Nameleszx 0 Posted August 8, 2013 When player die in a certain map (for example bossnia). It automatically warp the died player in prontera. Quote Share this post Link to post Share on other sites
0 Emistry 145 Posted August 10, 2013 bossnia have 4 maps... bossnia_01bossnia_02bossnia_03bossnia_04 the correct script should be OnPCDieEvent:if( compare( strcharinfo(3),"bossnia_" ) ) warp "prontera",155,181;end; Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted August 8, 2013 From cellphone so expect errors, or maybe not. Put this (or something like this) inside of a script: OnPCDieEvent: getmapxy(.@map$,.@x,.@y,0); if (.@map$ == "bossnia") warp "prontera",0,0; end; PS: quite funny that auto correct tried to change prontera to printer. 1 Nameleszx reacted to this Quote Share this post Link to post Share on other sites
0 evilpuncker 503 Posted August 8, 2013 shorter since u need only map name OnPcDieEvent: if(strcharinfo(3) == "bossnia") warp "prontera",0,0; end; 1 Mumbles reacted to this Quote Share this post Link to post Share on other sites
When player die in a certain map (for example bossnia). It automatically warp the died player in prontera.
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