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Myth

Royal Guard Skill

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How to reduce OVERBRAND skill?

 

How to add damage of exceed break?

Overbrand: src/map/battle.c find:

case LG_OVERBRAND:					skillratio += -100 + 400 * skill_lv + (pc->checkskill(sd,CR_SPEARQUICKEN) * 30);					RE_LVL_DMOD(100);					break;

 

Adjust to your liking.

 

Exceed break Im not so sure of.. =/

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status.c

 

change this:

 

val1 *= 150; // 150 * skill_lv

 

 

  	 case SC_EXEEDBREAK:            val1 *= 150; // 150 * skill_lv            if( sd && sd->inventory_data[sd->equip_index[EQI_HAND_R]] ) {  // Chars.                val1 += (sd->inventory_data[sd->equip_index[EQI_HAND_R]]->weight/10 * sd->inventory_data[sd->equip_index[EQI_HAND_R]]->wlv * iStatus->get_lv(bl) / 100);                val1 += 15 * (sd ? sd->status.job_level:50) + 100;            }            else    // Mobs                val1 += (400 * iStatus->get_lv(bl) / 100) + (15 * (iStatus->get_lv(bl) / 2));    // About 1138% at mob_lvl 99. Is an aproximation to a standard weapon. [pakpil]            break;
Edited by quesoph

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How to reduce OVERBRAND skill?

 

How to add damage of exceed break?

Overbrand: src/map/battle.c find:

case LG_OVERBRAND:					skillratio += -100 + 400 * skill_lv + (pc->checkskill(sd,CR_SPEARQUICKEN) * 30);					RE_LVL_DMOD(100);					break;

 

Adjust to your liking.

 

Exceed break Im not so sure of.. =/

 

ill edit 100+400 right?

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