Chasewalk 0 Posted November 3, 2020 Hello everyone can u please help me about my problem on bypass fcp with soul link! //ARR_FIND( 0, MAX_INVENTORY, ii, sd->inventory.u.items_inventory[ii].nameid == item_id ); ( working no error map-server but ingame not working bypass fcp with link ) ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id ); ( error map-server ) credit to sir patskie if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 15 && ( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] || skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] || skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] || skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) { int item_id = 7139; // Glistening Coat int ii; ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id ); if ( ii < MAX_INVENTORY ) { pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); switch ( skill_id ) { case RG_STRIPWEAPON: status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPWEAPON, 100, skill_lv, d ); break; case RG_STRIPSHIELD: status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPSHIELD, 100, skill_lv, d ); break; case RG_STRIPARMOR: status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPARMOR, 100, skill_lv, d ); break; case RG_STRIPHELM: status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPHELM, 100, skill_lv, d ); break; } clif_skill_nodamage( src, bl, skill_id, skill_lv, i ); break; } } Quote Share this post Link to post Share on other sites
0 Chasewalk 0 Posted November 4, 2020 bump please Quote Share this post Link to post Share on other sites
Hello everyone can u please help me about my problem on bypass fcp with soul link!
//ARR_FIND( 0, MAX_INVENTORY, ii, sd->inventory.u.items_inventory[ii].nameid == item_id ); ( working no error map-server but ingame not working bypass fcp with link )
ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id ); ( error map-server )
credit to sir patskie
if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 15
&&
( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] ||
skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] ||
skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] ||
skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) {
int item_id = 7139; // Glistening Coat
int ii;
ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id );
if ( ii < MAX_INVENTORY ) {
pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME);
switch ( skill_id ) {
case RG_STRIPWEAPON:
status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER );
sc_start( NULL, bl, SC_STRIPWEAPON, 100, skill_lv, d );
break;
case RG_STRIPSHIELD:
status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER );
sc_start( NULL, bl, SC_STRIPSHIELD, 100, skill_lv, d );
break;
case RG_STRIPARMOR:
status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER );
sc_start( NULL, bl, SC_STRIPARMOR, 100, skill_lv, d );
break;
case RG_STRIPHELM:
status_change_end( bl, SC_CP_HELM, INVALID_TIMER );
sc_start( NULL, bl, SC_STRIPHELM, 100, skill_lv, d );
break;
}
clif_skill_nodamage( src, bl, skill_id, skill_lv, i );
break;
}
}
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