utofaery 7 Posted February 24, 2019 1. I was trying to make this work by donpcevent "Guardian#"+.RTaken$[.@i]+"::OnSpawnGuardians"; but it's not working how do I fix this? deletearray (.RTaken$); .@menu$ = ""; .@c = 0; for ( .@i = 0 ; .@i < getarraysize(.castle$); ++.@i ) { if ( getcastledata( .castle$[.@i], 1 ) == getcharid(CHAR_ID_GUILD) && (.RTaken$[.@i] == .castle$[.@i]) == false ) { // CD_GUILD_ID ++.@c; dispbottom ( .@c + " " + getcastlename(.castle$[.@i]) + " is currently controlled by " + strcharinfo(PC_GUILD) + " " + .RTaken$[.@i] ) ; setarray .RTaken$[getarraysize(.RTaken$)],.castle$[.@i]; .@menu$ = .@menu$ + getcastlename( .castle$[.@i] ); .@menu$ = .@menu$ + ":"; } } if (.@c < 1) { mes ( ".@c < 1 You have to work harder to obtain glory, chief!"); close; } else { mes ( ".@c == " + .@c); mes ( " Select a Castle." ); .@i = select( .@menu$ ) - 1; mes "You selected menu : "+ .@menu$[.@i]; while(true) { switch ( select ( "Maximize Castle Economy & Defense", //xsa//2, 3 "Enable Kafra", //xsa//9 "Disable Kafra", //xsa//9 "Enable All Guardian", // 10 11 12 13 14 15 16 17 "Check Guild Status", "Exit" )) { case 1: setcastledata(.RTaken$[.@i], 2, 100 ); setcastledata(.RTaken$[.@i], 3, 100 ); break; case 2: setcastledata(.RTaken$[.@i], 9, 1 ); enablenpc "Kafra Staff#"+.RTaken$[.@i]; break; case 3: setcastledata(.RTaken$[.@i], 9, 0 ); disablenpc "Kafra Staff#"+.RTaken$[.@i]; break; case 4: setcastledata(.RTaken$[.@i], 10, 1 ); setcastledata(.RTaken$[.@i], 11, 1 ); setcastledata(.RTaken$[.@i], 12, 1 ); setcastledata(.RTaken$[.@i], 13, 1 ); setcastledata(.RTaken$[.@i], 14, 1 ); setcastledata(.RTaken$[.@i], 15, 1 ); setcastledata(.RTaken$[.@i], 16, 1 ); setcastledata(.RTaken$[.@i], 17, 1 ); donpcevent "Guardian#"+.RTaken$[.@i]+"::OnSpawnGuardians"; break; case 5: dispbottom ( "Guld Name :: " + getcastledata(.RTaken$[.@i], 1) ) ; dispbottom ( "Guild Economy Level :: " + getcastledata(.RTaken$[.@i], 2) ) ; dispbottom ( "Guild Defense Level :: " + getcastledata(.RTaken$[.@i], 3) ) ; dispbottom ( "Guild Kafra :: " + getcastledata(.RTaken$[.@i], 9) ) ; dispbottom ( "Guild 1st Guardian Soldier :: " + getcastledata(.RTaken$[.@i], 10) ) ; dispbottom ( "Guild 2nd Guardian Soldier :: " + getcastledata(.RTaken$[.@i], 11) ) ; dispbottom ( "Guild 3rd Guardian Soldier :: " + getcastledata(.RTaken$[.@i], 12) ) ; dispbottom ( "Guild 4th Guardian Archer :: " + getcastledata(.RTaken$[.@i], 13) ) ; dispbottom ( "Guild 5th Guardian Archer :: " + getcastledata(.RTaken$[.@i], 14) ) ; dispbottom ( "Guild 6th Guardian Knight :: " + getcastledata(.RTaken$[.@i], 15) ) ; dispbottom ( "Guild 7th Guardian Knight :: " + getcastledata(.RTaken$[.@i], 16) ) ; dispbottom ( "Guild 8th Guardian Knight :: " + getcastledata(.RTaken$[.@i], 17) ) ; break; case 6: close; } } close; } OnInit: setarray .castle$[0], "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; end; } 2. can we disable default woe system and create custom woe system? 3. by doing this .@i = 1; .@x = 10; while ( .@i <= .@x ) { atcommand "@slaveclone "+strcharinfo(0); .@i += 1; } dispbottom ("spawn'ed " + (.@i-1) + " clones" ); can it able to announce when a slave clone die or should it be changed to something else? if yes please show me how. and can it be used with *setunitdata ?? Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted February 24, 2019 (edited) 2. yes .... 3. prontera,155,185,5 script Daily Quest 1_F_MARIA,{ getmapxy .@map$, .@x, .@y, UNITTYPE_PC; .@x = 10; for ( .@i = 0; .@i < .@x; ++.@i ) clone .@map$, .@x, .@y, strnpcinfo(NPC_NAME)+"::Onaaa", getcharid(CHAR_ID_CHAR), getcharid(CHAR_ID_CHAR); dispbottom sprintf( _$( "Spawned %d clones" ), .@x ); end; Onaaa: announce sprintf( _$( "%s's slave clone died."), strcharinfo(PC_NAME) ), bc_all; end; } no.1 . actually you are right, I reproduce your problem .... Spoiler guardian spawn once, remove once, spawn once ... prontera,155,185,5 script asdasd 1_F_MARIA,{ end; OnGuardianSpawn: for ( .@i = 0; .@i < 20; ++.@i ) { if ( getcastledata( .castle$[.@i], 1 ) ) { setcastledata( .castle$[.@i], 10, 1 ); setcastledata( .castle$[.@i], 11, 1 ); setcastledata( .castle$[.@i], 12, 1 ); setcastledata( .castle$[.@i], 13, 1 ); setcastledata( .castle$[.@i], 14, 1 ); setcastledata( .castle$[.@i], 15, 1 ); setcastledata( .castle$[.@i], 16, 1 ); setcastledata( .castle$[.@i], 17, 1 ); // Method 1: use sleep ... doesn't work // sleep 1; // Method 2: use requestguildinfo ... obviously doesn't work because its already in map-server memory // requestguildinfo getcastledata( .castle$[.@i], 1 ); // requestguildinfo getcastledata( .castle$[.@i], 1 ), "Guardian#"+ .castle$[.@i] +"::OnSpawnGuardians"; // Method 3: reset the guild castle ... also doesn't work ?? // .@gid = getcastledata( .castle$[.@i], 1 ); // setcastledata( .castle$[.@i], 1, 0 ); // setcastledata( .castle$[.@i], 1, .@gid ); donpcevent "Guardian#"+ .castle$[.@i] +"::OnSpawnGuardians"; } } end; OnInit: setarray .castle$[0], "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; bindatcmd "emp", strnpcinfo(0)+"::OnDebug", 99, 100; bindatcmd "gua", strnpcinfo(0)+"::OnGuardianSpawn", 99, 100; end; OnDebug: switch ( atoi( .@atcmd_parameters$ ) ) { case 0: warp "aldeg_cas01",216,23; end; case 1: warp "aldeg_cas02",213,23; end; case 2: warp "aldeg_cas03",205,31; end; case 3: warp "aldeg_cas04",36,217; end; case 4: warp "aldeg_cas05",27,101; end; case 5: warp "gefg_cas01",197,181; end; case 6: warp "gefg_cas02",176,178; end; case 7: warp "gefg_cas03",244,166; end; case 8: warp "gefg_cas04",174,177; end; case 9: warp "gefg_cas05",194,184; end; case 10: warp "payg_cas01",139,139; end; case 11: warp "payg_cas02",38,25; end; case 12: warp "payg_cas03",269,265; end; case 13: warp "payg_cas04",270,28; end; case 14: warp "payg_cas05",30,30; end; case 15: warp "prtg_cas01",197,197; end; case 16: warp "prtg_cas02",157,174; end; case 17: warp "prtg_cas03",16,220; end; case 18: warp "prtg_cas04",291,14; end; case 19: warp "prtg_cas05",266,266; end; case 20: warp "arug_cas01",87,219; end; case 21: warp "arug_cas02",89,256; end; case 22: warp "arug_cas03",141,293; end; case 23: warp "arug_cas04",141,293; end; case 24: warp "arug_cas05",141,293; end; case 25: warp "schg_cas01",120,272; end; case 26: warp "schg_cas02",162,193; end; case 27: warp "schg_cas03",338,202; end; case 28: warp "schg_cas04",120,272; end; case 29: warp "schg_cas05",120,272; end; default: } end; } Spoiler prontera,155,185,5 script asdasd 1_F_MARIA,{ end; OnGuardianSpawn: for ( .@i = 0; .@i < 20; ++.@i ) { if ( getcastledata( .castle$[.@i], 1 ) ) { if (.castle$[.@i] == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; } else if (.castle$[.@i] == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; } else if (.castle$[.@i] == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; } else if (.castle$[.@i] == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; } else if (.castle$[.@i] == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; } // Geffen (Britoniah) Castles else if (.castle$[.@i] == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; } else if (.castle$[.@i] == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; } else if (.castle$[.@i] == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; } else if (.castle$[.@i] == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; } else if (.castle$[.@i] == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; } // Payon (Baulder) Castles else if (.castle$[.@i] == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; } else if (.castle$[.@i] == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; } else if (.castle$[.@i] == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; } else if (.castle$[.@i] == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; } else if (.castle$[.@i] == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; } // Prontera (Valkyrie Realms) Castles else if (.castle$[.@i] == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; } else if (.castle$[.@i] == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; } else if (.castle$[.@i] == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; } else if (.castle$[.@i] == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; } else if (.castle$[.@i] == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; } for (.@i = 0; .@i <= 7; ++.@i) { .@UseGID = .@i + 10; if (.@guardiantype[.@i] == 1) { .@type = 1287; } else if (.@guardiantype[.@i] == 2) { .@type = 1285; } else { .@type = 1286; } if (!getcastledata(.castle$[.@i],.@UseGID)) { setcastledata( .castle$[.@i], .@UseGID, 1 ); guardian .castle$[.@i],.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+.castle$[.@i]+"::OnGuardianDied",.@i; } else guardian .castle$[.@i],.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+.castle$[.@i]+"::OnGuardianDied",.@i; } } } end; OnInit: setarray .castle$[0], "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; bindatcmd "emp", strnpcinfo(0)+"::OnDebug", 99, 100; bindatcmd "gua", strnpcinfo(0)+"::OnGuardianSpawn", 99, 100; bindatcmd "kil", strnpcinfo(0)+"::Onaaa", 99, 100; end; Onaaa: for ( .@i = 0; .@i < 20; ++.@i ) killmonster .castle$[.@i], "Guardian#"+.castle$[.@i]+"::OnGuardianDied"; end; OnDebug: switch ( atoi( .@atcmd_parameters$ ) ) { case 0: warp "aldeg_cas01",216,23; end; case 1: warp "aldeg_cas02",213,23; end; case 2: warp "aldeg_cas03",205,31; end; case 3: warp "aldeg_cas04",36,217; end; case 4: warp "aldeg_cas05",27,101; end; case 5: warp "gefg_cas01",197,181; end; case 6: warp "gefg_cas02",176,178; end; case 7: warp "gefg_cas03",244,166; end; case 8: warp "gefg_cas04",174,177; end; case 9: warp "gefg_cas05",194,184; end; case 10: warp "payg_cas01",139,139; end; case 11: warp "payg_cas02",38,25; end; case 12: warp "payg_cas03",269,265; end; case 13: warp "payg_cas04",270,28; end; case 14: warp "payg_cas05",30,30; end; case 15: warp "prtg_cas01",197,197; end; case 16: warp "prtg_cas02",157,174; end; case 17: warp "prtg_cas03",16,220; end; case 18: warp "prtg_cas04",291,14; end; case 19: warp "prtg_cas05",266,266; end; case 20: warp "arug_cas01",87,219; end; case 21: warp "arug_cas02",89,256; end; case 22: warp "arug_cas03",141,293; end; case 23: warp "arug_cas04",141,293; end; case 24: warp "arug_cas05",141,293; end; case 25: warp "schg_cas01",120,272; end; case 26: warp "schg_cas02",162,193; end; case 27: warp "schg_cas03",338,202; end; case 28: warp "schg_cas04",120,272; end; case 29: warp "schg_cas05",120,272; end; default: } end; } server spam error ... [Error]: mob_spawn_guardian: Attempted to spawn guardian in position 0 which already has a guardian (castle map aldeg_cas01) [Error]: mob_spawn_guardian: Attempted to spawn guardian in position 1 which already has a guardian (castle map aldeg_cas02) [Error]: mob_spawn_guardian: Attempted to spawn guardian in position 2 which already has a guardian (castle map aldeg_cas03) [Warning]: mob_spawn_guardian: Spawning guardian 1285 on a castle with no guild(castle map aldeg_cas04) [Warning]: mob_spawn_guardian: Spawning guardian 1285 on a castle with no guild(castle map aldeg_cas05) [Warning]: mob_spawn_guardian: Spawning guardian 1286 on a castle with no guild(castle map gefg_cas01) [Warning]: mob_spawn_guardian: Spawning guardian 1286 on a castle with no guild(castle map gefg_cas02) [Error]: map_addblock: out-of-bounds coordinates ("gefg_cas02",213,24), map is 200x220 [Warning]: mob_spawn_guardian: Spawning guardian 1286 on a castle with no guild (castle map gefg_cas03) hmmm ... I think sometimes need to look into this script once again ... actually I also have no idea how to fix this ... this map-server<->char-server miss-match was planned to do by Haruhttps://github.com/HerculesWS/Hercules/pull/1027#issuecomment-180006223 EDIT: that's my own problem, I loop the castle map name with .@i, and loop the guardian index with .@i again a fixed script is down below Edited February 27, 2019 by AnnieRuru Quote Share this post Link to post Share on other sites
0 utofaery 7 Posted February 25, 2019 (edited) On 2/25/2019 at 4:01 AM, AnnieRuru said: no.1 . actually you are right, I reproduce your problem .... Reveal hidden contents guardian spawn once, remove once, spawn once ... prontera,155,185,5 script asdasd 1_F_MARIA,{ end; OnGuardianSpawn: for ( .@i = 0; .@i < 20; ++.@i ) { if ( getcastledata( .castle$[.@i], 1 ) ) { setcastledata( .castle$[.@i], 10, 1 ); setcastledata( .castle$[.@i], 11, 1 ); setcastledata( .castle$[.@i], 12, 1 ); setcastledata( .castle$[.@i], 13, 1 ); setcastledata( .castle$[.@i], 14, 1 ); setcastledata( .castle$[.@i], 15, 1 ); setcastledata( .castle$[.@i], 16, 1 ); setcastledata( .castle$[.@i], 17, 1 ); // Method 1: use sleep ... doesn't work // sleep 1; // Method 2: use requestguildinfo ... obviously doesn't work because its already in map-server memory // requestguildinfo getcastledata( .castle$[.@i], 1 ); // requestguildinfo getcastledata( .castle$[.@i], 1 ), "Guardian#"+ .castle$[.@i] +"::OnSpawnGuardians"; // Method 3: reset the guild castle ... also doesn't work ?? // .@gid = getcastledata( .castle$[.@i], 1 ); // setcastledata( .castle$[.@i], 1, 0 ); // setcastledata( .castle$[.@i], 1, .@gid ); donpcevent "Guardian#"+ .castle$[.@i] +"::OnSpawnGuardians"; } } end; OnInit: setarray .castle$[0], "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; bindatcmd "emp", strnpcinfo(0)+"::OnDebug", 99, 100; bindatcmd "gua", strnpcinfo(0)+"::OnGuardianSpawn", 99, 100; end; OnDebug: switch ( atoi( .@atcmd_parameters$ ) ) { case 0: warp "aldeg_cas01",216,23; end; case 1: warp "aldeg_cas02",213,23; end; case 2: warp "aldeg_cas03",205,31; end; case 3: warp "aldeg_cas04",36,217; end; case 4: warp "aldeg_cas05",27,101; end; case 5: warp "gefg_cas01",197,181; end; case 6: warp "gefg_cas02",176,178; end; case 7: warp "gefg_cas03",244,166; end; case 8: warp "gefg_cas04",174,177; end; case 9: warp "gefg_cas05",194,184; end; case 10: warp "payg_cas01",139,139; end; case 11: warp "payg_cas02",38,25; end; case 12: warp "payg_cas03",269,265; end; case 13: warp "payg_cas04",270,28; end; case 14: warp "payg_cas05",30,30; end; case 15: warp "prtg_cas01",197,197; end; case 16: warp "prtg_cas02",157,174; end; case 17: warp "prtg_cas03",16,220; end; case 18: warp "prtg_cas04",291,14; end; case 19: warp "prtg_cas05",266,266; end; case 20: warp "arug_cas01",87,219; end; case 21: warp "arug_cas02",89,256; end; case 22: warp "arug_cas03",141,293; end; case 23: warp "arug_cas04",141,293; end; case 24: warp "arug_cas05",141,293; end; case 25: warp "schg_cas01",120,272; end; case 26: warp "schg_cas02",162,193; end; case 27: warp "schg_cas03",338,202; end; case 28: warp "schg_cas04",120,272; end; case 29: warp "schg_cas05",120,272; end; default: } end; } Reveal hidden contents prontera,155,185,5 script asdasd 1_F_MARIA,{ end; OnGuardianSpawn: for ( .@i = 0; .@i < 20; ++.@i ) { if ( getcastledata( .castle$[.@i], 1 ) ) { if (.castle$[.@i] == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; } else if (.castle$[.@i] == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; } else if (.castle$[.@i] == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; } else if (.castle$[.@i] == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; } else if (.castle$[.@i] == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; } // Geffen (Britoniah) Castles else if (.castle$[.@i] == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; } else if (.castle$[.@i] == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; } else if (.castle$[.@i] == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; } else if (.castle$[.@i] == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; } else if (.castle$[.@i] == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; } // Payon (Baulder) Castles else if (.castle$[.@i] == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; } else if (.castle$[.@i] == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; } else if (.castle$[.@i] == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; } else if (.castle$[.@i] == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; } else if (.castle$[.@i] == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; } // Prontera (Valkyrie Realms) Castles else if (.castle$[.@i] == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; } else if (.castle$[.@i] == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; } else if (.castle$[.@i] == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; } else if (.castle$[.@i] == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; } else if (.castle$[.@i] == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; } for (.@i = 0; .@i <= 7; ++.@i) { .@UseGID = .@i + 10; if (.@guardiantype[.@i] == 1) { .@type = 1287; } else if (.@guardiantype[.@i] == 2) { .@type = 1285; } else { .@type = 1286; } if (!getcastledata(.castle$[.@i],.@UseGID)) { setcastledata( .castle$[.@i], .@UseGID, 1 ); guardian .castle$[.@i],.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+.castle$[.@i]+"::OnGuardianDied",.@i; } else guardian .castle$[.@i],.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+.castle$[.@i]+"::OnGuardianDied",.@i; } } } end; OnInit: setarray .castle$[0], "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; bindatcmd "emp", strnpcinfo(0)+"::OnDebug", 99, 100; bindatcmd "gua", strnpcinfo(0)+"::OnGuardianSpawn", 99, 100; bindatcmd "kil", strnpcinfo(0)+"::Onaaa", 99, 100; end; Onaaa: for ( .@i = 0; .@i < 20; ++.@i ) killmonster .castle$[.@i], "Guardian#"+.castle$[.@i]+"::OnGuardianDied"; end; OnDebug: switch ( atoi( .@atcmd_parameters$ ) ) { case 0: warp "aldeg_cas01",216,23; end; case 1: warp "aldeg_cas02",213,23; end; case 2: warp "aldeg_cas03",205,31; end; case 3: warp "aldeg_cas04",36,217; end; case 4: warp "aldeg_cas05",27,101; end; case 5: warp "gefg_cas01",197,181; end; case 6: warp "gefg_cas02",176,178; end; case 7: warp "gefg_cas03",244,166; end; case 8: warp "gefg_cas04",174,177; end; case 9: warp "gefg_cas05",194,184; end; case 10: warp "payg_cas01",139,139; end; case 11: warp "payg_cas02",38,25; end; case 12: warp "payg_cas03",269,265; end; case 13: warp "payg_cas04",270,28; end; case 14: warp "payg_cas05",30,30; end; case 15: warp "prtg_cas01",197,197; end; case 16: warp "prtg_cas02",157,174; end; case 17: warp "prtg_cas03",16,220; end; case 18: warp "prtg_cas04",291,14; end; case 19: warp "prtg_cas05",266,266; end; case 20: warp "arug_cas01",87,219; end; case 21: warp "arug_cas02",89,256; end; case 22: warp "arug_cas03",141,293; end; case 23: warp "arug_cas04",141,293; end; case 24: warp "arug_cas05",141,293; end; case 25: warp "schg_cas01",120,272; end; case 26: warp "schg_cas02",162,193; end; case 27: warp "schg_cas03",338,202; end; case 28: warp "schg_cas04",120,272; end; case 29: warp "schg_cas05",120,272; end; default: } end; } server spam error ... [Error]: mob_spawn_guardian: Attempted to spawn guardian in position 0 which already has a guardian (castle map aldeg_cas01) [Error]: mob_spawn_guardian: Attempted to spawn guardian in position 1 which already has a guardian (castle map aldeg_cas02) [Error]: mob_spawn_guardian: Attempted to spawn guardian in position 2 which already has a guardian (castle map aldeg_cas03) [Warning]: mob_spawn_guardian: Spawning guardian 1285 on a castle with no guild(castle map aldeg_cas04) [Warning]: mob_spawn_guardian: Spawning guardian 1285 on a castle with no guild(castle map aldeg_cas05) [Warning]: mob_spawn_guardian: Spawning guardian 1286 on a castle with no guild(castle map gefg_cas01) [Warning]: mob_spawn_guardian: Spawning guardian 1286 on a castle with no guild(castle map gefg_cas02) [Error]: map_addblock: out-of-bounds coordinates ("gefg_cas02",213,24), map is 200x220 [Warning]: mob_spawn_guardian: Spawning guardian 1286 on a castle with no guild (castle map gefg_cas03) hmmm ... I think sometimes need to look into this script once again ... actually I also have no idea how to fix this ... this map-server<->char-server miss-match was planned to do by Haruhttps://github.com/HerculesWS/Hercules/pull/1027#issuecomment-180006223 thanks for 2 and 3 but what am I right about 1?? I thought I make something broken??? and about 3 if I put this part into item script strnpcinfo(NPC_NAME)+"::Onaaa" I need change the part strnpcinfo(NPC_NAME) to make it work, correct? Edited February 25, 2019 by utofaery Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted February 27, 2019 no.1 FIXED , I forgotten about the *guardianinfo script command Spoiler - script asdasd -1,{ end; OnGuardianSpawn: for ( .@i = 0; .@i < 20; ++.@i ) { if ( getcastledata( .castle$[.@i], 1 ) ) { if (.castle$[.@i] == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; } else if (.castle$[.@i] == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; } else if (.castle$[.@i] == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; } else if (.castle$[.@i] == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; } else if (.castle$[.@i] == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; } // Geffen (Britoniah) Castles else if (.castle$[.@i] == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; } else if (.castle$[.@i] == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; } else if (.castle$[.@i] == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; } else if (.castle$[.@i] == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; } else if (.castle$[.@i] == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; } // Payon (Baulder) Castles else if (.castle$[.@i] == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; } else if (.castle$[.@i] == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; } else if (.castle$[.@i] == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; } else if (.castle$[.@i] == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; } else if (.castle$[.@i] == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; } // Prontera (Valkyrie Realms) Castles else if (.castle$[.@i] == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; } else if (.castle$[.@i] == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; } else if (.castle$[.@i] == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; } else if (.castle$[.@i] == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; } else if (.castle$[.@i] == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; } for (.@j = 0; .@j <= 7; ++.@j) { .@UseGID = .@j + 10; if (.@guardiantype[.@j] == 1) { .@type = 1287; } else if (.@guardiantype[.@j] == 2) { .@type = 1285; } else { .@type = 1286; } if ( !guardianinfo( .castle$[.@i], .@j, 0 ) ) { setcastledata( .castle$[.@i], .@UseGID, 1 ); guardian .castle$[.@i],.@guardianposx[.@j],.@guardianposy[.@j],strmobinfo(2,.@type),.@type,"Guardian#"+.castle$[.@i]+"::OnGuardianDied",.@j; } } } } end; OnInit: setarray .castle$[0], "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; bindatcmd "emp", strnpcinfo(0)+"::OnDebug", 99, 100; bindatcmd "gua", strnpcinfo(0)+"::OnGuardianSpawn", 99, 100; bindatcmd "kil", strnpcinfo(0)+"::Onaaa", 99, 100; end; Onaaa: for ( .@i = 0; .@i < 20; ++.@i ) killmonster .castle$[.@i], "Guardian#"+.castle$[.@i]+"::OnGuardianDied"; end; OnDebug: switch ( atoi( .@atcmd_parameters$ ) ) { case 0: warp "aldeg_cas01",216,23; end; case 1: warp "aldeg_cas02",213,23; end; case 2: warp "aldeg_cas03",205,31; end; case 3: warp "aldeg_cas04",36,217; end; case 4: warp "aldeg_cas05",27,101; end; case 5: warp "gefg_cas01",197,181; end; case 6: warp "gefg_cas02",176,178; end; case 7: warp "gefg_cas03",244,166; end; case 8: warp "gefg_cas04",174,177; end; case 9: warp "gefg_cas05",194,184; end; case 10: warp "payg_cas01",139,139; end; case 11: warp "payg_cas02",38,25; end; case 12: warp "payg_cas03",269,265; end; case 13: warp "payg_cas04",270,28; end; case 14: warp "payg_cas05",30,30; end; case 15: warp "prtg_cas01",197,197; end; case 16: warp "prtg_cas02",157,174; end; case 17: warp "prtg_cas03",16,220; end; case 18: warp "prtg_cas04",291,14; end; case 19: warp "prtg_cas05",266,266; end; case 20: warp "arug_cas01",87,219; end; case 21: warp "arug_cas02",89,256; end; case 22: warp "arug_cas03",141,293; end; case 23: warp "arug_cas04",141,293; end; case 24: warp "arug_cas05",141,293; end; case 25: warp "schg_cas01",120,272; end; case 26: warp "schg_cas02",162,193; end; case 27: warp "schg_cas03",338,202; end; case 28: warp "schg_cas04",120,272; end; case 29: warp "schg_cas05",120,272; end; default: } end; } no.3 function script call_from_item { getmapxy .@map$, .@x, .@y, UNITTYPE_PC; .@x = 10; for ( .@i = 0; .@i < .@x; ++.@i ) clone .@map$, .@x, .@y, "asdf::Onaaa", getcharid(CHAR_ID_CHAR), getcharid(CHAR_ID_CHAR); dispbottom sprintf( _$( "Spawned %d clones" ), .@x ); end; } - script asdf FAKE_NPC,{ Onaaa: announce sprintf( _$( "%s's slave clone died."), strcharinfo(PC_NAME) ), bc_all; end; } yes, have a callfunc from the item, then have another floating npc to trigger the event label Quote Share this post Link to post Share on other sites
0 utofaery 7 Posted March 9, 2019 Question about 1: Q1. Do I use this npc as duplicate like woe FE did?? like the guild manager or guild starter npc? Q2. about the bindatcmd it only work if I duplicate them? Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted March 9, 2019 Q1, no, just insert that part into the script demonstrate on your 1st post Q2, my bindatcmd is just a debugging command, you can remove it Quote Share this post Link to post Share on other sites
1. I was trying to make this work by
donpcevent "Guardian#"+.RTaken$[.@i]+"::OnSpawnGuardians";
but it's not working how do I fix this?
deletearray (.RTaken$); .@menu$ = ""; .@c = 0; for ( .@i = 0 ; .@i < getarraysize(.castle$); ++.@i ) { if ( getcastledata( .castle$[.@i], 1 ) == getcharid(CHAR_ID_GUILD) && (.RTaken$[.@i] == .castle$[.@i]) == false ) { // CD_GUILD_ID ++.@c; dispbottom ( .@c + " " + getcastlename(.castle$[.@i]) + " is currently controlled by " + strcharinfo(PC_GUILD) + " " + .RTaken$[.@i] ) ; setarray .RTaken$[getarraysize(.RTaken$)],.castle$[.@i]; .@menu$ = .@menu$ + getcastlename( .castle$[.@i] ); .@menu$ = .@menu$ + ":"; } } if (.@c < 1) { mes ( ".@c < 1 You have to work harder to obtain glory, chief!"); close; } else { mes ( ".@c == " + .@c); mes ( " Select a Castle." ); .@i = select( .@menu$ ) - 1; mes "You selected menu : "+ .@menu$[.@i]; while(true) { switch ( select ( "Maximize Castle Economy & Defense", //xsa//2, 3 "Enable Kafra", //xsa//9 "Disable Kafra", //xsa//9 "Enable All Guardian", // 10 11 12 13 14 15 16 17 "Check Guild Status", "Exit" )) { case 1: setcastledata(.RTaken$[.@i], 2, 100 ); setcastledata(.RTaken$[.@i], 3, 100 ); break; case 2: setcastledata(.RTaken$[.@i], 9, 1 ); enablenpc "Kafra Staff#"+.RTaken$[.@i]; break; case 3: setcastledata(.RTaken$[.@i], 9, 0 ); disablenpc "Kafra Staff#"+.RTaken$[.@i]; break; case 4: setcastledata(.RTaken$[.@i], 10, 1 ); setcastledata(.RTaken$[.@i], 11, 1 ); setcastledata(.RTaken$[.@i], 12, 1 ); setcastledata(.RTaken$[.@i], 13, 1 ); setcastledata(.RTaken$[.@i], 14, 1 ); setcastledata(.RTaken$[.@i], 15, 1 ); setcastledata(.RTaken$[.@i], 16, 1 ); setcastledata(.RTaken$[.@i], 17, 1 ); donpcevent "Guardian#"+.RTaken$[.@i]+"::OnSpawnGuardians"; break; case 5: dispbottom ( "Guld Name :: " + getcastledata(.RTaken$[.@i], 1) ) ; dispbottom ( "Guild Economy Level :: " + getcastledata(.RTaken$[.@i], 2) ) ; dispbottom ( "Guild Defense Level :: " + getcastledata(.RTaken$[.@i], 3) ) ; dispbottom ( "Guild Kafra :: " + getcastledata(.RTaken$[.@i], 9) ) ; dispbottom ( "Guild 1st Guardian Soldier :: " + getcastledata(.RTaken$[.@i], 10) ) ; dispbottom ( "Guild 2nd Guardian Soldier :: " + getcastledata(.RTaken$[.@i], 11) ) ; dispbottom ( "Guild 3rd Guardian Soldier :: " + getcastledata(.RTaken$[.@i], 12) ) ; dispbottom ( "Guild 4th Guardian Archer :: " + getcastledata(.RTaken$[.@i], 13) ) ; dispbottom ( "Guild 5th Guardian Archer :: " + getcastledata(.RTaken$[.@i], 14) ) ; dispbottom ( "Guild 6th Guardian Knight :: " + getcastledata(.RTaken$[.@i], 15) ) ; dispbottom ( "Guild 7th Guardian Knight :: " + getcastledata(.RTaken$[.@i], 16) ) ; dispbottom ( "Guild 8th Guardian Knight :: " + getcastledata(.RTaken$[.@i], 17) ) ; break; case 6: close; } } close; } OnInit: setarray .castle$[0], "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; end; }
2. can we disable default woe system and create custom woe system?
3. by doing this
.@i = 1; .@x = 10; while ( .@i <= .@x ) { atcommand "@slaveclone "+strcharinfo(0); .@i += 1; } dispbottom ("spawn'ed " + (.@i-1) + " clones" );
can it able to announce when a slave clone die or should it be changed to something else?
if yes please show me how.
and can it be used with
*setunitdata ??
Share this post
Link to post
Share on other sites