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[Showcase] Lhz Dun Mobs Update aka Bio Lab Family

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UBW6vzZ.png

 

short description
There are 3 different generations of laboratory monsters:
1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer
2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard
3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel
I collect them, correct mistakes, add every possible class to each monster,
recolor them in 3 official color sets and improve their aura.

As a basis, I took the logic of the first implemented sprites at lhz_dun01-03
If you compare the following kRO sprites with corrections in the changelog you will notice
that the logic has ceased to be respected and the sprites do not even have sounds!

 

[DONE]

1st classes
2nd class
advanced class
3rd class
3rd japan edition class
4th class
previous versions of some classes
custom extended classes


The total number of sprites in the pack: ~170 classes (including different types of weapons) x 3 color sets x 2 different auras = ~1020 sprites

 

changelog:

  Reveal hidden contents

(!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!)
So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference
For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura

Seyren Windsor

6aDXa2G.gifOc8KUnP.gif9PBeovk.gifwYCu3dR.gif7XkggTm.gif6aZA7v0.gif4pyXo3N.gif

Eremes Guile

j7m03Vo.gifqDF741G.gifo5WjM0o.giftboGM4e.gifhDoWg3S.gif2yHpGDX.gif

Kathryne Keyron

nK8SpQG.gifmaiqEuR.gifhujAG6R.gif9cJZAm1.gifsB3xHFo.gifEp0qTWe.gif3JsTx5Q.gif

Margaretha Sorin

BCfBhKt.gifyX1gFG7.gifExSB57S.gif9I3couv.gifcxiEicz.gif7jiSbxe.gifjf0wa7N.gif

Cecil Damon

W33HNk6.gifBDklM4w.gif0eHH0dB.gifOaO3B6N.gifJtxWH7n.gif5kyQ4sV.gif

Howard Alt-Eisen

mMtkJEQ.gifta50w6N.gifjjGaDCw.gifzYoCz2H.gifG326FVz.gifycptFAq.gif

hSy2dJ7.gifTgYJhTr.gif

Randel Lawrence

Z1SQc9l.gifp8MCBLJ.gifPFbAj21.gifKy3406k.gifLTL2Q2s.gif48dre6c.gif

Gertie Wie

Mxp5uWS.gifS9dwcW5.gifb3umEk6.gif36emJ9e.gifIZtPGmp.gifAiIPzJw.gif

Celia Alde

tvsNDS0.gifER9yquJ.gifq0rcYrI.gifABz3pm5.gifMZAQLd1.gifO8rVCMA.gif

Chen Lio

VSUJ0k6.gifCI7GDRu.gifE60cvCp.gifZ6ps76a.gifgkVhWcU.gifb4TAkkd.gif

Trentini Ilaria

583cRMH.gifSv35Pf4.gif9MRCQME.gifZ3gyBO0.gifuDwWJG5.gif0mBjQ8I.gifymo5fdN.gif

Alphoccio Basil

GQxeo1o.gif8cQOXdQ.gifs0mkZma.gifuZqjrUf.gifdgvy7UZ.gifK2noZpT.gif

Flamel Emure

McI7ceY.gifDZwETsZ.gifJ4MzSCa.gifGVbU9tG.gif0ovL4Tg.gif2khDUWP.gif

Egnigem Chenia

qTzgxFP.gifft2Opvt.gif2NT01vD.gifoqlKkgW.gifIDxoeK3.gif5K4tCYa.gif

Wickebine Tres

48EKEcc.gifiD6GMie.gifkTsHmYB.gifTji0oUG.gif8fuTFwi.gif2qmV7ZW.gif

Laurell Weinder

62rSOT4.gif1GzpxwC.gif2NBUTsd.gifdX5HTi0.gifZFp0eq0.gifooFlPAc.gif

Errende Ebecee

8CCUxVV.gifBuJQ7ED.gifwtiWXzJ.gifyLZRXHf.gifOWTUmFi.gifOGsHm0V.gif

Josephina

3hvHftO.gifaZSFZFp.gif9dy85H1.gifMVVNyKF.gifgxL7fwg.gifz0uGnCW.gif13zPlwM.gif

Kavach Icarus

7eaqSB4.gifrzuEyxP.gifMmGRMPe.gifWpahhmd.gifeb3fnkC.gif5tNwpK6.gif

Armeyer Dinze

taIGG92.gifJ8Ui7Zc.gifWd0bhNq.gifExG5sy0.gifQ2FwIFG.gifvKGu3aY.gif

 

5wpecru.png

 

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Edited by w0wZukuBg

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5wpecru.png

 

Super-Novice (Diego)

3TZBjEr.gif

Ninja - Oboro (Cheril)

umVp0k6.giff0IdxuJ.gif

Gunslinger - Rebellion (Weikath)

YwuuamN.gifFLgu8zI.gif

Taekwon - Soul Linker - Soul Reaper (Keytar)

UrU25Ec.gift0hXBNW.gif8X9QZop.gif

Taekwon - Star Gladiator - Star Emperor (Rachel)

mmjqD6R.gifnHIm0YO.gif6dDZXZj.gifT7nFXPs.gifP2IX7ef.gif

Edited by w0wZukuBg

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J87AnfA.png

 

~~ 4th class update ~~

 

Egnigem - Wickebine - Laurell - Errende - Josephina - Kavach - Armeyer

5K4tCYa.gif2qmV7ZW.gifooFlPAc.gifOGsHm0V.gif

13zPlwM.gif5tNwpK6.gifvKGu3aY.gif

Seyren - Eremes - Kathryne - Margaretha - Cecil - Howard & Madogear

4pyXo3N.gif2yHpGDX.gif3JsTx5Q.gifjf0wa7N.gif

5kyQ4sV.gifycptFAq.gifTgYJhTr.gif

Randel - Gertie - Celia - Chen - Trentini - Alphoccio - Flamel

48dre6c.gifAiIPzJw.gifO8rVCMA.gifb4TAkkd.gif

ymo5fdN.gifK2noZpT.gif2khDUWP.gif

 

The main idea behind sprites with two types of attack is that they can be used as:
1. different ordinary monsters with only one type of attack initially
2. monsters with the ability to transform one into another depending on the use of
skills by players or randomly

 

Main examples of use for such sprites:
1.1. Celia / Laurell with a staff / book has a casting time and normal delay when using one of the types of magic bolts from a distance and near
1.2. Celia / Laurell with a knife uses instant magic bolts on melee attacks (as if she / he had Auto-Spell enabled)
2.1. Margaretha with a staff can cast protective spells on monsters around her and attack with normal speed (like supportive priest)
2.2. Margaretha with the book casts protective spells only on herself and attack way more faster (like battle priest)
3. Wikebine / Gertie / Josephina / Trentini / Kavach / Alphoccio with the ability to melee attack and carry a bow can randomly change the type of attack from ranged to melee and from melee to ranged to prevent players using Pneuma (Cecil is the exception, as a professional archer only)

 

There is an example of a sprite naming system:

 

  Reveal hidden contents

 

Edited by w0wZukuBg

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