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Making an .rsm's texture two-sided

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Is there any way to make an RSM texture two-sided without having to run it through FBX converter/blender/etc and then back to RSM? Maybe a specific thing to change on a hex editor, or whatnot.


(Two sided texture as in you can look at a model's texture from the opposite side in the game, and it won't be transparent)

 

Thanks in advance!

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