Rebel 23 Posted August 20, 2018 Hello. I managed to create a custom soul link for the Gunslinger job and it works perfect. The only thing missing is the Soul Link Effect.. this one.. im not sure where to change or add so it can have also this effect when linked. Thank you ~ Quote Share this post Link to post Share on other sites
0 Rytech 392 Posted August 21, 2018 OOOOOOOH I see what you did. Their's some official tags and ID's you could be using for this. Hercules doesn't have it in their skill_db.conf or other files needed but you can add it in yourself. Here's some of the missing tags and ID's from my emu... // Soul Linker 2 / Soul Link Enabled 572,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0, SL_DEATHKNIGHT,Death Knight Spirit 573,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0, SL_COLLECTOR,Dark Collector Spirit 574,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0, SL_NINJA,Ninja Spirit 575,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0, SL_GUNNER,Gunslinger Spirit //576,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0, AM_TWILIGHT4,Twilight Alchemy 4 //577,0,6,4,0,0,0,1,1,no,0,0,0,none,0, DA_RESET,Dark Optimize // (Skill level and settings guessed based on DE_RESET) //578,0,6,4,0,0,0,1,1,no,0,0x8,0,none,0, DE_BERSERKAIZER,Berserkaizer //579,9,6,1,0,0,0,1,1,no,0,0x8,0,none,0, DA_DARKPOWER,Dark Soul Power These exist in official but arn't used but you can take advantage of them. I know the soul link animation works for all 4 of these spirits. Try switching everything over to 575 SL_GUNNER. 1 Rebel reacted to this Quote Share this post Link to post Share on other sites
0 Rytech 392 Posted August 20, 2018 Do you have clif_skill_nodamage in the code? Also what client are you using? Quote Share this post Link to post Share on other sites
0 Rebel 23 Posted August 20, 2018 2 hours ago, Rytech said: Do you have clif_skill_nodamage in the code? Also what client are you using? Yes. I added SL_GUNSLINGER after SL_WIZARD. Using 2014-10-22bRagexe. Quote Share this post Link to post Share on other sites
0 Rytech 392 Posted August 20, 2018 If I remember correctly, it checks for 2nd jobs and higher. But since Gunslinger is a 1st job, the check will fail and make the skill fail. Thats likely why your seeing no animation. Can you show the entire code your using? Quote Share this post Link to post Share on other sites
0 Rebel 23 Posted August 21, 2018 (edited) 12 hours ago, Rytech said: If I remember correctly, it checks for 2nd jobs and higher. But since Gunslinger is a 1st job, the check will fail and make the skill fail. Thats likely why your seeing no animation. Can you show the entire code your using? There's no much changes in the code. On skill.c > I just added `case SL_GUNSLINGER:` after `case SL_WIZARD:` On skill.h > I added `SL_GUNSLINGER = 931,` after `RL_GLITTERING_GREED_ATK,` (so my custom SL Gunslinger is Skill ID 931) On status.c > I added `status->dbs->Skill2SCTable[SL_GUNSLINGER] = (sc_type)MAPID_GUNSLINGER,` after `status->dbs->Skill2SCTable[SL_SOULLINKER] = (sc_type)MAPID_SOUL_LINKER,` skill_db.conf > Spoiler { Id: 931 Name: "SL_GUNSLINGER" Description: "Spirit of the Gunslinger" MaxLevel: 5 Range: 9 Hit: "BDT_SKILL" SkillType: { Friend: true } SkillInfo: { NoCastSelf: true } AttackType: "Magic" DamageType: { NoDamage: true } InterruptCast: true CastTime: 1000 AfterCastActDelay: 500 SkillData1: { Lv1: 150000 Lv2: 200000 Lv3: 250000 Lv4: 300000 Lv5: 350000 Lv6: 400000 Lv7: 450000 Lv8: 500000 Lv9: 550000 Lv10: 600000 } CoolDown: 0 Requirements: { SPCost: { Lv1: 460 Lv2: 360 Lv3: 260 Lv4: 160 Lv5: 60 Lv6: 1 Lv7: 1 Lv8: 1 Lv9: 1 Lv10: 1 } } }, The skill works perfect. Its just the animation is not showing. Edited August 21, 2018 by Rebel Include all other codes in src. Quote Share this post Link to post Share on other sites
0 Rebel 23 Posted August 22, 2018 @Rytech Thank you! The animation is working now. Quote Share this post Link to post Share on other sites
Hello. I managed to create a custom soul link for the Gunslinger job and it works perfect. The only thing missing is the Soul Link Effect..
this one.. im not sure where to change or add so it can have also this effect when linked.
Thank you ~
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