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ThyroDree

DB/MVP Room with Timer

Question

Hello! anyone can make this compatible to hercules?

//===== rAthena Script =======================================
//= Private MVP & Branch Room
//===== By: ==================================================
//= AnnieRuru
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Allows players to rent an MVP room for personal use,
//= or for a party or guild.
//===== Additional Comments: =================================
//= 1.0 First version, edited. [Euphy]
//============================================================

prontera,155,180,4	script	Private MVP Room	4_M_EIN_SOLDIER,{
	mes "[Private MVP Room]";
	mes "Please select a private MVP room.";
	if ( getvariableofnpc( .rentcost, "MVP Summoner" ) )
		mes "The cost to rent a room for "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes is "+ callfunc("F_InsertComma", getvariableofnpc( .rentcost, "MVP Summoner" ) ) +" zeny.";
	else
		mes "You can only use the room for only "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes.";
	mes " ";
	for ( .@i = 1; .@i <= 8; .@i++ )
		if ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) )
			mes "Room #"+ .@i +" = "+ .color$[ .type[.@i] ] + .whoinuse$[.@i] +"^000000";
	next;
	.@room = select(
		"MVP Room 1 ["+ getmapusers("06guild_01") +"]",
		"MVP Room 2 ["+ getmapusers("06guild_02") +"]",
		"MVP Room 3 ["+ getmapusers("06guild_03") +"]",
		"MVP Room 4 ["+ getmapusers("06guild_04") +"]",
		"MVP Room 5 ["+ getmapusers("06guild_05") +"]",
		"MVP Room 6 ["+ getmapusers("06guild_06") +"]",
		"MVP Room 7 ["+ getmapusers("06guild_07") +"]",
		"MVP Room 8 ["+ getmapusers("06guild_08") +"]");
	if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) {
		if ( .inuseid[.@room] == getcharid( .type[.@room] ) ) {
			warp "06guild_0"+ .@room, 0,0;
			close;
		} else {
			mes "[Private MVP Room]";
			mes "This room is reserved for ";
			mes .color$[ .type[.@room] ] + .whoinuse$[.@room] +"^000000.";
			mes "Please select another.";
			close;
		}
	}
	mes "[Private MVP Room]";
	mes "Reserve this room for...";
	next;
	set .@type, select( "For my party members", "For my guild members", "For personal account use" );
	if ( !getcharid(.@type) ) {
		mes "[Private MVP Room]";
		mes "You do not own a "+( ( .@type == 1 )? "Party" : "Guild" )+".";
		close;
	}
	else if ( Zeny < getvariableofnpc( .rentcost, "MVP Summoner" ) ) {
		mes "You don't have enough zeny to rent a room.";
		close;
	}
	else if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) {
		mes "[Private MVP Room]";
		mes "I'm sorry, somebody else has already registered this room faster than you.";
		close;
	}
	for ( .@i = 1; .@i <= 8; .@i++ ) {
		if ( ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) ) && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
			mes "[Private MVP Room]";
			mes "You already rented Room#"+ .@i +". Use that room instead.";
			close;
		}
	}
	set .type[.@room], .@type;
	set .inuseid[.@room], getcharid(.@type);
	set .whoinuse$[.@room], strcharinfo( ( .@type == 3 )? 0 : .@type );
	Zeny -= getvariableofnpc( .rentcost, "MVP Summoner" );
	warp "06guild_0"+ .@room, 0,0;
	killmonsterall "06guild_0"+ .@room;
	donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
	close;
OnInit:
	.color$[1] =  "^EE8800"; // party color
	.color$[2] =  "^70CC11"; // guild color
	.color$[3] =  "^0000FF"; // account color
	end;
}

-	script	MVP Summoner	FAKE_NPC,{
	mes "[MVP Summoner]";
	mes "Time left: " + callfunc( "Time2Str", .renttime[ atoi( strnpcinfo(2) ) ] + .timeout * 60 );
	mes "Hi, what can I do for you?";
	next;
	switch ( select(.menu$) ) {
	case 1:
		mes "[MVP Summoner]";
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) {
			mes "I cannot offer heal service when there are monsters around.";
			close;
		}
		sc_end SC_STONE;
		sc_end SC_SLOWDOWN;
		sc_end SC_FREEZE;
		sc_end SC_SLEEP;
		sc_end SC_CURSE;
		sc_end SC_SILENCE;
		sc_end SC_CONFUSION;
		sc_end SC_BLIND;
		sc_end SC_BLEEDING;
		sc_end SC_DECREASEAGI;
		sc_end SC_POISON;
		sc_end SC_HALLUCINATION;
		sc_end SC_STRIPWEAPON;
		sc_end SC_STRIPARMOR;
		sc_end SC_STRIPHELM;
		sc_end SC_STRIPSHIELD;
		sc_end SC_CHANGEUNDEAD;
		sc_end SC_ORCISH;
		sc_end SC_BERSERK;
		sc_end SC_SKE;
		sc_end SC_SWOO;
		sc_end SC_SKA;
		percentheal 100,100;
		specialeffect(EF_HEAL2, AREA, playerattached());
		mes "You are completely healed.";
		close;
	case 2:
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) {
			mes "[MVP Summoner]";
			mes "I cannot summon another MVP when there are monsters around.";
			close;
		} else if ( .mvpcost ) {
			mes "[MVP Summoner]";
			mes "The cost to summon an MVP is "+ callfunc( "F_InsertComma", .mvpcost ) +" zeny.";
			next;
			set .@menu, select(.mvpid_menu$) -1;
			mes "[MVP Summoner]";
			if ( Zeny < .mvpcost ) {
				mes "You don't have enough zeny to summon an MVP.";
				close;
			}
		} else {
			set .@menu, select(.mvpid_menu$) -1;
			mes "[MVP Summoner]";
		}
		mes "Please get ready.";
		close2;
		if ( Zeny < .mvpcost ) end;
		Zeny -= .mvpcost;
		monster "this", 0, 0, "--ja--", .mvpid[.@menu], 1, strnpcinfo(3)+"::OnMobDead";
		end;
	case 3:
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) {
			mes "[MVP Summoner]";
			mes "I cannot summon another mini-boss when there are monsters around.";
			close;
		} else if ( .bosscost ) {
			mes "[MVP Summoner]";
			mes "The cost to summon a mini-boss is "+ callfunc( "F_InsertComma", .bosscost ) +" zeny.";
			next;
			set .@menu, select(.bossid_menu$) -1;
			mes "[MVP Summoner]";
			if ( Zeny < .bosscost ) {
				mes "You doesn't have enough zeny to summon a mini-boss.";
				close;
			}
		} else {
			set .@menu, select(.bossid_menu$) -1;
			mes "[MVP Summoner]";
		}
		mes "Please get ready.";
		close2;
		if ( Zeny < .bosscost ) end;
		Zeny -= .bosscost;
		monster "this", 0, 0, "--ja--", .bossid[.@menu], 1, strnpcinfo(3)+"::OnMobDead";
		end;
	case 4:
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) > 0 ) {
			mes "[MVP Summoner]";
			mes "I cannot offer this service when there are monsters around.";
			close;
		}
		close2;
		callshop "MVP room#branch", 1;
		end;
	case 5:
		mes "[MVP Summoner]";
		mes "Are you sure you want to leave this room?";
		next;
		if ( select( "Yes:No") == 1 )
			warp .respawnmap$, .respawnx, .respawny;
		close;
	case 6:
		mes "[MVP Summoner]";
		if ( getmapusers( strcharinfo(3) ) > 1 ) {
			mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
			close;
		}
		mes "Are you sure you want to give up this room?";
		if ( .rentcost )
			mes "You will need to pay again to enter this room.";
		next;
		if ( select( "Yes", "No" ) == 2 ) close;
		awake strnpcinfo(0);
		end;
	}
	close;

OnMobDead:
	end;

OnEnterMap:
	.@id = atoi( strnpcinfo(2) );
	.renttime[.@id] = gettimetick(2);
	sleep .timeout * 60000;
	mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny;
	.renttime[.@id] = 0;
	killmonsterall strnpcinfo(4);
	end;

OnInit:
	if ( !getstrlen( strnpcinfo(2) ) ) {

//	Config ---------------------------------------------------------------------------------------

	// Room rental time, in minutes.
	// When time runs out, all players inside the room will be kicked out.
	// Do NOT set this to zero!
	set .timeout, 60;

	set .rentcost, 100000;	// Zeny cost for renting a room (0 = free)
	set .mvpcost, 100000;	// Zeny cost to summon an MVP (0 = free)
	set .bosscost, 50000;	// Zeny cost to summon a boss monster (0 = free)

	//	Options setting inside MVP room
	set .@menu[1], 1;	// Turn Heal option On/Off
	set .@menu[2], 1;	// Turn MVP Summoning On/Off
	set .@menu[3], 1;	// Turn Mini boss Summoning On/Off
	set .@menu[4], 0;	// Sell items (branches) On/Off (see shop below, before the mapflags)

	// Respawn point when players leave the room
	set .respawnmap$, "prontera";
	set .respawnx, 150;
	set .respawny, 174;

	setarray .mvpid[0],
		1511,//	Amon Ra
		1647,// Assassin Cross Eremes
		1785,//	Atroce
		1630,//	Bacsojin
		1039,//	Baphomet
		1874,//	Beelzebub
		1272,//	Dark Lord
		1719,//	Datale
		1046,//	Doppelgangger
		1389,//	Dracula
		1112,//	Drake
		1115,//	Eddga
		1418,//	Evil Snake Lord
		1871,//	Fallen Bishop
		1252,//	Garm
		1768,//	Gloom Under Night
		1086,//	Golden Thief Bug
		1885,//	Gopinich
		1649,// High Priest Magaleta
		1651,// High Wizard Katrinn
		1832,//	Ifrit
		1492,//	Incantation Samurai
		1734,//	Kiel D-01
		1251,//	Knight of Windstorm
		1779,//	Ktullanux
		1688,//	Lady Tanee
		1646,// Lord Knight Seyren
		1373,//	Lord of Death
		1147,//	Maya
		1059,//	Mistress
		1150,//	Moonlight Flower
		1087,//	Orc Hero
		1190,//	Orc Lord
		1038,//	Osiris
		1157,//	Pharaoh
		1159,//	Phreeoni
		1623,//	RSX 0806
		1650,// Sniper Shecil
		1583,//	Tao Gunka
		1708,//	Thanatos
		1312,//	Turtle General
		1751,//	Valkyrie Randgris
		1685,// Vesper
		1648,// Whitesmith Harword
		1917,// Wounded Morroc
		1658;//	Ygnizem

	setarray .bossid[0],
		1096,// Angeling
		1388,// Archangeling
		1795,// Bloody Knight
		1830,// Bow Guardian
		1839,// Byorgue
		1309,// Cat O' Nine Tail
		1283,// Chimera
		1302,// Dark Illusion
		1198,// Dark Priest
		1582,// Deviling
		1091,// Dragon Fly
		1093,// Eclipse
		1205,// Executioner
		1783,// Galion
		1592,// Gangster
		1120,// Ghostring
		1259,// Gryphon
		1720,// Hydro
		1090,// Mastering
		1289,// Maya Purple
		1262,// Mutant Dragon
		1203,// Mysteltainn
		1870,// Necromancer
		1295,// Owl Baron
		1829,// Sword Guardian
		1204,// Tirfing
		1089,// Toad
		1092,// Vagabond Wolf
		1765;// Valkyrie

//	Config Ends ------------------------------------------------------------------------

		if ( !.timeout ) set .timeout, 60;
		.menu$ = ( .@menu[1] ? "Heal" : "" ) +":" ;
		.menu$ = .menu$ + ( .@menu[2] ? "Summon MVP" : "" ) +":";
		.menu$ = .menu$ + ( .@menu[3] ? "Summon Mini-boss" : "" ) +":";
		.menu$ = .menu$ + ( .@menu[4] ? "Buy branches" : "" ) +":";
		.menu$ = .menu$ + "Leave this room:Give up this room";
		if ( .@menu[2] ) {
			.@size = getarraysize( .mvpid );
			for ( .@i = 0; .@i < .@size; .@i++ )
				.mvpid_menu$ = .mvpid_menu$ + getmonsterinfo( .mvpid[.@i], MOB_NAME ) +":";
		}
		if ( .@menu[3] ) {
			.@size = getarraysize( .bossid );
			for ( .@i = 0; .@i < .@size; .@i++ )
				.bossid_menu$ = .bossid_menu$ + getmonsterinfo( .bossid[.@i], MOB_NAME ) +":";
		}
	}
	else {
		mapannounce strnpcinfo(4), "An administrator has refreshed the server. Please re-register this room.", bc_map;
		mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny;
	}
	end;
}

-	shop	MVP room#branch2	FAKE_NPC,604:100000,12103:1000000

06guild_01,49,49,4	duplicate(MVP Summoner)	Summoner#1	4_F_KAFRA2
06guild_02,49,49,4	duplicate(MVP Summoner)	Summoner#2	4_F_KAFRA2
06guild_03,49,49,4	duplicate(MVP Summoner)	Summoner#3	4_F_KAFRA2
06guild_04,49,49,4	duplicate(MVP Summoner)	Summoner#4	4_F_KAFRA2
06guild_05,49,49,4	duplicate(MVP Summoner)	Summoner#5	4_F_KAFRA2
06guild_06,49,49,4	duplicate(MVP Summoner)	Summoner#6	4_F_KAFRA2
06guild_07,49,49,4	duplicate(MVP Summoner)	Summoner#7	4_F_KAFRA2
06guild_08,49,49,4	duplicate(MVP Summoner)	Summoner#8	4_F_KAFRA2

06guild_01	mapflag	nowarpto
06guild_02	mapflag	nowarpto
06guild_03	mapflag	nowarpto
06guild_04	mapflag	nowarpto
06guild_05	mapflag	nowarpto
06guild_06	mapflag	nowarpto
06guild_07	mapflag	nowarpto
06guild_08	mapflag	nowarpto
06guild_01	mapflag	nomemo
06guild_02	mapflag	nomemo
06guild_03	mapflag	nomemo
06guild_04	mapflag	nomemo
06guild_05	mapflag	nomemo
06guild_06	mapflag	nomemo
06guild_07	mapflag	nomemo
06guild_08	mapflag	nomemo
06guild_01	mapflag	noteleport
06guild_02	mapflag	noteleport
06guild_03	mapflag	noteleport
06guild_04	mapflag	noteleport
06guild_05	mapflag	noteleport
06guild_06	mapflag	noteleport
06guild_07	mapflag	noteleport
06guild_08	mapflag	noteleport
06guild_01	mapflag	nosave	SavePoint
06guild_02	mapflag	nosave	SavePoint
06guild_03	mapflag	nosave	SavePoint
06guild_04	mapflag	nosave	SavePoint
06guild_05	mapflag	nosave	SavePoint
06guild_06	mapflag	nosave	SavePoint
06guild_07	mapflag	nosave	SavePoint
06guild_08	mapflag	nosave	SavePoint
06guild_01	mapflag	nopenalty
06guild_02	mapflag	nopenalty
06guild_03	mapflag	nopenalty
06guild_04	mapflag	nopenalty
06guild_05	mapflag	nopenalty
06guild_06	mapflag	nopenalty
06guild_07	mapflag	nopenalty
06guild_08	mapflag	nopenalty

getting alot of bug and error using this.

1 error is like this [Debug]: mapindex_name2id: Map "" not found in index list!

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5 hours ago, ThyroDree said:

Hello! anyone can make this compatible to hercules?

//===== rAthena Script ======================================= //= Private MVP & Branch Room //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Allows players to rent an MVP room for personal use, //= or for a party or guild. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ prontera,155,180,4 script Private MVP Room 4_M_EIN_SOLDIER,{ mes "[Private MVP Room]"; mes "Please select a private MVP room."; if ( getvariableofnpc( .rentcost, "MVP Summoner" ) ) mes "The cost to rent a room for "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes is "+ callfunc("F_InsertComma", getvariableofnpc( .rentcost, "MVP Summoner" ) ) +" zeny."; else mes "You can only use the room for only "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes."; mes " "; for ( .@i = 1; .@i <= 8; .@i++ ) if ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) ) mes "Room #"+ .@i +" = "+ .color$[ .type[.@i] ] + .whoinuse$[.@i] +"^000000"; next; .@room = select( "MVP Room 1 ["+ getmapusers("06guild_01") +"]", "MVP Room 2 ["+ getmapusers("06guild_02") +"]", "MVP Room 3 ["+ getmapusers("06guild_03") +"]", "MVP Room 4 ["+ getmapusers("06guild_04") +"]", "MVP Room 5 ["+ getmapusers("06guild_05") +"]", "MVP Room 6 ["+ getmapusers("06guild_06") +"]", "MVP Room 7 ["+ getmapusers("06guild_07") +"]", "MVP Room 8 ["+ getmapusers("06guild_08") +"]"); if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) { if ( .inuseid[.@room] == getcharid( .type[.@room] ) ) { warp "06guild_0"+ .@room, 0,0; close; } else { mes "[Private MVP Room]"; mes "This room is reserved for "; mes .color$[ .type[.@room] ] + .whoinuse$[.@room] +"^000000."; mes "Please select another."; close; } } mes "[Private MVP Room]"; mes "Reserve this room for..."; next; set .@type, select( "For my party members", "For my guild members", "For personal account use" ); if ( !getcharid(.@type) ) { mes "[Private MVP Room]"; mes "You do not own a "+( ( .@type == 1 )? "Party" : "Guild" )+"."; close; } else if ( Zeny < getvariableofnpc( .rentcost, "MVP Summoner" ) ) { mes "You don't have enough zeny to rent a room."; close; } else if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) { mes "[Private MVP Room]"; mes "I'm sorry, somebody else has already registered this room faster than you."; close; } for ( .@i = 1; .@i <= 8; .@i++ ) { if ( ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) ) && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) { mes "[Private MVP Room]"; mes "You already rented Room#"+ .@i +". Use that room instead."; close; } } set .type[.@room], .@type; set .inuseid[.@room], getcharid(.@type); set .whoinuse$[.@room], strcharinfo( ( .@type == 3 )? 0 : .@type ); Zeny -= getvariableofnpc( .rentcost, "MVP Summoner" ); warp "06guild_0"+ .@room, 0,0; killmonsterall "06guild_0"+ .@room; donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap"; close; OnInit: .color$[1] = "^EE8800"; // party color .color$[2] = "^70CC11"; // guild color .color$[3] = "^0000FF"; // account color end; } - script MVP Summoner FAKE_NPC,{ mes "[MVP Summoner]"; mes "Time left: " + callfunc( "Time2Str", .renttime[ atoi( strnpcinfo(2) ) ] + .timeout * 60 ); mes "Hi, what can I do for you?"; next; switch ( select(.menu$) ) { case 1: mes "[MVP Summoner]"; if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "I cannot offer heal service when there are monsters around."; close; } sc_end SC_STONE; sc_end SC_SLOWDOWN; sc_end SC_FREEZE; sc_end SC_SLEEP; sc_end SC_CURSE; sc_end SC_SILENCE; sc_end SC_CONFUSION; sc_end SC_BLIND; sc_end SC_BLEEDING; sc_end SC_DECREASEAGI; sc_end SC_POISON; sc_end SC_HALLUCINATION; sc_end SC_STRIPWEAPON; sc_end SC_STRIPARMOR; sc_end SC_STRIPHELM; sc_end SC_STRIPSHIELD; sc_end SC_CHANGEUNDEAD; sc_end SC_ORCISH; sc_end SC_BERSERK; sc_end SC_SKE; sc_end SC_SWOO; sc_end SC_SKA; percentheal 100,100; specialeffect(EF_HEAL2, AREA, playerattached()); mes "You are completely healed."; close; case 2: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "[MVP Summoner]"; mes "I cannot summon another MVP when there are monsters around."; close; } else if ( .mvpcost ) { mes "[MVP Summoner]"; mes "The cost to summon an MVP is "+ callfunc( "F_InsertComma", .mvpcost ) +" zeny."; next; set .@menu, select(.mvpid_menu$) -1; mes "[MVP Summoner]"; if ( Zeny < .mvpcost ) { mes "You don't have enough zeny to summon an MVP."; close; } } else { set .@menu, select(.mvpid_menu$) -1; mes "[MVP Summoner]"; } mes "Please get ready."; close2; if ( Zeny < .mvpcost ) end; Zeny -= .mvpcost; monster "this", 0, 0, "--ja--", .mvpid[.@menu], 1, strnpcinfo(3)+"::OnMobDead"; end; case 3: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "[MVP Summoner]"; mes "I cannot summon another mini-boss when there are monsters around."; close; } else if ( .bosscost ) { mes "[MVP Summoner]"; mes "The cost to summon a mini-boss is "+ callfunc( "F_InsertComma", .bosscost ) +" zeny."; next; set .@menu, select(.bossid_menu$) -1; mes "[MVP Summoner]"; if ( Zeny < .bosscost ) { mes "You doesn't have enough zeny to summon a mini-boss."; close; } } else { set .@menu, select(.bossid_menu$) -1; mes "[MVP Summoner]"; } mes "Please get ready."; close2; if ( Zeny < .bosscost ) end; Zeny -= .bosscost; monster "this", 0, 0, "--ja--", .bossid[.@menu], 1, strnpcinfo(3)+"::OnMobDead"; end; case 4: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) > 0 ) { mes "[MVP Summoner]"; mes "I cannot offer this service when there are monsters around."; close; } close2; callshop "MVP room#branch", 1; end; case 5: mes "[MVP Summoner]"; mes "Are you sure you want to leave this room?"; next; if ( select( "Yes:No") == 1 ) warp .respawnmap$, .respawnx, .respawny; close; case 6: mes "[MVP Summoner]"; if ( getmapusers( strcharinfo(3) ) > 1 ) { mes "There are still some players in this room. Make sure you are the last member in this room to use this option."; close; } mes "Are you sure you want to give up this room?"; if ( .rentcost ) mes "You will need to pay again to enter this room."; next; if ( select( "Yes", "No" ) == 2 ) close; awake strnpcinfo(0); end; } close; OnMobDead: end; OnEnterMap: .@id = atoi( strnpcinfo(2) ); .renttime[.@id] = gettimetick(2); sleep .timeout * 60000; mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny; .renttime[.@id] = 0; killmonsterall strnpcinfo(4); end; OnInit: if ( !getstrlen( strnpcinfo(2) ) ) { // Config --------------------------------------------------------------------------------------- // Room rental time, in minutes. // When time runs out, all players inside the room will be kicked out. // Do NOT set this to zero! set .timeout, 60; set .rentcost, 100000; // Zeny cost for renting a room (0 = free) set .mvpcost, 100000; // Zeny cost to summon an MVP (0 = free) set .bosscost, 50000; // Zeny cost to summon a boss monster (0 = free) // Options setting inside MVP room set .@menu[1], 1; // Turn Heal option On/Off set .@menu[2], 1; // Turn MVP Summoning On/Off set .@menu[3], 1; // Turn Mini boss Summoning On/Off set .@menu[4], 0; // Sell items (branches) On/Off (see shop below, before the mapflags) // Respawn point when players leave the room set .respawnmap$, "prontera"; set .respawnx, 150; set .respawny, 174; setarray .mvpid[0], 1511,// Amon Ra 1647,// Assassin Cross Eremes 1785,// Atroce 1630,// Bacsojin 1039,// Baphomet 1874,// Beelzebub 1272,// Dark Lord 1719,// Datale 1046,// Doppelgangger 1389,// Dracula 1112,// Drake 1115,// Eddga 1418,// Evil Snake Lord 1871,// Fallen Bishop 1252,// Garm 1768,// Gloom Under Night 1086,// Golden Thief Bug 1885,// Gopinich 1649,// High Priest Magaleta 1651,// High Wizard Katrinn 1832,// Ifrit 1492,// Incantation Samurai 1734,// Kiel D-01 1251,// Knight of Windstorm 1779,// Ktullanux 1688,// Lady Tanee 1646,// Lord Knight Seyren 1373,// Lord of Death 1147,// Maya 1059,// Mistress 1150,// Moonlight Flower 1087,// Orc Hero 1190,// Orc Lord 1038,// Osiris 1157,// Pharaoh 1159,// Phreeoni 1623,// RSX 0806 1650,// Sniper Shecil 1583,// Tao Gunka 1708,// Thanatos 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1648,// Whitesmith Harword 1917,// Wounded Morroc 1658;// Ygnizem setarray .bossid[0], 1096,// Angeling 1388,// Archangeling 1795,// Bloody Knight 1830,// Bow Guardian 1839,// Byorgue 1309,// Cat O' Nine Tail 1283,// Chimera 1302,// Dark Illusion 1198,// Dark Priest 1582,// Deviling 1091,// Dragon Fly 1093,// Eclipse 1205,// Executioner 1783,// Galion 1592,// Gangster 1120,// Ghostring 1259,// Gryphon 1720,// Hydro 1090,// Mastering 1289,// Maya Purple 1262,// Mutant Dragon 1203,// Mysteltainn 1870,// Necromancer 1295,// Owl Baron 1829,// Sword Guardian 1204,// Tirfing 1089,// Toad 1092,// Vagabond Wolf 1765;// Valkyrie // Config Ends ------------------------------------------------------------------------ if ( !.timeout ) set .timeout, 60; .menu$ = ( .@menu[1] ? "Heal" : "" ) +":" ; .menu$ = .menu$ + ( .@menu[2] ? "Summon MVP" : "" ) +":"; .menu$ = .menu$ + ( .@menu[3] ? "Summon Mini-boss" : "" ) +":"; .menu$ = .menu$ + ( .@menu[4] ? "Buy branches" : "" ) +":"; .menu$ = .menu$ + "Leave this room:Give up this room"; if ( .@menu[2] ) { .@size = getarraysize( .mvpid ); for ( .@i = 0; .@i < .@size; .@i++ ) .mvpid_menu$ = .mvpid_menu$ + getmonsterinfo( .mvpid[.@i], MOB_NAME ) +":"; } if ( .@menu[3] ) { .@size = getarraysize( .bossid ); for ( .@i = 0; .@i < .@size; .@i++ ) .bossid_menu$ = .bossid_menu$ + getmonsterinfo( .bossid[.@i], MOB_NAME ) +":"; } } else { mapannounce strnpcinfo(4), "An administrator has refreshed the server. Please re-register this room.", bc_map; mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny; } end; } - shop MVP room#branch2 FAKE_NPC,604:100000,12103:1000000 06guild_01,49,49,4 duplicate(MVP Summoner) Summoner#1 4_F_KAFRA2 06guild_02,49,49,4 duplicate(MVP Summoner) Summoner#2 4_F_KAFRA2 06guild_03,49,49,4 duplicate(MVP Summoner) Summoner#3 4_F_KAFRA2 06guild_04,49,49,4 duplicate(MVP Summoner) Summoner#4 4_F_KAFRA2 06guild_05,49,49,4 duplicate(MVP Summoner) Summoner#5 4_F_KAFRA2 06guild_06,49,49,4 duplicate(MVP Summoner) Summoner#6 4_F_KAFRA2 06guild_07,49,49,4 duplicate(MVP Summoner) Summoner#7 4_F_KAFRA2 06guild_08,49,49,4 duplicate(MVP Summoner) Summoner#8 4_F_KAFRA2 06guild_01 mapflag nowarpto 06guild_02 mapflag nowarpto 06guild_03 mapflag nowarpto 06guild_04 mapflag nowarpto 06guild_05 mapflag nowarpto 06guild_06 mapflag nowarpto 06guild_07 mapflag nowarpto 06guild_08 mapflag nowarpto 06guild_01 mapflag nomemo 06guild_02 mapflag nomemo 06guild_03 mapflag nomemo 06guild_04 mapflag nomemo 06guild_05 mapflag nomemo 06guild_06 mapflag nomemo 06guild_07 mapflag nomemo 06guild_08 mapflag nomemo 06guild_01 mapflag noteleport 06guild_02 mapflag noteleport 06guild_03 mapflag noteleport 06guild_04 mapflag noteleport 06guild_05 mapflag noteleport 06guild_06 mapflag noteleport 06guild_07 mapflag noteleport 06guild_08 mapflag noteleport 06guild_01 mapflag nosave SavePoint 06guild_02 mapflag nosave SavePoint 06guild_03 mapflag nosave SavePoint 06guild_04 mapflag nosave SavePoint 06guild_05 mapflag nosave SavePoint 06guild_06 mapflag nosave SavePoint 06guild_07 mapflag nosave SavePoint 06guild_08 mapflag nosave SavePoint 06guild_01 mapflag nopenalty 06guild_02 mapflag nopenalty 06guild_03 mapflag nopenalty 06guild_04 mapflag nopenalty 06guild_05 mapflag nopenalty 06guild_06 mapflag nopenalty 06guild_07 mapflag nopenalty 06guild_08 mapflag nopenalty


//===== rAthena Script =======================================
//= Private MVP & Branch Room
//===== By: ==================================================
//= AnnieRuru
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Allows players to rent an MVP room for personal use,
//= or for a party or guild.
//===== Additional Comments: =================================
//= 1.0 First version, edited. [Euphy]
//============================================================

prontera,155,180,4	script	Private MVP Room	4_M_EIN_SOLDIER,{
	mes "[Private MVP Room]";
	mes "Please select a private MVP room.";
	if ( getvariableofnpc( .rentcost, "MVP Summoner" ) )
		mes "The cost to rent a room for "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes is "+ callfunc("F_InsertComma", getvariableofnpc( .rentcost, "MVP Summoner" ) ) +" zeny.";
	else
		mes "You can only use the room for only "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes.";
	mes " ";
	for ( .@i = 1; .@i <= 8; .@i++ )
		if ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) )
			mes "Room #"+ .@i +" = "+ .color$[ .type[.@i] ] + .whoinuse$[.@i] +"^000000";
	next;
	.@room = select(
		"MVP Room 1 ["+ getmapusers("06guild_01") +"]",
		"MVP Room 2 ["+ getmapusers("06guild_02") +"]",
		"MVP Room 3 ["+ getmapusers("06guild_03") +"]",
		"MVP Room 4 ["+ getmapusers("06guild_04") +"]",
		"MVP Room 5 ["+ getmapusers("06guild_05") +"]",
		"MVP Room 6 ["+ getmapusers("06guild_06") +"]",
		"MVP Room 7 ["+ getmapusers("06guild_07") +"]",
		"MVP Room 8 ["+ getmapusers("06guild_08") +"]");
	if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) {
		if ( .inuseid[.@room] == getcharid( .type[.@room] ) ) {
			warp "06guild_0"+ .@room, 0,0;
			close;
		} else {
			mes "[Private MVP Room]";
			mes "This room is reserved for ";
			mes .color$[ .type[.@room] ] + .whoinuse$[.@room] +"^000000.";
			mes "Please select another.";
			close;
		}
	}
	mes "[Private MVP Room]";
	mes "Reserve this room for...";
	next;
	set .@type, select( "For my party members", "For my guild members", "For personal account use" );
	if ( !getcharid(.@type) ) {
		mes "[Private MVP Room]";
		mes "You do not own a "+( ( .@type == 1 )? "Party" : "Guild" )+".";
		close;
	}
	else if ( Zeny < getvariableofnpc( .rentcost, "MVP Summoner" ) ) {
		mes "You don't have enough zeny to rent a room.";
		close;
	}
	else if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) {
		mes "[Private MVP Room]";
		mes "I'm sorry, somebody else has already registered this room faster than you.";
		close;
	}
	for ( .@i = 1; .@i <= 8; .@i++ ) {
		if ( ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) ) && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
			mes "[Private MVP Room]";
			mes "You already rented Room#"+ .@i +". Use that room instead.";
			close;
		}
	}
	set .type[.@room], .@type;
	set .inuseid[.@room], getcharid(.@type);
	set .whoinuse$[.@room], strcharinfo( ( .@type == 3 )? 0 : .@type );
	Zeny -= getvariableofnpc( .rentcost, "MVP Summoner" );
	warp "06guild_0"+ .@room, 0,0;
	killmonsterall "06guild_0"+ .@room;
	donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
	close;
OnInit:
	.color$[1] =  "^EE8800"; // party color
	.color$[2] =  "^70CC11"; // guild color
	.color$[3] =  "^0000FF"; // account color
	end;
}

-	script	MVP Summoner	FAKE_NPC,{
	mes "[MVP Summoner]";
	mes "Time left: " + callfunc( "Time2Str", .renttime[ atoi( strnpcinfo(2) ) ] + .timeout * 60 );
	mes "Hi, what can I do for you?";
	next;
	switch ( select(.menu$) ) {
	case 1:
		mes "[MVP Summoner]";
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) {
			mes "I cannot offer heal service when there are monsters around.";
			close;
		}
		sc_end SC_STONE;
		sc_end SC_SLOWDOWN;
		sc_end SC_FREEZE;
		sc_end SC_SLEEP;
		sc_end SC_CURSE;
		sc_end SC_SILENCE;
		sc_end SC_CONFUSION;
		sc_end SC_BLIND;
		sc_end SC_BLEEDING;
		sc_end SC_DECREASEAGI;
		sc_end SC_POISON;
		sc_end SC_HALLUCINATION;
		sc_end SC_STRIPWEAPON;
		sc_end SC_STRIPARMOR;
		sc_end SC_STRIPHELM;
		sc_end SC_STRIPSHIELD;
		sc_end SC_CHANGEUNDEAD;
		sc_end SC_ORCISH;
		sc_end SC_BERSERK;
		sc_end SC_SKE;
		sc_end SC_SWOO;
		sc_end SC_SKA;
		percentheal 100,100;
		specialeffect(EF_HEAL2, AREA, playerattached());
		mes "You are completely healed.";
		close;
	case 2:
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) {
			mes "[MVP Summoner]";
			mes "I cannot summon another MVP when there are monsters around.";
			close;
		} else if ( .mvpcost ) {
			mes "[MVP Summoner]";
			mes "The cost to summon an MVP is "+ callfunc( "F_InsertComma", .mvpcost ) +" zeny.";
			next;
			set .@menu, select(.mvpid_menu$) -1;
			mes "[MVP Summoner]";
			if ( Zeny < .mvpcost ) {
				mes "You don't have enough zeny to summon an MVP.";
				close;
			}
		} else {
			set .@menu, select(.mvpid_menu$) -1;
			mes "[MVP Summoner]";
		}
		mes "Please get ready.";
		close2;
		if ( Zeny < .mvpcost ) end;
		Zeny -= .mvpcost;
		monster "this", 0, 0, "--ja--", .mvpid[.@menu], 1, strnpcinfo(3)+"::OnMobDead";
		end;
	case 3:
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) {
			mes "[MVP Summoner]";
			mes "I cannot summon another mini-boss when there are monsters around.";
			close;
		} else if ( .bosscost ) {
			mes "[MVP Summoner]";
			mes "The cost to summon a mini-boss is "+ callfunc( "F_InsertComma", .bosscost ) +" zeny.";
			next;
			set .@menu, select(.bossid_menu$) -1;
			mes "[MVP Summoner]";
			if ( Zeny < .bosscost ) {
				mes "You doesn't have enough zeny to summon a mini-boss.";
				close;
			}
		} else {
			set .@menu, select(.bossid_menu$) -1;
			mes "[MVP Summoner]";
		}
		mes "Please get ready.";
		close2;
		if ( Zeny < .bosscost ) end;
		Zeny -= .bosscost;
		monster "this", 0, 0, "--ja--", .bossid[.@menu], 1, strnpcinfo(3)+"::OnMobDead";
		end;
	case 4:
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) > 0 ) {
			mes "[MVP Summoner]";
			mes "I cannot offer this service when there are monsters around.";
			close;
		}
		close2;
		callshop "MVP room#branch", 1;
		end;
	case 5:
		mes "[MVP Summoner]";
		mes "Are you sure you want to leave this room?";
		next;
		if ( select( "Yes:No") == 1 )
			warp .respawnmap$, .respawnx, .respawny;
		close;
	case 6:
		mes "[MVP Summoner]";
		if ( getmapusers( strcharinfo(3) ) > 1 ) {
			mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
			close;
		}
		mes "Are you sure you want to give up this room?";
		if ( .rentcost )
			mes "You will need to pay again to enter this room.";
		next;
		if ( select( "Yes", "No" ) == 2 ) close;
		awake strnpcinfo(0);
		end;
	}
	close;

OnMobDead:
	end;

OnEnterMap:
	.@id = atoi( strnpcinfo(2) );
	.renttime[.@id] = gettimetick(2);
	sleep .timeout * 60000;
	mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny;
	.renttime[.@id] = 0;
	killmonsterall strnpcinfo(4);
	end;

OnInit:
	if ( !getstrlen( strnpcinfo(2) ) ) {

//	Config ---------------------------------------------------------------------------------------

	// Room rental time, in minutes.
	// When time runs out, all players inside the room will be kicked out.
	// Do NOT set this to zero!
	set .timeout, 60;

	set .rentcost, 100000;	// Zeny cost for renting a room (0 = free)
	set .mvpcost, 100000;	// Zeny cost to summon an MVP (0 = free)
	set .bosscost, 50000;	// Zeny cost to summon a boss monster (0 = free)

	//	Options setting inside MVP room
	set .@menu[1], 1;	// Turn Heal option On/Off
	set .@menu[2], 1;	// Turn MVP Summoning On/Off
	set .@menu[3], 1;	// Turn Mini boss Summoning On/Off
	set .@menu[4], 0;	// Sell items (branches) On/Off (see shop below, before the mapflags)

	// Respawn point when players leave the room
	set .respawnmap$, "prontera";
	set .respawnx, 150;
	set .respawny, 174;

	setarray .mvpid[0],
		1511,//	Amon Ra
		1647,// Assassin Cross Eremes
		1785,//	Atroce
		1630,//	Bacsojin
		1039,//	Baphomet
		1874,//	Beelzebub
		1272,//	Dark Lord
		1719,//	Datale
		1046,//	Doppelgangger
		1389,//	Dracula
		1112,//	Drake
		1115,//	Eddga
		1418,//	Evil Snake Lord
		1871,//	Fallen Bishop
		1252,//	Garm
		1768,//	Gloom Under Night
		1086,//	Golden Thief Bug
		1885,//	Gopinich
		1649,// High Priest Magaleta
		1651,// High Wizard Katrinn
		1832,//	Ifrit
		1492,//	Incantation Samurai
		1734,//	Kiel D-01
		1251,//	Knight of Windstorm
		1779,//	Ktullanux
		1688,//	Lady Tanee
		1646,// Lord Knight Seyren
		1373,//	Lord of Death
		1147,//	Maya
		1059,//	Mistress
		1150,//	Moonlight Flower
		1087,//	Orc Hero
		1190,//	Orc Lord
		1038,//	Osiris
		1157,//	Pharaoh
		1159,//	Phreeoni
		1623,//	RSX 0806
		1650,// Sniper Shecil
		1583,//	Tao Gunka
		1708,//	Thanatos
		1312,//	Turtle General
		1751,//	Valkyrie Randgris
		1685,// Vesper
		1648,// Whitesmith Harword
		1917,// Wounded Morroc
		1658;//	Ygnizem

	setarray .bossid[0],
		1096,// Angeling
		1388,// Archangeling
		1795,// Bloody Knight
		1830,// Bow Guardian
		1839,// Byorgue
		1309,// Cat O' Nine Tail
		1283,// Chimera
		1302,// Dark Illusion
		1198,// Dark Priest
		1582,// Deviling
		1091,// Dragon Fly
		1093,// Eclipse
		1205,// Executioner
		1783,// Galion
		1592,// Gangster
		1120,// Ghostring
		1259,// Gryphon
		1720,// Hydro
		1090,// Mastering
		1289,// Maya Purple
		1262,// Mutant Dragon
		1203,// Mysteltainn
		1870,// Necromancer
		1295,// Owl Baron
		1829,// Sword Guardian
		1204,// Tirfing
		1089,// Toad
		1092,// Vagabond Wolf
		1765;// Valkyrie

//	Config Ends ------------------------------------------------------------------------

		if ( !.timeout ) set .timeout, 60;
		.menu$ = ( .@menu[1] ? "Heal" : "" ) +":" ;
		.menu$ = .menu$ + ( .@menu[2] ? "Summon MVP" : "" ) +":";
		.menu$ = .menu$ + ( .@menu[3] ? "Summon Mini-boss" : "" ) +":";
		.menu$ = .menu$ + ( .@menu[4] ? "Buy branches" : "" ) +":";
		.menu$ = .menu$ + "Leave this room:Give up this room";
		if ( .@menu[2] ) {
			.@size = getarraysize( .mvpid );
			for ( .@i = 0; .@i < .@size; .@i++ )
				.mvpid_menu$ = .mvpid_menu$ + getmonsterinfo( .mvpid[.@i], MOB_NAME ) +":";
		}
		if ( .@menu[3] ) {
			.@size = getarraysize( .bossid );
			for ( .@i = 0; .@i < .@size; .@i++ )
				.bossid_menu$ = .bossid_menu$ + getmonsterinfo( .bossid[.@i], MOB_NAME ) +":";
		}
	}
	else {
		mapannounce strnpcinfo(4), "An administrator has refreshed the server. Please re-register this room.", bc_map;
		mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny;
	}
	end;
}

-	shop	MVP room#branch2	FAKE_NPC,604:100000,12103:1000000

06guild_01,49,49,4	duplicate(MVP Summoner)	Summoner#1	4_F_KAFRA2
06guild_02,49,49,4	duplicate(MVP Summoner)	Summoner#2	4_F_KAFRA2
06guild_03,49,49,4	duplicate(MVP Summoner)	Summoner#3	4_F_KAFRA2
06guild_04,49,49,4	duplicate(MVP Summoner)	Summoner#4	4_F_KAFRA2
06guild_05,49,49,4	duplicate(MVP Summoner)	Summoner#5	4_F_KAFRA2
06guild_06,49,49,4	duplicate(MVP Summoner)	Summoner#6	4_F_KAFRA2
06guild_07,49,49,4	duplicate(MVP Summoner)	Summoner#7	4_F_KAFRA2
06guild_08,49,49,4	duplicate(MVP Summoner)	Summoner#8	4_F_KAFRA2

06guild_01	mapflag	nowarpto
06guild_02	mapflag	nowarpto
06guild_03	mapflag	nowarpto
06guild_04	mapflag	nowarpto
06guild_05	mapflag	nowarpto
06guild_06	mapflag	nowarpto
06guild_07	mapflag	nowarpto
06guild_08	mapflag	nowarpto
06guild_01	mapflag	nomemo
06guild_02	mapflag	nomemo
06guild_03	mapflag	nomemo
06guild_04	mapflag	nomemo
06guild_05	mapflag	nomemo
06guild_06	mapflag	nomemo
06guild_07	mapflag	nomemo
06guild_08	mapflag	nomemo
06guild_01	mapflag	noteleport
06guild_02	mapflag	noteleport
06guild_03	mapflag	noteleport
06guild_04	mapflag	noteleport
06guild_05	mapflag	noteleport
06guild_06	mapflag	noteleport
06guild_07	mapflag	noteleport
06guild_08	mapflag	noteleport
06guild_01	mapflag	nosave	SavePoint
06guild_02	mapflag	nosave	SavePoint
06guild_03	mapflag	nosave	SavePoint
06guild_04	mapflag	nosave	SavePoint
06guild_05	mapflag	nosave	SavePoint
06guild_06	mapflag	nosave	SavePoint
06guild_07	mapflag	nosave	SavePoint
06guild_08	mapflag	nosave	SavePoint
06guild_01	mapflag	nopenalty
06guild_02	mapflag	nopenalty
06guild_03	mapflag	nopenalty
06guild_04	mapflag	nopenalty
06guild_05	mapflag	nopenalty
06guild_06	mapflag	nopenalty
06guild_07	mapflag	nopenalty
06guild_08	mapflag	nopenalty

getting alot of bug and error using this.

1 error is like this [Debug]: mapindex_name2id: Map "" not found in index list!

It means you have to change the map for one that exist.

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