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x13th

Skill effect/animation gone

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Hi Everyone. I tried to change the skill id of Adoramus skill. Everything works except for one thing, the skill effect/animation was gone. I don't know why.

 

Screenshot:

 

PaQmh3C.png

 

Here's what i've done

 

skill.h

 

AB_ADORAMUS = 1025,AB_CLEMENTIA = 2041,
 
skill_db.txt
1025,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0,    AB_ADORAMUS,Adoramus
 
skill_cast_db.txt
//-- AB_ADORAMUS 1025,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
 
skill_require_db.txt
1025,0,0,20:24:28:32:36:40:44:48:52:56,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //AB_ADORAMUS#Adoramus#
 
skill_tree.txt
8,1025,10,79,1,77,7,0,0,0,0,0,0 //AB_ADORAMUS#Adoramus#
 
skillid.lub
AB_ADORAMUS = 1025,
 
skilltreeview.lub
{"AB_ADORAMUS", 1025; Pos = 23, MaxLv = 10, NeedSkillList = {25, 16}}
Edited by Axis

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As evilpuncker said, it's because of that. If you want to use the skill effect without that skill ID you should modify the source for telling the client to use the effects.

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As evilpuncker said, it's because of that. If you want to use the skill effect without that skill ID you should modify the source for telling the client to use the effects.

 

I tried it using clif_specialeffect(&sd->bl,721,AREA);

 

but instead of showing the skill animation on target, the skill animation will come out on the caster. What should I change?

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try this

clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, 2040, skill_lv, 6);

:meow:

 

Thank you maluffet. 

I changed your code to:

 

 clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, 2040, skill_lv, 6);

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One more thing. After I edited the skill id of Highness heal, I can't cast it anymore to myself/other char but if I cast it to undead monster it cause damage.

Edited by Axis

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