Personally, I'm having problems solving a discomfort on my server, as we know FCP Creator does not protect Shoes and Garment, I would like to find some way to do this, I thought of two situations:
1 - Create a SC_START Custom so that upon receiving the break_equip (EQP_SHOES / EQP_GARMENT), it identifies that it is protected and does not let it break the equipment in question.
1.1 - I started by the following, I rescued an SC_ That is not used on my server (for testing) for example: SC_SPELLBOOK1, in the file "skill.c", I searched for the "skill_break_equip" function and made some modifications:
IN:
Personally, I'm having problems solving a discomfort on my server, as we know FCP Creator does not protect Shoes and Garment, I would like to find some way to do this, I thought of two situations:
1 - Create a SC_START Custom so that upon receiving the break_equip (EQP_SHOES / EQP_GARMENT), it identifies that it is protected and does not let it break the equipment in question.
1.1 - I started by the following, I rescued an SC_ That is not used on my server (for testing) for example: SC_SPELLBOOK1, in the file "skill.c", I searched for the "skill_break_equip" function and made some modifications:
IN:
FOR:
and inside the if (sd) {, Add:
Although these modifications do not return me compilation failure, the expected effect was not achieved, the equipment still continues to break.
2 - Create a Custom Skill for the Creator Class that performs this same process as it does with EQP_WEAPON, EQP_HELM, EQP_SHIELD, EQP_ARMOR.
2.1 - This one did not change, it's just an idea.
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