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Nameleszx

When player died

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bossnia have 4 maps...

bossnia_01bossnia_02bossnia_03bossnia_04

the correct script should be

OnPCDieEvent:if( compare( strcharinfo(3),"bossnia_" ) )    warp "prontera",155,181;end;

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From cellphone so expect errors, or maybe not. Put this (or something like this) inside of a script:

 

OnPCDieEvent:

getmapxy(.@map$,.@x,.@y,0);

if (.@map$ == "bossnia") warp "prontera",0,0;

end;

 

 

PS: quite funny that auto correct tried to change prontera to printer.

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