can anyone edit me this script. i wanna remove the " breaking item when fail "
and remove the " going back to +0 refined items when success "
and i wanna add " clear enchants too " plz
thank you
madropvp,93,89,3 script XileRO Gear Enchanter 4_F_VALKYRIE2,{
disable_items;
mes "[XileRO Gear Enchanter]";
if (Zeny >= 100000000) {
mes "I've been studying ways to enhance a gear to maximize its capability.";
next;
mes "[XileRO Gear Enchanter";
mes "Enchanting is an awesome skill that infuses a mysterious status powers into the armor's hidden socket. it will enchant to ^5555ff+1 to +3 all stats^000000.randomly";
next;
mes "[XileRO Gear Enchanter]";
mes "If by any chance, you would want to enchant your gear, bring me ^5555ff100,000,000^000000 zeny and the gear you want to enchant and you are all set to go.";
mes "Are you ready??.";
next;
mes "[XileRO Gear Enchanter]";
mes "In that case, the Enchantment may be applied to an item which you didn't mean to Enchant. So just bring ^5555ffONE Gear^000000 you want enchanted to be safe...";
mes "And just to warn you that the item can be ^5555ffBREAK^000000 let's see how lucky you are..";
next;
mes "[XileRO Gear Enchanter]";
mes "I'm not responsible for what would happen if you have more than one of the same kind in your inventory.";
mes "So before we start, your gear must be ^5555ff+0^000000 and ^5555ffno card^000000. or else it will remove when the enchants is a success.";
mes "are you ready?...";
next;
switch(select("Non Slotted Armor.", "Slotted Armor.", "High Grade Armor.", "Temporal Shoes Slotted.", "Garment.", "Maybe next time.")) {
case 1:
setarray .@items[0],2307,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396;
.@j = 50;
break;
case 2:
setarray .@items[0],2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351;
.@j = 55;
.@k = 1;
break;
case 3:
setarray .@items[0],2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2357,15147,15146,2390;
.@j = 60;
break;
case 4:
setarray .@items[0],22006,22010,22008,22009,22011,22007;
.@j = 60;
break;
case 5:
setarray .@items[0],2589,2576;
.@j = 60;
break;
case 6:
mes "[XileRO Gear Enchanter]";
mes "Please come back when you have any interest in enchanting your gear.";
close;
}
.@menu$ = "";
for(.@i = 0; .@i<getarraysize(.@items); ++.@i)
.@menu$ += getitemname(.@items[.@i])+((.@k)?" [1]":"")+":";
callsub S_EnchantArmor, .@items[select(.@menu$)-1], .@j;
end;
}
mes "I am in charge of Enchanting gears. Simply put, I've been studying ways to power-up gear.";
next;
mes "[XileRO Gear Enchanter]";
mes "If by any chance, you would want to enchant your gear, bring me ^5555ff100,000,000^000000 zeny and the gear you want to enchant and you are all set to go.";
mes "Are you ready??.";
close;
S_EnchantArmor:
.@itemid = getarg(0);
.@failrate = getarg(1);
mes "[XileRO Gear Enchanter]";
if (countitem(.@itemid) == 1) {
mes "Socket enchant will cost you ^5555ff100,000,000^000000 zeny. And there will be a random option enchanted. Of course, there is a chance of breaking your gear.";
next;
mes "[XileRO Gear Enchanter]";
mes "First and most importantly.";
mes "^ff5555Existing Refine Level of the Gear";
mes "and Cards will be GONE.^000000";
mes "Do you still want to try an Enchant?";
next;
if(select("Hmm... Let me think it over.", "Go ahead.") == 1) {
mes "[XileRO Gear Enchanter]";
mes "Well, I can't blame you. Safety first, eh?";
mes "Now you have a nice day.";
close;
}
mes "[XileRO Gear Enchanter]";
mes "Quite of an adventurer huh? Well, shall we?";
close2;
specialeffect(EF_MAPPILLAR, AREA, playerattached());
if (Zeny < 100000000) {
mes "[XileRO Gear Enchanter]";
mes "Sorry, but you don't have enough zeny.";
close;
}
progressbar "ffff00",7;
Zeny -= 100000000;
delitem .@itemid,1;
switch (rand(1,.@failrate)) {
case 1: .@addpart = 30559;break;
case 2: .@addpart = 30557;break;
case 3: .@addpart = 30558;break;
case 4: .@addpart = 30557;break;
case 5: .@addpart = 30559;break;
case 6: .@addpart = 30557;break;
case 7:
case 8: .@addpart = 30558;break;
case 9:
case 10: .@addpart = 30558;break;
case 11:
case 12: .@addpart = 30559;break;
case 13:
case 14: .@addpart = 30559;break;
case 15:
case 16: .@addpart = 30557;break;
case 17:
case 18: .@addpart = 30557;break;
case 19:
case 20:
case 21: .@addpart = 30559;break;
case 22:
case 23:
case 24: .@addpart = 30558;break;
case 25:
case 26:
case 27: .@addpart = 30558;break;
case 28:
case 29:
case 30: .@addpart = 30557;break;
case 31:
case 32:
case 33: .@addpart = 30557;break;
case 34:
case 35:
case 36: .@addpart = 30559;break;
default:
specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
mes "[XileRO Gear Enchanter]";
mes "Well that's too bad.";
mes "The requested equipment has failed to enchant.";
close;
}
getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart;
}
else {
mes "Hmm? There's nothing to be enchanted!";
mes "Please come back with just ONE equipment to be enchanted.";
close;
}
}
can anyone edit me this script. i wanna remove the " breaking item when fail "
and remove the " going back to +0 refined items when success "
and i wanna add " clear enchants too " plz
thank you
madropvp,93,89,3 script XileRO Gear Enchanter 4_F_VALKYRIE2,{ disable_items; mes "[XileRO Gear Enchanter]"; if (Zeny >= 100000000) { mes "I've been studying ways to enhance a gear to maximize its capability."; next; mes "[XileRO Gear Enchanter"; mes "Enchanting is an awesome skill that infuses a mysterious status powers into the armor's hidden socket. it will enchant to ^5555ff+1 to +3 all stats^000000.randomly"; next; mes "[XileRO Gear Enchanter]"; mes "If by any chance, you would want to enchant your gear, bring me ^5555ff100,000,000^000000 zeny and the gear you want to enchant and you are all set to go."; mes "Are you ready??."; next; mes "[XileRO Gear Enchanter]"; mes "In that case, the Enchantment may be applied to an item which you didn't mean to Enchant. So just bring ^5555ffONE Gear^000000 you want enchanted to be safe..."; mes "And just to warn you that the item can be ^5555ffBREAK^000000 let's see how lucky you are.."; next; mes "[XileRO Gear Enchanter]"; mes "I'm not responsible for what would happen if you have more than one of the same kind in your inventory."; mes "So before we start, your gear must be ^5555ff+0^000000 and ^5555ffno card^000000. or else it will remove when the enchants is a success."; mes "are you ready?..."; next; switch(select("Non Slotted Armor.", "Slotted Armor.", "High Grade Armor.", "Temporal Shoes Slotted.", "Garment.", "Maybe next time.")) { case 1: setarray .@items[0],2307,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396; .@j = 50; break; case 2: setarray .@items[0],2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351; .@j = 55; .@k = 1; break; case 3: setarray .@items[0],2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2357,15147,15146,2390; .@j = 60; break; case 4: setarray .@items[0],22006,22010,22008,22009,22011,22007; .@j = 60; break; case 5: setarray .@items[0],2589,2576; .@j = 60; break; case 6: mes "[XileRO Gear Enchanter]"; mes "Please come back when you have any interest in enchanting your gear."; close; } .@menu$ = ""; for(.@i = 0; .@i<getarraysize(.@items); ++.@i) .@menu$ += getitemname(.@items[.@i])+((.@k)?" [1]":"")+":"; callsub S_EnchantArmor, .@items[select(.@menu$)-1], .@j; end; } mes "I am in charge of Enchanting gears. Simply put, I've been studying ways to power-up gear."; next; mes "[XileRO Gear Enchanter]"; mes "If by any chance, you would want to enchant your gear, bring me ^5555ff100,000,000^000000 zeny and the gear you want to enchant and you are all set to go."; mes "Are you ready??."; close; S_EnchantArmor: .@itemid = getarg(0); .@failrate = getarg(1); mes "[XileRO Gear Enchanter]"; if (countitem(.@itemid) == 1) { mes "Socket enchant will cost you ^5555ff100,000,000^000000 zeny. And there will be a random option enchanted. Of course, there is a chance of breaking your gear."; next; mes "[XileRO Gear Enchanter]"; mes "First and most importantly."; mes "^ff5555Existing Refine Level of the Gear"; mes "and Cards will be GONE.^000000"; mes "Do you still want to try an Enchant?"; next; if(select("Hmm... Let me think it over.", "Go ahead.") == 1) { mes "[XileRO Gear Enchanter]"; mes "Well, I can't blame you. Safety first, eh?"; mes "Now you have a nice day."; close; } mes "[XileRO Gear Enchanter]"; mes "Quite of an adventurer huh? Well, shall we?"; close2; specialeffect(EF_MAPPILLAR, AREA, playerattached()); if (Zeny < 100000000) { mes "[XileRO Gear Enchanter]"; mes "Sorry, but you don't have enough zeny."; close; } progressbar "ffff00",7; Zeny -= 100000000; delitem .@itemid,1; switch (rand(1,.@failrate)) { case 1: .@addpart = 30559;break; case 2: .@addpart = 30557;break; case 3: .@addpart = 30558;break; case 4: .@addpart = 30557;break; case 5: .@addpart = 30559;break; case 6: .@addpart = 30557;break; case 7: case 8: .@addpart = 30558;break; case 9: case 10: .@addpart = 30558;break; case 11: case 12: .@addpart = 30559;break; case 13: case 14: .@addpart = 30559;break; case 15: case 16: .@addpart = 30557;break; case 17: case 18: .@addpart = 30557;break; case 19: case 20: case 21: .@addpart = 30559;break; case 22: case 23: case 24: .@addpart = 30558;break; case 25: case 26: case 27: .@addpart = 30558;break; case 28: case 29: case 30: .@addpart = 30557;break; case 31: case 32: case 33: .@addpart = 30557;break; case 34: case 35: case 36: .@addpart = 30559;break; default: specialeffect(EF_PHARMACY_FAIL, AREA, playerattached()); mes "[XileRO Gear Enchanter]"; mes "Well that's too bad."; mes "The requested equipment has failed to enchant."; close; } getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; } else { mes "Hmm? There's nothing to be enchanted!"; mes "Please come back with just ONE equipment to be enchanted."; close; } }
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