w0wZukuBg 97 Posted June 21, 2018 (edited) There is one game - Jedi Knight: Jedi Academy - in which you run and fight, being a Jedi. There was a good multiplayer for team competitions and death matches. Also, players themselves could create locations for competitive modes. One of them was loved by me most of all, thanks to a unique map and an interesting realization of different tricks. Now I don't have any original files of this map for JK, no screenshots, but the idea is alive! .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. crystal Spoiler The rules were slightly modified, here is the latest version: In this mode, one of the commands is located outside the bunker and must capture it by breaking the crystal which is located on the 4th floor in a special room. The task of the second team is not to do this and to score 25 points, killing 25 players of the opposing team. If both these conditions do not occur, then the team that kills more players from the opposing team wins. For the destruction of the crystal or keeping it for the rest of the time, the teams receive 25 extra points. There are as many as 4 ways to get inside. Spoiler 1) The first is to open the central entrance from the inside. You can do this by activating the lever, which will open the passage for 10 seconds. Usually this is used in the first seconds of the game for fun or for full control of the territory, if the bunker is safe (inside there must always be one of the team players to quickly open the door for retreat). This is the fastest way to get to the 1st floor. 2) The second is to open the main door leading to the guest hall of the bunker. To do this, you need to activate two devices after spending 5 seconds. In this case, the enemy team can prevent you, attacking remotely from the nearest balcony and knocking down the timer (the door can be closed again from either side by activating both devices and spending 25 seconds). 3) The third is to get into the corridors of communication and sewerage through the destroyed foundation. This way you can also get to the 1st floor and it is always open. >>>>> 4) The fourth is to climb the outer southern wall of the bunker. There is a reserve entrance, which will not be closed after opening, because the door device was broken in order to prevent diversions, because this is the closest door to the room with the crystal from the outside. The attacking team must activate the detonator nearby and move to a safe place, otherwise they will be killed by an explosion. There are also two additional passes (but these are optional for the game and can be disabled at will). Spoiler 1) The first is a ladder leading from the guest room to the upper floor of the bunker. To get to it, just activate the door unit for 5 seconds. The door can also be closed from either side after spending 5 seconds. 2) The second is a sabotage portal elevator right into the room with the crystal. You can get into the secret room with the portal through the side door at the beginning of the stairs. To do this, you must type a password from the numbers, which changes every new game. You can find out the password on one of the tables in the laboratory located in the guest room. >>>>> Traps and Tricks: Spoiler 1) All doors with the device except the emergency exit on the top floor can be opened (after spending 5 seconds), and close (spending 25 seconds). Dual devices can be activated by 2 players at a time. 2) In the laboratory, you can activate a deadly electric shock throughout the passage once every three seconds. In this case, the impact does not affect those who have time to go into the adjacent corridor leading to the balcony. The device works with a slight delay after pressing, so that you can not instantly kill everyone in the passage. Thus, attacking players must run from the balcony to the balcony, trying to calculate the time after the last blow. 3) In the sewers there are monsters-defenders loyal to the enemy team in small numbers, which creates some obstacles on the way. 4) Next to the room with the crystal are mounted combat turrets, attacking the passing players of the enemy team. It's enough just to activate them at the beginning of the new game (you could see it on my previous map - Arena R4). 5) All obstacles through which you can logically justify a long-range attack - are shot through. P>S> When creating, only original textures and models were used. Please rate it if the map is good enough Edited June 21, 2018 by w0wZukuBg Quote Share this post Link to post Share on other sites