", <amount>, <identify>, <refine>, <attribute>, <card1>, <card2>, <card3>, <card4>, <bound type>)

This command behaves identically to getitem2(), but the items created will be
bound to the target character as specified by the bound type. All items created
in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in
some cases cannot be traded or stored.

 

I tested this on a rathena test server and it seems that I can only use 1 bound type either 2 or 4 only

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