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I need help with my embellishment scripts NPC WALKS
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Kevo
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prontera.gat,155,203,3 script Bird#1::Vmp 2727,{ // -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- \\ // Header - Please include this header in your Walk Enabled NPCs to control distance errors // Set the status to "In Use" (multiplayer) set .inUse, .inUse + 1; // Reset the current lock time while the user talk with the NPC set .curLockT,0; // -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- \\ OnInit: // Define the coordinates for this NPC (you can use 0,400/0,400 for a full map movement) // Horizontal coordinates set .minX,137; set .maxX,177; // Vertical coordinates set .minY,184; set .maxY,223; // Define the min/max distance for each movement set .minD,0; set .maxD,10; // Define stopped steps before change the status back to "Free to walk" set .maxLock,30; // Set the speed for this NPC (50=Faster / 250=Slower) npcspeed 230; // Start the movements initnpctimer; end; // Set here the time for the next movement (ms) OnTimer2000: if (.inUse) { set .curLockT, .curLockT + 1; if (.curLockT > .maxLock) set .inUse, 0; } else { getmapxy .map$,.x,.y,1; set .curX, callfunc("NPCWalk",.minX, .maxX,.minD,.maxD,.x); set .curY, callfunc("NPCWalk",.minY, .maxY,.minD,.maxD,.y); npcwalkto .curX, .curY; } stopnpctimer; initnpctimer; end; } prontera.gat,155,203,3 duplicate(Vmp) Bird#2 2727 prontera.gat,155,203,3 duplicate(Vmp) Guard#3 2726 //prontera.gat,155,203,3 duplicate(Vmp) Bird#4 2123 //prontera.gat,147,203,3 duplicate(Vmp) Bird#5 2123 //prontera.gat,147,203,3 duplicate(Vmp) Bird#6 2123 //prontera.gat,147,203,3 duplicate(Vmp) Bird#7 2123 //prontera.gat,156,212,3 duplicate(Vmp) Bird#8 2123 //prontera.gat,156,212,3 duplicate(Vmp) Bird#9 2123 //prontera.gat,156,212,3 duplicate(Vmp) Bird#10 2123 //prontera.gat,164,203,3 duplicate(Vmp) Bird#11 2123 //prontera.gat,164,203,3 duplicate(Vmp) Bird#12 2123 //prontera.gat,164,203,3 duplicate(Vmp) Bird#13 2123 //prontera.gat,174,201,3 duplicate(Vmp) Bird#14 2123 //prontera.gat,174,201,3 duplicate(Vmp) Bird#15 2123 //prontera.gat,174,201,3 duplicate(Vmp) Bird#16 2123 //prontera.gat,137,206,3 duplicate(Vmp) Bird#17 2123 //prontera.gat,137,206,3 duplicate(Vmp) Bird#18 2123 // -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- \\ // END SAMPLE \\ // -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- \\ // Function to calculate one single coordinate function script NPCWalk { set .CP, getarg(4); set .DST, rand(getarg(2),getarg(3)); if (rand(2)) set .CP, .CP + .DST; else set .CP, .CP - .DST; if (.CP < getarg(0)) set .CP, .CP + .DST; if (.CP > getarg(1)) set .CP, .CP - .DST; return .CP; }
I'm sorry I'm interested in a script that serves as an ornament I liked in eathena but I can't make it work could you support me
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