nyxfatalis 5 Posted August 10, 2013 Hi Hercules, Can someone help me with this script? The Problem is everytime i click the soul link item. ( itemdb = callfunc ) It soul links the character but stone cursed it. Here's the script : //===== rAthena Script =======================================//= Soul Link Scroll script//===== By: ==================================================//= Lelouch//===== Current Version: =====================================//= 1.0//===== Credits ==============================================//= ngek202//= Original Topic: http://rathena.org/board/topic/57792-soul-link-scrolls-with-client-files///===== Compatible With: =====================================//= rAthena SVN//===== Description: =========================================//= For the lazy Players doesn't want to Create a Soul Linker Character.//===== Additional Comments: =================================//=//============================================================function script Soul_Link { if(Class == Job_Alchemist || Class == Job_Creator || Class == Job_Baby_Alchem || Class == Job_Baby_Alchemist || Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic){ skilleffect "SL_ALCHEMIST",0; sc_start4 SC_SPIRIT,350000,5,445,0,0; } if(Class == Job_Monk || Class == Job_Champion || Class == Job_Baby_Monk || Class == Job_Sura || Class == Job_Sura_T || Class == Job_Baby_Sura){ skilleffect "SL_MONK",0; sc_start4 SC_SPIRIT,350000,5,447,0,0; } if(Class == Job_Star_Gladiator){ skilleffect "SL_STAR",0; sc_start4 SC_SPIRIT,350000,5,448,0,0; } if(Class == Job_Sage || Class == Job_Professor || Class == Job_Baby_Sage || Class == Job_Sorcerer || Class == Job_Sorcerer_T || Class == Job_Baby_Sorcerer){ skilleffect "SL_SAGE",0; sc_start4 SC_SPIRIT,350000,5,449,0,0; } if(Class == Job_Crusader || Class == Job_Paladin2 || Class == Job_Baby_Crusader || Class == Job_Baby_Crusader2 || Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Royal_Guard2 || Class == Job_Royal_Guard_T2 || Class == Job_Baby_Guard || Class == Job_Baby_Guard2){ skilleffect "SL_CRUSADER",0; sc_start4 SC_SPIRIT,350000,5,450,0,0; } if(Class == Job_SuperNovice || Class == Job_Super_Baby){ skilleffect "SL_SUPERNOVICE",0; sc_start4 SC_SPIRIT,350000,5,451,0,0; } if(Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Lord_Knight2 || Class == Job_Baby_Knight || Class == Job_Baby_Knight2 || Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Rune_Knight2 || Class == Job_Rune_Knight_T2 || Class == Job_Baby_Rune || Class == Job_Baby_Rune2){ skilleffect "SL_KNIGHT",0; sc_start4 SC_SPIRIT,350000,5,452,0,0; } if(Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard || Class == Job_Warlock || Class == Job_Warlock_T || Class == Job_Baby_Warlock){ skilleffect "SL_WIZARD",0; sc_start4 SC_SPIRIT,350000,5,453,0,0; } if(Class == Job_Priest || Class == Job_High_Priest || Class == Job_Baby_Priest || Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop){ skilleffect "SL_PRIEST",0; sc_start4 SC_SPIRIT,350000,5,454,0,0; } if(Class == Job_Bard || Class == Job_Dancer || Class == Job_Clown || Class == Job_Gypsy || Class == Job_Baby_Bard || Class == Job_Baby_Dancer || Class == Job_Minstrel || Class == Job_Wanderer || Class == Job_Minstrel_T || Class == Job_Wanderer_T || Class == Job_Baby_Minstrel || Class == Job_Baby_Wanderer){ skilleffect "SL_BARDDANCER",0; sc_start4 SC_SPIRIT,350000,5,455,0,0; } if(Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue || Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser){ skilleffect "SL_ROGUE",0; sc_start4 SC_SPIRIT,350000,5,456,0,0; } if(Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin || Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross){ skilleffect "SL_ASSASIN",0; sc_start4 SC_SPIRIT,350000,5,457,0,0; } if(Class == Job_Blacksmith || Class == Job_Whitesmith || Class == Job_Baby_Blacksmith || Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Mechanic2 || Class == Job_Mechanic_T2 || Class == Job_Baby_Mechanic || Class == Job_Baby_Mechanic2){ skilleffect "SL_BLACKSMITH",0; sc_start4 SC_SPIRIT,350000,5,458,0,0; } if(Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter || Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Ranger2 || Class == Job_Ranger_T2 || Class == Job_Baby_Ranger || Class == Job_Baby_Ranger2){ skilleffect "SL_HUNTER",0; sc_start4 SC_SPIRIT,350000,5,460,0,0; } if(Class == Job_Soul_Linker){ skilleffect "SL_SOULLINKER",0; sc_start4 SC_SPIRIT,350000,5,461,0,0; }} Thanks in Advance ~ Quote Share this post Link to post Share on other sites
0 evilpuncker 503 Posted August 10, 2013 change all occurrences of SC_SPIRIT to SC_SOULLINK Quote Share this post Link to post Share on other sites
Hi Hercules,
Can someone help me with this script?
The Problem is everytime i click the soul link item. ( itemdb = callfunc )
It soul links the character but stone cursed it.
Here's the script :
Thanks in Advance ~
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