Crown The Empire 1 Posted April 11, 2019 (edited) The ability is not imprisoning boss-type monsters. Can someone help me? Edited April 11, 2019 by Crown The Empire Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted April 11, 2019 (edited) I think its official, otherwise there are 2 places to check it doesn't trigger on boss Spoiler patch src/map/skill.c | 2 -- src/map/status.c | 1 - 2 files changed, 3 deletions(-) diff --git a/src/map/skill.c b/src/map/skill.c index 633a73d67..cf0aa23df 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -12934,8 +12934,6 @@ static int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *b case UNT_ELECTRICSHOCKER: if( bl->id != ss->id ) { - if( status_get_mode(bl)&MD_BOSS ) - break; if( status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id, sg->skill_lv), SCFLAG_FIXEDRATE) ) { map->moveblock(bl, src->bl.x, src->bl.y, tick); clif->fixpos(bl); diff --git a/src/map/status.c b/src/map/status.c index f06bb0330..630c72b6a 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -10574,7 +10574,6 @@ static bool status_is_boss_resist_sc(enum sc_type type) // Ranger Effects case SC_WUGBITE: - case SC_ELECTRICSHOCKER: case SC_MAGNETICFIELD: // Masquerades Spoiler plugin #include "common/hercules.h" #include "map/mob.h" #include "map/clif.h" #include "map/skill.h" #include "map/status.h" #include "plugins/HPMHooking.h" #include "common/HPMDataCheck.h" HPExport struct hplugin_info pinfo = { "ELECTRICSHOCKER", SERVER_TYPE_MAP, "x.x", HPM_VERSION, }; int skill_unit_onplace_timer_pre( struct skill_unit **src, struct block_list **bl, int64 *tick ) { if ( *src == NULL || *bl == NULL ) return 0; struct skill_unit_group *sg = (*src)->group; struct block_list *ss = map->id2bl(sg->src_id); if ( sg == NULL || ss == NULL ) return 0; enum sc_type type = status->skill2sc(sg->skill_id); uint16 skill_id = sg->skill_id; if ( sg->unit_id == UNT_ELECTRICSHOCKER && (status_get_mode(*bl) & MD_BOSS) ) { if ( (*bl)->id != ss->id ) { if ( status->change_start( ss, *bl, type, 10000, sg->skill_lv, sg->group_id, 0, 0, skill->get_time2( sg->skill_id, sg->skill_lv), SCFLAG_FIXEDRATE ) ) { map->moveblock( *bl, (*src)->bl.x, (*src)->bl.y, *tick ); clif->fixpos(*bl); } skill->trap_do_splash( &(*src)->bl, sg->skill_id, sg->skill_lv, sg->bl_flag, *tick ); sg->unit_id = UNT_USED_TRAPS; //Changed ID so it does not invoke a for each in area again. } if ( (*bl)->type == BL_MOB && ss != *bl ) mob->skill_event(BL_UCAST(BL_MOB, *bl), ss, *tick, MSC_SKILLUSED|(skill_id<<16)); hookStop(); } return skill_id; } bool status_is_boss_resist_sc_post( bool retVal, enum sc_type type ) { if ( retVal == true && type == SC_ELECTRICSHOCKER ) retVal = false; return retVal; } HPExport void plugin_init (void) { addHookPre( skill, unit_onplace_timer, skill_unit_onplace_timer_pre ); addHookPost( status, is_boss_resist_sc, status_is_boss_resist_sc_post ); } Edited April 11, 2019 by AnnieRuru 1 banhelba2019 reacted to this Quote Share this post Link to post Share on other sites
The ability is not imprisoning boss-type monsters. Can someone help me?
Edited by Crown The EmpireShare this post
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