This script is really buggy during the conflict of OnClock..
Example: this npc starts at this time..
OnClock0000:
OnClock0010:
Rounds: 5
Scenario
OnClock0000: The player just answered 1 - 4 round and leaves without finishing the Event will still count on the nxt time the npc trigger..
OnClock0010: Assuming that the previous player has answered 4 rounds and there's a lacking of 1 more round.
The NPC Start time still conflicting with the previous Time it starts [ OnClock0000 ]..
so OnClock0010 will only do 1 round..
so I would like to ask if there's a way of this script to be at only 15-30mins per Event, so it'll stop from conflicting from the previous Time it start..
Here's the customized script, credits to the creator of this script
//===== Hercules Script ======================================//= Disguise Event//===== By: ==================================================//= GmOcean//===== Current Version: =====================================//= 5.1//===== Compatible With: ===================================== //= Hercules//===== Additional Comments: ================================= //= Note: This script requires PCRE to run properly.//= 5.0 Last update by GmOcean.//= 5.1 Cleaned and standardized, mostly. [Euphy]//============================================================- script Disguise#Announcer -1,{OnInit: disablenpc "disguise#event"; disablenpc "Disguise Event"; end;OnClock0144:OnClock0147: announce "Dice: We are going to have a Dice Event.",0; enablenpc "disguise#event"; sleep2 10000; announce "Dice: For those who wants to join, Please proceed to rachel,112,99 and enter the Warp Portal.",0; sleep2 10000; announce "Dice: After 1 Minute the Portal will close.",0; sleep2 10000; announce "Dice: So please go to rachel,112,99 and enter the Warp Portal now if you want to join.",0; enablenpc "Disguise Event"; donpcevent "Disguise Event::OnEnable"; initnpctimer; end;}gon_test,57,95,4 script Disguise Event 795,{ set .@GMLevel,90; // GM level required to access NPC. set .@n$,"[^0000FFDisguise NPC^000000]"; if (getgmlevel()>=.@GMLevel) { mes .@n$; mes "Select an option."; next; switch(select("Turn ON/OFF Event:Event Settings")) { case 1: mes .@n$; if (.EventON) { mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?"; } else { mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?"; } if(select("Yes:No")==2) close; if (.EventON) { set .EventON,0; set .Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event",795; close; } set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer; set .ResetCounter,.ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; close; case 2: mes .@n$; mes "Pick a setting to modify."; next; switch(select("Monster Display:Number of Rounds:Prize Settings")) { case 1: setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; mes .@n$; mes "Choose a disguise rule."; next; set .Rule, select(implode(.@r$,":")); mes .@n$; mes "The Disguise Rule has been set:"; mes " > ^0055FF"+.@r$[.Rule-1]+"^000000"; close; case 2: mes .@n$; mes "Input the number of rounds you want the event to last."; mes "Current number: [^0000FF"+.Rounds+"^000000]"; next; input .@Rounds; set .Rounds,.@Rounds; mes .@n$; mes "The number of rounds has been changed to "+.Rounds+"."; close; case 3: mes .@n$; mes "Input the Item ID of the prize given each round."; mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")"; next; input .@Prize; mes .@n$; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") { mes "That item does not exist. Please try again."; close; } set .Prize,.@Prize; mes "Input the amount to be given."; next; input .@amount; mes .@n$; if (.@amount<=0 || .@amount>=10000) { mes "That amount is invalid. Using default ammount of 1."; set .@amount,1; next; mes .@n$; } set .PrizeAmt,.@amount; mes "The Prize has been changed successfully."; mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]"; close; } } } if (.EventON) end; mes .@n$; mes "Welcome."; mes "How may I be of assistance?"; if(select("Information:Nothing, just passing through.")==2) close; next; mes .@n$; mes "This event is quite simple."; mes "At the start of the event, I will"; mes "disguise myself as a random"; mes "monster. You have to shout"; mes "that monter's name out loud."; next; mes "If you are correct, you will receive"; mes "a prize. If not, keep trying!"; mes "That's all that there is to this event."; close;OnInit: set .EventON,0; set .Wait,0; set .Winner,0; set .ResetCounter,0; set .Rounds,5; set .Prize,6418; set .PrizeAmt,5; set .Rule,1; setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 2156,2165; set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," + "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," + "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," + "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," + "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," + "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," + "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," + "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," + "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," + "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,"; end;OnEnable: set .ResetCounter,.ResetCounter+1; set .EventON,1; set .Timer,1; set .Wait,1; announce "The Disguise Event will begin in 1 minute.",bc_all | bc_blue; setnpctimer 0; initnpctimer; end;OnTimer10000: if (.Timer || .Change) end; set .Wait,0; goto iDisguise; end;OnTimer30000: if (.Timer) end; set .Change,0; setnpcdisplay "Disguise Event",795; npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; specialeffect 725; set $MonsterName$,""; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end;OnTimer30001: if (.Timer!=1) end; announce "Dice: Last 30 seconds.",bc_all | bc_blue; end;OnTimer50000: if (.Timer!=1) end; announce "Dice: Last 10 seconds.",bc_all | bc_blue; end;OnTimer55000: if (.Timer!=1) end; announce "Dice: 5.",bc_all | bc_blue; end;OnTimer56000: announce "Dice: 4.",0; end; OnTimer57000: announce "Dice: 3.",0; end; OnTimer58000: announce "Dice: 2.",0; end; OnTimer59000: announce "Dice: 1.",0; end; OnTimer60000: announce "Dice: Time's up.",0; end; OnTimer61000: disablenpc "disguise#event"; set .Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer62000: announce "Dice: Time's up. Portal will open again in 4 hours.",0; end;iDisguise: if (.Rule==1) { set .Winner,0; set .Monster,1000+rand(1,995); if (compare(","+.BlackList$+"," , ","+.Monster+",")) goto iDisguise; if (.Monster==.LastMonster) goto iDisguise; set .LastMonster,.Monster; set $MonsterName$,getmonsterinfo(.Monster,0); } if (.Rule==2) { set .Winner,0; set .Monster,rand(49); set $MonsterName$,getmonsterinfo(.MVP[.Monster],0); } deletepset 1; defpattern 1,"([^:]+):.s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; if (.Rule==1) setnpcdisplay "Disguise Event",.Monster; if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.Monster]; set .Change,1; setnpctimer 0; end;iCorrect: if (.Winner) { dispbottom "Someone has already won this round."; end; } set .Winner,1; set .RoundCount,.RoundCount+1; deletepset 1; activatepset 1; getitem .Prize,.PrizeAmt; announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if (.RoundCount>=.Rounds) { setnpcdisplay "Disguise Event",795; set .RoundCount,0; set .Change,0; set .EventON,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end; } setnpcdisplay "Disguise Event",795; set .Change,0; setnpctimer 0; end;}rachel,112,99,0 warp disguise#event 1,1,gon_test,45,86
This script is really buggy during the conflict of OnClock..
Example: this npc starts at this time..
OnClock0000:
OnClock0010:
Rounds: 5
Scenario
OnClock0000: The player just answered 1 - 4 round and leaves without finishing the Event will still count on the nxt time the npc trigger..
OnClock0010: Assuming that the previous player has answered 4 rounds and there's a lacking of 1 more round.
The NPC Start time still conflicting with the previous Time it starts [ OnClock0000 ]..
so OnClock0010 will only do 1 round..
so I would like to ask if there's a way of this script to be at only 15-30mins per Event, so it'll stop from conflicting from the previous Time it start..
Here's the customized script, credits to the creator of this script
PS: Sorry for my bad explanation
Thanks in advance..
Edited by ZalbahisShare this post
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