Guest Posted November 22, 2019 Hi, I'm building a simple woe setter and would like to know if I'm going to have some issue using this, does anybody know? Seems to work but I'm afraid that something could go wrong. - script woe_start -1,{ OnFri1445: AtCommand "@agitstart"; announce "The WoE has started!",bc_all; end; } - script woe_end -1,{ OnFri1645: AtCommand "@agitend"; announce "The WoE has ended!",bc_all; end; } Quote Share this post Link to post Share on other sites
0 Kenpachi 65 Posted November 22, 2019 Hi. I see no problems. It should start WoE each friday at 14:45 and end it at 16:45. I'd use agitstart; and agitend; instead of the @commands, but that's up to you. ~Kenpachi Quote Share this post Link to post Share on other sites
0 Guest Posted November 22, 2019 (edited) 20 minutes ago, Kenpachi said: Hi. I see no problems. It should start WoE each friday at 14:45 and end it at 16:45. I'd use agitstart; and agitend; instead of the @commands, but that's up to you. ~Kenpachi The reason I was using atcommand is because I want to enable a npc everytime @agitstart is used and @agitend to disable. I could not make it work without atcommand, but thinking now I could just enable the npc with same label OnFri ^_^ Thanks for your feedback ❤️ Edited November 22, 2019 by Guest Quote Share this post Link to post Share on other sites
Hi,
I'm building a simple woe setter and would like to know if I'm going to have some issue using this, does anybody know?
Seems to work but I'm afraid that something could go wrong.
- script woe_start -1,{ OnFri1445: AtCommand "@agitstart"; announce "The WoE has started!",bc_all; end; } - script woe_end -1,{ OnFri1645: AtCommand "@agitend"; announce "The WoE has ended!",bc_all; end; }
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