// Adjustment for the natural rate of resistance from status changes.
// If 50, status defense is halved, and you need twice as much stats to block
// them (eg: 200 vit to completely block stun)
pc_status_def_rate: 100
mob_status_def_rate: 100
// Required luk to gain inmunity to status changes.
// Luk increases resistance by closing the gap between natural resist and max
// linearly. This setting indicates required luk to gain complete immunity.
// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
// So 40% + (50% of 60%) = 70%
pc_luk_status_def: 300
mob_luk_status_def: 300
is it possible to add this in new herc?
if yes, how? pls someone can help, this newb friend?
a long time ago, we had this functionality.
// Adjustment for the natural rate of resistance from status changes. // If 50, status defense is halved, and you need twice as much stats to block // them (eg: 200 vit to completely block stun) pc_status_def_rate: 100 mob_status_def_rate: 100 // Required luk to gain inmunity to status changes. // Luk increases resistance by closing the gap between natural resist and max // linearly. This setting indicates required luk to gain complete immunity. // Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. // So 40% + (50% of 60%) = 70% pc_luk_status_def: 300 mob_luk_status_def: 300
is it possible to add this in new herc?
if yes, how? pls someone can help, this newb friend?
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