CDER 1 Posted November 30, 2018 Someone even, how can you make an inventory, to teleport it to a map?, And one that does not consume the item as well, but which requires the non-inventory item to be able to teleport ... Quote Share this post Link to post Share on other sites
0 luizragna 41 Posted November 30, 2018 Try add to get the same item when he is used. For example, Fly Wing add this line in the fly wing getitem Wing_Of_Fly, 1; The full item + script: { Id: 601 AegisName: "Wing_Of_Fly" Name: "Fly Wing" Type: "IT_DELAYCONSUME" Buy: 60 Weight: 50 BuyingStore: true Script: <"itemskill AL_TELEPORT,1; getitem Wing_Of_Fly, 1; "> }, 1 CDER reacted to this Quote Share this post Link to post Share on other sites
0 CDER 1 Posted December 1, 2018 (edited) how do I get the place where the npc will stay, and where do I place the place that npc will take it ?, @luizragna Edited December 1, 2018 by CDER Quote Share this post Link to post Share on other sites
0 CDER 1 Posted December 1, 2018 How do I repay me with an item and send me to a location at the most time? Quote Share this post Link to post Share on other sites
0 luizragna 41 Posted December 15, 2018 Search the command *getmapxy in the doc/scripts_commands.txt 1 CDER reacted to this Quote Share this post Link to post Share on other sites
Someone even, how can you make an inventory, to teleport it to a map?, And one that does not consume the item as well, but which requires the non-inventory item to be able to teleport ...
Share this post
Link to post
Share on other sites