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About sanctuary, plugins, inventory, partyname showing, clone vs emperium
Asked by
utofaery
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1. how to make it not list clone monster? or slaveclone?
- script BmapMobList -1,{
OnInit:
bindatcmd "mapmoblist2", strnpcinfo(0)+"::Onaaa";
end;
Onaaa:
if ( .@atcmd_numparameters ) {
if ( getmapusers(.@atcmd_parameters$) == -1 ) {
dispbottom "Map not exist";
end;
}
.@map$ = .@atcmd_parameters$;
}
else
.@map$ = strcharinfo(3);
.@size = getunits( BL_MOB, .@bl, false, .@map$ );
freeloop true;
for ( .@i = 0; .@i < .@size; ++.@i ) {
.@string$ = rid2name(.@bl[.@i]);
if ( !getd(".@"+ .@string$) ) {
.@mobname$[.@c] = .@string$;
getmapxy .@map$, .@x, .@y, UNITTYPE_MOB, .@bl[.@i];
.@mobx[.@c] = .@x;
.@moby[.@c] = .@y;
.@mobhp[.@c] = getunitdata( .@bl[.@i], UDT_HP );
.@mobmaxhp[.@c] = getunitdata( .@bl[.@i], UDT_MAXHP );
++.@c;
}
setd ".@"+ .@string$, getd(".@"+ .@string$) +1;
}
dispbottom " === These are monsters in "+ .@map$ +" ===";
for ( .@i = 0; .@i < .@c; ++.@i )
if ( getd(".@"+ .@mobname$[.@i]) )
dispbottom ( ++.@j )+". "+ .@mobname$[.@i] +" : "+ getd(".@"+ .@mobname$[.@i])+"x";
if ( getgmlevel() < 99 ) end; // Hercules doesn't catch dead monsters as being alive
dispbottom " === Location of unique monsters === ";
for ( .@i = 0; .@i < .@c; ++.@i )
if ( getd(".@"+ .@mobname$[.@i]) == 1 )
dispbottom .@mobname$[.@i] +" --> X = "+ .@mobx[.@i] +" Y = "+ .@moby[.@i] +" | Hp left = "+ .@mobhp[.@i] +"/"+ .@mobmaxhp[.@i];
end;
}
2. can it be use as script onPCLogin??
and does this one stop gaining exp from mvp too?
#include "common/hercules.h"
#include "map/pc.h"
#include "common/nullpo.h"
#include "plugins/HPMHooking.h"
#include "common/HPMDataCheck.h"
HPExport struct hplugin_info pinfo = {
"blockexp",
SERVER_TYPE_MAP,
"0.1",
HPM_VERSION,
};
bool pc_authok_post( bool retVal, struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, const struct mmo_charstatus *st, bool changing_mapservers ) {
if ( retVal == false )
return false;
if ( pc_readglobalreg( sd, script->add_variable("blockexp") ) == true )
clif->message( sd->fd, "@blockexp turn ON." );
return true;
}
bool pc_gainexp_pre( struct map_session_data **sd, struct block_list **src, uint64 *base_exp, uint64 *job_exp, bool *is_quest ) {
nullpo_ret(*sd);
if ( *src == NULL && pc_readglobalreg( *sd, script->add_variable("blockexp") ) == true )
*base_exp = 0;
return true;
}
void pc_calcexp_post( struct map_session_data *sd, uint64 *base_exp, uint64 *job_exp, struct block_list *src ) {
if ( pc_readglobalreg( sd, script->add_variable("blockexp") ) == true )
*base_exp = 0;
return;
}
ACMD(blockexp) {
if ( pc_readglobalreg( sd, script->add_variable("blockexp") ) ) {
clif->message( sd->fd, "@blockexp turn OFF." );
pc_setglobalreg( sd, script->add_variable("blockexp"), false );
}
else {
clif->message( sd->fd, "@blockexp turn ON." );
pc_setglobalreg( sd, script->add_variable("blockexp"), true );
}
return true;
}
HPExport void plugin_init(void) {
addHookPre( pc, gainexp, pc_gainexp_pre );
addHookPost( pc, calcexp, pc_calcexp_post );
addAtcommand( "blockexp", blockexp );
}
3. is there a way to sort inventory item ?? be it by item id or item name (ascending sort) ?
4 how to make sanctuary only heal allies ( party guild and slave clone ) but not enemies ( anything that is hostile to player )
5 clone or slave clone or evil clone can kill emperium how do I prevent this happen? when player are not in guild..
6 why is it only when player are in guild it shows your party and when player are not in guild not showing party name???
7. can we combine multiple plugins into one file ??
What my plugin way is edit >> plugin-sample.vcxproj search for word sample replace with PluginName then save as plugin-PluginName.vcxproj
then add existing project in visual studio and compile which resulting in multiple folder in vcproj-15 with various sizes of multiple file
so the end question is can I combine different multiple plugins into one file??
update topic name
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