can anyone add 2 items + zeny on this script? im really newbie on scripting T.T
would like to add (30555 monkey_fist_orb) and (30556 bloody_knight_orb) and (400000zeny)
thank you
madropvp,93,89,3 script XileRO Gear Enchanter 4_F_VALKYRIE2,{
disable_items;
mes "[XileRO Gear Enchanter]";
if (Zeny >= 400000) {
mes "I've been studying ways to enhance a gear to maximize its capability.";
next;
mes "[XileRO Gear Enchanter";
mes "Enchanting is an awesome skill that infuses a mysterious status powers into the armor's hidden socket. it will enchant to ^5555ff+1 to +5 all stats^000000.randomly";
next;
mes "[XileRO Gear Enchanter]";
mes "If by any chance, you would want to enchant your gear, bring me ^5555ff400,000^000000 zeny and the gear you want to enchant and you are all set to go.";
mes "Plus 2 extreme orbs , we call them ^5555ff Bloody Knight Orb^000000 and ^5555ff Monkey Fist Orb^000000.";
mes "You must kill Bloody Knight at ^5555ffgefenia04^000000 for ^5555ff Bloody Knight Orb^000000.";
mes "and Monkey Fist at ^5555ff um_fild02^000000 for ^5555ffMonkey Fist Orb^000000.";
mes "Are you ready??.";
next;
mes "[XileRO Gear Enchanter]";
mes "In that case, the Enchantment may be applied to an item which you didn't mean to Enchant. So just bring ^5555ffONE Gear^000000 you want enchanted to be safe...";
mes "And just to warn you that the item can be ^5555ffBREAK^000000 let's see how lucky you are..";
next;
mes "[XileRO Gear Enchanter]";
mes "I'm not responsible for what would happen if you have more than one of the same kind in your inventory.";
mes "So before we start, your gear must be ^5555ff+0^000000 and ^5555ffno card^000000. or else it will remove when the enchants is a success.";
mes "are you ready?...";
next;
switch(select("Non Slotted Armor.", "Slotted Armor.", "High Grade Armor.", "Temporal Shoes Slotted.", "Fallen Angel Wings.", "Maybe next time.")) {
case 1:
setarray .@items[0],2307,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396;
.@j = 50;
break;
case 2:
setarray .@items[0],2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351;
.@j = 55;
.@k = 1;
break;
case 3:
setarray .@items[0],2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2357,15147,15146,2390;
.@j = 60;
break;
case 4:
setarray .@items[0],22006,22010,22008,22009,22011,22007;
.@j = 60;
break;
case 5:
setarray .@items[0],2589;
.@j = 60;
break;
case 6:
mes "[XileRO Gear Enchanter]";
mes "Please come back when you have any interest in enchanting your gear.";
close;
}
.@menu$ = "";
for(.@i = 0; .@i<getarraysize(.@items); ++.@i)
.@menu$ += getitemname(.@items[.@i])+((.@k)?" [1]":"")+":";
callsub S_EnchantArmor, .@items[select(.@menu$)-1], .@j;
end;
}
mes "I am in charge of Enchanting gears. Simply put, I've been studying ways to power-up gear.";
next;
mes "[XileRO Gear Enchanter]";
mes "If by any chance, you would want to enchant your gear, bring me ^5555ff400,000^000000 zeny and the gear you want to enchant and you are all set to go.";
mes "Plus 2 extreme orbs , we call them ^5555ff Bloody Knight Orb^000000 and ^5555ff Monkey Fist Orb^000000.";
mes "You must kill Bloody Knight at ^5555ffgefenia04^000000 for ^5555ff Bloody Knight Orb^000000.";
mes "and Monkey Fist at ^5555ff um_fild02^000000 for ^5555ffMonkey Fist Orb^000000.";
mes "Are you ready??.";
close;
S_EnchantArmor:
.@itemid = getarg(0);
.@failrate = getarg(1);
mes "[XileRO Gear Enchanter]";
if (countitem(.@itemid) == 1) {
mes "Socket enchant will cost you ^5555ff400,000^000000 zeny. And there will be a random option enchanted. Of course, there is a chance of breaking your gear.";
next;
mes "[XileRO Gear Enchanter]";
mes "First and most importantly.";
mes "^ff5555Existing Refine Level of the Gear";
mes "and Cards will be GONE.^000000";
mes "Do you still want to try an Enchant?";
next;
if(select("Hmm... Let me think it over.", "Go ahead.") == 1) {
mes "[XileRO Gear Enchanter]";
mes "Well, I can't blame you. Safety first, eh?";
mes "Now you have a nice day.";
close;
}
mes "[XileRO Gear Enchanter]";
mes "Quite of an adventurer huh? Well, shall we?";
close2;
specialeffect(EF_MAPPILLAR, AREA, playerattached());
if (Zeny < 400000) {
mes "[XileRO Gear Enchanter]";
mes "Sorry, but you don't have enough zeny.";
close;
}
progressbar "ffff00",7;
Zeny -= 400000;
delitem .@itemid,1;
switch (rand(1,.@failrate)) {
case 1: .@addpart = 30559;break;
case 2: .@addpart = 30557;break;
case 3: .@addpart = 30558;break;
case 4: .@addpart = 30557;break;
case 5: .@addpart = 30559;break;
case 6: .@addpart = 30557;break;
case 7:
case 8: .@addpart = 30558;break;
case 9:
case 10: .@addpart = 30558;break;
case 11:
case 12: .@addpart = 30559;break;
case 13:
case 14: .@addpart = 30559;break;
case 15:
case 16: .@addpart = 30557;break;
case 17:
case 18: .@addpart = 30557;break;
case 19:
case 20:
case 21: .@addpart = 30559;break;
case 22:
case 23:
case 24: .@addpart = 30558;break;
case 25:
case 26:
case 27: .@addpart = 30558;break;
case 28:
case 29:
case 30: .@addpart = 30557;break;
case 31:
case 32:
case 33: .@addpart = 30557;break;
case 34:
case 35:
case 36: .@addpart = 30559;break;
default:
specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
mes "[XileRO Gear Enchanter]";
mes "Well that's too bad.";
mes "The requested equipment has failed to enchant.";
close;
}
getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart;
}
else {
mes "Hmm? There's nothing to be enchanted!";
mes "Please come back with just ONE equipment to be enchanted.";
close;
}
}
hello everyone
can anyone add 2 items + zeny on this script? im really newbie on scripting T.T
would like to add (30555 monkey_fist_orb) and (30556 bloody_knight_orb) and (400000zeny)
thank you
madropvp,93,89,3 script XileRO Gear Enchanter 4_F_VALKYRIE2,{
disable_items;
mes "[XileRO Gear Enchanter]";
if (Zeny >= 400000) {
mes "I've been studying ways to enhance a gear to maximize its capability.";
next;
mes "[XileRO Gear Enchanter";
mes "Enchanting is an awesome skill that infuses a mysterious status powers into the armor's hidden socket. it will enchant to ^5555ff+1 to +5 all stats^000000.randomly";
next;
mes "[XileRO Gear Enchanter]";
mes "If by any chance, you would want to enchant your gear, bring me ^5555ff400,000^000000 zeny and the gear you want to enchant and you are all set to go.";
mes "Plus 2 extreme orbs , we call them ^5555ff Bloody Knight Orb^000000 and ^5555ff Monkey Fist Orb^000000.";
mes "You must kill Bloody Knight at ^5555ffgefenia04^000000 for ^5555ff Bloody Knight Orb^000000.";
mes "and Monkey Fist at ^5555ff um_fild02^000000 for ^5555ffMonkey Fist Orb^000000.";
mes "Are you ready??.";
next;
mes "[XileRO Gear Enchanter]";
mes "In that case, the Enchantment may be applied to an item which you didn't mean to Enchant. So just bring ^5555ffONE Gear^000000 you want enchanted to be safe...";
mes "And just to warn you that the item can be ^5555ffBREAK^000000 let's see how lucky you are..";
next;
mes "[XileRO Gear Enchanter]";
mes "I'm not responsible for what would happen if you have more than one of the same kind in your inventory.";
mes "So before we start, your gear must be ^5555ff+0^000000 and ^5555ffno card^000000. or else it will remove when the enchants is a success.";
mes "are you ready?...";
next;
switch(select("Non Slotted Armor.", "Slotted Armor.", "High Grade Armor.", "Temporal Shoes Slotted.", "Fallen Angel Wings.", "Maybe next time.")) {
case 1:
setarray .@items[0],2307,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396;
.@j = 50;
break;
case 2:
setarray .@items[0],2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351;
.@j = 55;
.@k = 1;
break;
case 3:
setarray .@items[0],2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2357,15147,15146,2390;
.@j = 60;
break;
case 4:
setarray .@items[0],22006,22010,22008,22009,22011,22007;
.@j = 60;
break;
case 5:
setarray .@items[0],2589;
.@j = 60;
break;
case 6:
mes "[XileRO Gear Enchanter]";
mes "Please come back when you have any interest in enchanting your gear.";
close;
}
.@menu$ = "";
for(.@i = 0; .@i<getarraysize(.@items); ++.@i)
.@menu$ += getitemname(.@items[.@i])+((.@k)?" [1]":"")+":";
callsub S_EnchantArmor, .@items[select(.@menu$)-1], .@j;
end;
}
mes "I am in charge of Enchanting gears. Simply put, I've been studying ways to power-up gear.";
next;
mes "[XileRO Gear Enchanter]";
mes "If by any chance, you would want to enchant your gear, bring me ^5555ff400,000^000000 zeny and the gear you want to enchant and you are all set to go.";
mes "Plus 2 extreme orbs , we call them ^5555ff Bloody Knight Orb^000000 and ^5555ff Monkey Fist Orb^000000.";
mes "You must kill Bloody Knight at ^5555ffgefenia04^000000 for ^5555ff Bloody Knight Orb^000000.";
mes "and Monkey Fist at ^5555ff um_fild02^000000 for ^5555ffMonkey Fist Orb^000000.";
mes "Are you ready??.";
close;
S_EnchantArmor:
.@itemid = getarg(0);
.@failrate = getarg(1);
mes "[XileRO Gear Enchanter]";
if (countitem(.@itemid) == 1) {
mes "Socket enchant will cost you ^5555ff400,000^000000 zeny. And there will be a random option enchanted. Of course, there is a chance of breaking your gear.";
next;
mes "[XileRO Gear Enchanter]";
mes "First and most importantly.";
mes "^ff5555Existing Refine Level of the Gear";
mes "and Cards will be GONE.^000000";
mes "Do you still want to try an Enchant?";
next;
if(select("Hmm... Let me think it over.", "Go ahead.") == 1) {
mes "[XileRO Gear Enchanter]";
mes "Well, I can't blame you. Safety first, eh?";
mes "Now you have a nice day.";
close;
}
mes "[XileRO Gear Enchanter]";
mes "Quite of an adventurer huh? Well, shall we?";
close2;
specialeffect(EF_MAPPILLAR, AREA, playerattached());
if (Zeny < 400000) {
mes "[XileRO Gear Enchanter]";
mes "Sorry, but you don't have enough zeny.";
close;
}
progressbar "ffff00",7;
Zeny -= 400000;
delitem .@itemid,1;
switch (rand(1,.@failrate)) {
case 1: .@addpart = 30559;break;
case 2: .@addpart = 30557;break;
case 3: .@addpart = 30558;break;
case 4: .@addpart = 30557;break;
case 5: .@addpart = 30559;break;
case 6: .@addpart = 30557;break;
case 7:
case 8: .@addpart = 30558;break;
case 9:
case 10: .@addpart = 30558;break;
case 11:
case 12: .@addpart = 30559;break;
case 13:
case 14: .@addpart = 30559;break;
case 15:
case 16: .@addpart = 30557;break;
case 17:
case 18: .@addpart = 30557;break;
case 19:
case 20:
case 21: .@addpart = 30559;break;
case 22:
case 23:
case 24: .@addpart = 30558;break;
case 25:
case 26:
case 27: .@addpart = 30558;break;
case 28:
case 29:
case 30: .@addpart = 30557;break;
case 31:
case 32:
case 33: .@addpart = 30557;break;
case 34:
case 35:
case 36: .@addpart = 30559;break;
default:
specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
mes "[XileRO Gear Enchanter]";
mes "Well that's too bad.";
mes "The requested equipment has failed to enchant.";
close;
}
getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart;
}
else {
mes "Hmm? There's nothing to be enchanted!";
mes "Please come back with just ONE equipment to be enchanted.";
close;
}
}
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