luizragna 41 Posted May 18, 2018 (edited) Hello guys! I'm creating a custom skill that can others jobs can fly. But first, i'm edditing the skill "Union of the Sun Moon and Stars" (SG_FUSION) doc/script_commands.txt: 0x008000 Option_Flying When i execute the script command: setoption(0x008000); The character look changes to Star Gladiator flying. I tried change the SA sprite to kagerou sprite: (And he works ) But when i change to other job, he don't work :/ src/map/pc.h: if (type&OPTION_FLYING && !(p_type&OPTION_FLYING)) { //new_look = JOB_STAR_GLADIATOR2; //The original new_look = JOB_ROYAL_GUARD; //My change } He changed to RG look, but not fly :/ Edited May 18, 2018 by luizragna Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted May 19, 2018 I remember this is client issue though, correct me if I'm wrong .... because I remember I read this topic/article before .... it just like all those Job_Knight2/Job_Crusader2 is actually tell the client sprite change from Job_Knight which is setmount MOUNT_NONE; into Job_Knight2 which is setmount MOUNT_PECO; so its the same if you want to make other jobs that can mount pecopeco, has to make more custom job like example Job_Novice2 ... etc etc Note the difference between Job_Star_Gladiator and Job_Star_Gladiator2 so yeah, the only way is to client hexing ... erm ... Good luck ~ Quote Share this post Link to post Share on other sites
0 luizragna 41 Posted May 19, 2018 59 minutes ago, AnnieRuru said: I remember this is client issue though, correct me if I'm wrong .... because I remember I read this topic/article before .... it just like all those Job_Knight2/Job_Crusader2 is actually tell the client sprite change from Job_Knight which is setmount MOUNT_NONE; into Job_Knight2 which is setmount MOUNT_PECO; so its the same if you want to make other jobs that can mount pecopeco, has to make more custom job like example Job_Novice2 ... etc etc Note the difference between Job_Star_Gladiator and Job_Star_Gladiator2 so yeah, the only way is to client hexing ... erm ... Good luck ~ It was as I imagined, for I searched everywhere. Quote Share this post Link to post Share on other sites
Hello guys! I'm creating a custom skill that can others jobs can fly.
But first, i'm edditing the skill "Union of the Sun Moon and Stars" (SG_FUSION)
doc/script_commands.txt:
0x008000 Option_Flying
When i execute the script command:
The character look changes to Star Gladiator flying.
I tried change the SA sprite to kagerou sprite: (And he works )
But when i change to other job, he don't work :/
src/map/pc.h:
He changed to RG look, but not fly :/
Edited by luizragnaShare this post
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