111 0 Posted July 3, 2018 (edited) hello every on! I am poor in Engligh. I am Taiwanese . I want Implement the old formula code in battle.c case WZ_FIREPILLAR: if (skill_lv > 10) skillratio += 2300; //200% MATK each hit else skillratio += -60 + 20*skill_lv; //20% MATK each hit break; i don't now how to get mob amount how to edit like this hunter's "Claymore Trap" Old formula :(DEX/2+75)*(1+INT/100)*5*(monster amount) ex: use firepillar*1 >> 1 monster can't kill use firepillar*1 >> 10 monsters can kill old video: Edited July 3, 2018 by 111 Quote Share this post Link to post Share on other sites
hello every on! I am poor in Engligh. I am Taiwanese .
I want Implement the old formula
code in battle.c
case WZ_FIREPILLAR: if (skill_lv > 10) skillratio += 2300; //200% MATK each hit else skillratio += -60 + 20*skill_lv; //20% MATK each hit break;
i don't now how to get mob amount
how to edit like this
hunter's "Claymore Trap"
Old formula :(DEX/2+75)*(1+INT/100)*5*(monster amount)
ex:
use firepillar*1 >> 1 monster can't kill
use firepillar*1 >> 10 monsters can kill
old video:
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