Okay, I'm with a kind of a newbie issue, wanted to edit the pc_has_second_costume to include soul linker and star gladiator too, but its not working, seems my logic is failed
staticbool pc_has_second_costume(struct map_session_data *sd){
nullpo_retr(false, sd);// FIXME: JOB_SUPER_NOVICE_E(4190) is not supposed to be 3rd Job. (Issue#2383)if((sd->job & JOBL_THIRD)!=0&&(sd->job & MAPID_BASEMASK)!= MAPID_NOVICE ||(sd->job & MAPID_UPPERMASK)!= MAPID_SOUL_LINKER ||(sd->job & MAPID_UPPERMASK)!= MAPID_STAR_GLADIATOR)returntrue;returnfalse;}
Okay, I'm with a kind of a newbie issue, wanted to edit the pc_has_second_costume to include soul linker and star gladiator too, but its not working, seems my logic is failed
same with my script:
.@choose = select( "Hair Style", "Hair Color", "Cloth Color", (!(eaclass() & EAJL_THIRD) || BaseJob == Job_SuperNovice || Class != Job_Star_Gladiator || Class != Job_Soul_Linker )? "": _("Body Style") ) -1;
btw why don't we have an official has_second_costume script command though, so we don't need to repeat code
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