Jump to content
  • 0
Sign in to follow this  
Guest

Making an .rsm's texture two-sided

Question

Guest

Is there any way to make an RSM texture two-sided without having to run it through FBX converter/blender/etc and then back to RSM? Maybe a specific thing to change on a hex editor, or whatnot.


(Two sided texture as in you can look at a model's texture from the opposite side in the game, and it won't be transparent)

 

Thanks in advance!

Share this post


Link to post
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.