evilpuncker 503 Posted October 31, 2020 (edited) So I was thinking about a mercenary to help new players, but our database is kinda limited on that, they are not really useful as "buffers", they don't even heal, so I was thinking about using the: Quote clone("<map name>", <x>, <y>, "<event>", <char id>{, <master_id>{, <mode>{, <flag>, <duration>}}}) I wanted to use it to copy, for example, one of the following: an acolyte, a priest, a high priest or an archbishop... but since the player (support that will be cloned) must exist and be online, I have no idea how to do that... any ideas? Edited October 31, 2020 by evilpuncker Quote Share this post Link to post Share on other sites
1 AnnieRuru 957 Posted November 2, 2020 mob avail ... many members has been claiming the new mob avail format isn't really working let's see ... { Id: 3001 SpriteName: "AnnieRuru" Name: "AnnieRuru" Lv: 120 Hp: 1000000 Sp: 1 Exp: 1 JExp: 1 AttackRange: 1 Attack: [100, 200] Def: 99 Mdef: 99 Stats: { Str: 99 Agi: 99 Vit: 99 Int: 99 Dex: 99 Luk: 99 } ViewRange: 14 ChaseRange: 1 Size: "Size_Medium" Race: "RC_Human" Element: ("Ele_Neutral", 1) Mode: { CanMove: true CanAttack: true Aggressive: true } MoveSpeed: 150 AttackDelay: 1000 AttackMotion: 1000 DamageMotion: 1000 ViewData: { SpriteId: 4063 WeaponId: 1501 HeadTopId: 167 HeadMidId: 169 // HeadLowId: HairStyleId: 3 BodyStyleId: 1 HairColorId: 8 BodyColorId: 2 RobeId: 1 Gender: "SEX_FEMALE" } }, who said not working ??? so just add skills AnnieRuru: { AL_HEAL: { SkillState: "MSS_ANY" SkillLevel: 10 Rate: 9000 Delay: 2000 Cancelable: true SkillTarget: "MST_MASTER" CastCondition: "MSC_MASTERHPLTMAXRATE" ConditionData: 99 } AL_BLESSING: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_MASTER" CastCondition: "MSC_ALWAYS" } AL_INCAGI: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 60000 SkillTarget: "MST_MASTER" CastCondition: "MSC_ALWAYS" } AL_HEAL: { SkillState: "MSS_ANY" SkillLevel: 10 Rate: 9000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } AL_HEAL: { SkillState: "MSS_ANY" SkillLevel: 10 Rate: 9000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 } } and add `@summon` and done https://github.com/HerculesWS/Hercules/pull/2888 with this patch, tested it works 2 xJhay and evilpuncker reacted to this Quote Share this post Link to post Share on other sites
So I was thinking about a mercenary to help new players, but our database is kinda limited on that, they are not really useful as "buffers", they don't even heal, so I was thinking about using the:
I wanted to use it to copy, for example, one of the following: an acolyte, a priest, a high priest or an archbishop...
but since the player (support that will be cloned) must exist and be online, I have no idea how to do that...
any ideas?
Edited by evilpunckerShare this post
Link to post
Share on other sites