chojuro 0 Posted April 16, 2022 //===== Hercules Plugin ====================================== //= change equipment skin //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= Hercules 2019-03-23 //===== Description: ========================================= //= change equipment skin //===== Topic ================================================ //= http://herc.ws/board/topic/16618-change-equipment-skin/ //===== Additional Comments: ================================= //= only weapon supported, LOOK_SHIELD are fuck up ... not supported //============================================================ #include "common/hercules.h" #include "map/pc.h" #include "map/clif.h" #include "map/battle.h" #include "map/script.h" #include "common/conf.h" #include "common/memmgr.h" //#include "plugins/HPMHooking.h" #include "common/HPMDataCheck.h" struct change_weapon_skin_data { int itemid; int skinid; }; VECTOR_DECL(struct change_weapon_skin_data) weapon_skin_data; HPExport struct hplugin_info pinfo = { "change_equipment_skin", SERVER_TYPE_MAP, "1.1", HPM_VERSION, }; void clif_sendlook_pre( struct block_list **bl, int *id, int *type, int *val, int *val2, enum send_target *target ) { struct map_session_data *sd = BL_CAST(BL_PC, *bl); if ( sd != NULL ) { if ( *type == LOOK_WEAPON ) { int i = pc->checkequip( sd, script->equip[EQI_SHADOW_WEAPON -1] ); if ( i >= 0 ) { struct item_data *item = sd->inventory_data[i]; if ( item == NULL ) return; for ( i = 0; i < VECTOR_LENGTH(weapon_skin_data); i++ ) { if ( item->nameid == VECTOR_INDEX(weapon_skin_data, i).itemid ) { *val = VECTOR_INDEX(weapon_skin_data, i).skinid; break; } } } } } } void pc_unequipitem_pos_pre( struct map_session_data **sd, int *n, int *pos ) { if ( *sd == NULL ) return; if ( *pos & EQP_SHADOW_WEAPON ) { (*sd)->weapontype1 = W_FIST; pc->calcweapontype(*sd); (*sd)->status.look.weapon = 0; clif->changelook( &(*sd)->bl, LOOK_WEAPON, (*sd)->status.look.weapon ); hookStop(); } return; } int read_change_equipment_skin(void) { const char *confpath = "conf/import/change_equipment_skin.conf"; struct config_t change_equipment_skin_conf; if ( !libconfig->load_file( &change_equipment_skin_conf, confpath ) ) { ShowError( "can't read %s, file not found !\n", confpath ); return -1; } struct config_setting_t *config_db = libconfig->setting_get_member( change_equipment_skin_conf.root, "change_equipment_skin" ); if ( config_db == NULL ) { ShowError( "can't read %s\n", confpath ); libconfig->destroy( &change_equipment_skin_conf ); return -1; } struct config_setting_t *config = NULL; int itemid_ = 0, skinid_ = 0, i = 0; const char *looktype_string = NULL; VECTOR_INIT(weapon_skin_data); while (( config = libconfig->setting_get_elem( config_db, i++ ) )) { if ( !libconfig->setting_lookup_string( config, "Type", &looktype_string ) ) { ShowError( "Missing 'Type' on entry no."CL_WHITE"%d"CL_RESET" in '"CL_WHITE"%s"CL_RESET"'.\n", i, confpath ); continue; } if ( !libconfig->setting_lookup_int( config, "ItemID", &itemid_ ) ) { ShowError( "Missing 'ItemID' on entry no."CL_WHITE"%d"CL_RESET" in '"CL_WHITE"%s"CL_RESET"'.\n", i, confpath ); continue; } if ( !libconfig->setting_lookup_int( config, "SkinID", &skinid_ ) ) { ShowError( "Missing 'SkinID' on entry no."CL_WHITE"%d"CL_RESET" in '"CL_WHITE"%s"CL_RESET"'.\n", i, confpath ); continue; } if ( !strcmp( looktype_string, "LOOK_WEAPON" ) ) { struct change_weapon_skin_data weapon_data_; weapon_data_.itemid = itemid_; weapon_data_.skinid = skinid_; VECTOR_ENSURE( weapon_skin_data, 1, 1 ); VECTOR_PUSH( weapon_skin_data, weapon_data_ ); } else ShowError( "Invalid 'Type' on entry no."CL_WHITE"%d"CL_RESET" in '"CL_WHITE"%s"CL_RESET"'.\n", i, confpath ); } // ShowDebug( "%d\n", VECTOR_LENGTH(weapon_skin_data) ); // for ( i = 0; i < VECTOR_LENGTH(weapon_skin_data); i++ ) { // ShowDebug( "%d", VECTOR_INDEX(weapon_skin_data, i).itemid ); // ShowDebug( "%d\n", VECTOR_INDEX(weapon_skin_data, i).skinid ); // } libconfig->destroy( &change_equipment_skin_conf ); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", VECTOR_LENGTH(weapon_skin_data), confpath); return VECTOR_LENGTH(weapon_skin_data); } void clean_change_equipment_skin(void) { VECTOR_CLEAR(weapon_skin_data); return; } ACMD(reloadequipmentskin) { int count = 0; char msg[CHAT_SIZE_MAX] = "Done reloading '@reloadequipmentskin' with %d entries."; clean_change_equipment_skin(); count = read_change_equipment_skin(); safesnprintf( msg, CHAT_SIZE_MAX, msg, count ); clif->message( sd->fd, msg ); return true; } HPExport void plugin_init (void) { addHookPre( clif, sendlook, clif_sendlook_pre ); addHookPre( pc, unequipitem_pos, pc_unequipitem_pos_pre ); addAtcommand( "reloadequipmentskin", reloadequipmentskin ); clean_change_equipment_skin(); read_change_equipment_skin(); } HPExport void plugin_final (void) { clean_change_equipment_skin(); } here is the code help me to implement this thanks Quote Share this post Link to post Share on other sites
0 Mirage 0 Posted April 16, 2022 I have the same concept except it's a diff file not a plugin Quote Share this post Link to post Share on other sites
0 chojuro 0 Posted April 17, 2022 7 hours ago, Mirage said: I have the same concept except it's a diff file not a plugin what diff bro maybe i can help Quote Share this post Link to post Share on other sites
0 Mirage 0 Posted April 18, 2022 Actually mines working fine Quote Share this post Link to post Share on other sites
//===== Hercules Plugin ====================================== //= change equipment skin //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= Hercules 2019-03-23 //===== Description: ========================================= //= change equipment skin //===== Topic ================================================ //= http://herc.ws/board/topic/16618-change-equipment-skin/ //===== Additional Comments: ================================= //= only weapon supported, LOOK_SHIELD are fuck up ... not supported //============================================================ #include "common/hercules.h" #include "map/pc.h" #include "map/clif.h" #include "map/battle.h" #include "map/script.h" #include "common/conf.h" #include "common/memmgr.h" //#include "plugins/HPMHooking.h" #include "common/HPMDataCheck.h" struct change_weapon_skin_data { int itemid; int skinid; }; VECTOR_DECL(struct change_weapon_skin_data) weapon_skin_data; HPExport struct hplugin_info pinfo = { "change_equipment_skin", SERVER_TYPE_MAP, "1.1", HPM_VERSION, }; void clif_sendlook_pre( struct block_list **bl, int *id, int *type, int *val, int *val2, enum send_target *target ) { struct map_session_data *sd = BL_CAST(BL_PC, *bl); if ( sd != NULL ) { if ( *type == LOOK_WEAPON ) { int i = pc->checkequip( sd, script->equip[EQI_SHADOW_WEAPON -1] ); if ( i >= 0 ) { struct item_data *item = sd->inventory_data[i]; if ( item == NULL ) return; for ( i = 0; i < VECTOR_LENGTH(weapon_skin_data); i++ ) { if ( item->nameid == VECTOR_INDEX(weapon_skin_data, i).itemid ) { *val = VECTOR_INDEX(weapon_skin_data, i).skinid; break; } } } } } } void pc_unequipitem_pos_pre( struct map_session_data **sd, int *n, int *pos ) { if ( *sd == NULL ) return; if ( *pos & EQP_SHADOW_WEAPON ) { (*sd)->weapontype1 = W_FIST; pc->calcweapontype(*sd); (*sd)->status.look.weapon = 0; clif->changelook( &(*sd)->bl, LOOK_WEAPON, (*sd)->status.look.weapon ); hookStop(); } return; } int read_change_equipment_skin(void) { const char *confpath = "conf/import/change_equipment_skin.conf"; struct config_t change_equipment_skin_conf; if ( !libconfig->load_file( &change_equipment_skin_conf, confpath ) ) { ShowError( "can't read %s, file not found !\n", confpath ); return -1; } struct config_setting_t *config_db = libconfig->setting_get_member( change_equipment_skin_conf.root, "change_equipment_skin" ); if ( config_db == NULL ) { ShowError( "can't read %s\n", confpath ); libconfig->destroy( &change_equipment_skin_conf ); return -1; } struct config_setting_t *config = NULL; int itemid_ = 0, skinid_ = 0, i = 0; const char *looktype_string = NULL; VECTOR_INIT(weapon_skin_data); while (( config = libconfig->setting_get_elem( config_db, i++ ) )) { if ( !libconfig->setting_lookup_string( config, "Type", &looktype_string ) ) { ShowError( "Missing 'Type' on entry no."CL_WHITE"%d"CL_RESET" in '"CL_WHITE"%s"CL_RESET"'.\n", i, confpath ); continue; } if ( !libconfig->setting_lookup_int( config, "ItemID", &itemid_ ) ) { ShowError( "Missing 'ItemID' on entry no."CL_WHITE"%d"CL_RESET" in '"CL_WHITE"%s"CL_RESET"'.\n", i, confpath ); continue; } if ( !libconfig->setting_lookup_int( config, "SkinID", &skinid_ ) ) { ShowError( "Missing 'SkinID' on entry no."CL_WHITE"%d"CL_RESET" in '"CL_WHITE"%s"CL_RESET"'.\n", i, confpath ); continue; } if ( !strcmp( looktype_string, "LOOK_WEAPON" ) ) { struct change_weapon_skin_data weapon_data_; weapon_data_.itemid = itemid_; weapon_data_.skinid = skinid_; VECTOR_ENSURE( weapon_skin_data, 1, 1 ); VECTOR_PUSH( weapon_skin_data, weapon_data_ ); } else ShowError( "Invalid 'Type' on entry no."CL_WHITE"%d"CL_RESET" in '"CL_WHITE"%s"CL_RESET"'.\n", i, confpath ); } // ShowDebug( "%d\n", VECTOR_LENGTH(weapon_skin_data) ); // for ( i = 0; i < VECTOR_LENGTH(weapon_skin_data); i++ ) { // ShowDebug( "%d", VECTOR_INDEX(weapon_skin_data, i).itemid ); // ShowDebug( "%d\n", VECTOR_INDEX(weapon_skin_data, i).skinid ); // } libconfig->destroy( &change_equipment_skin_conf ); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", VECTOR_LENGTH(weapon_skin_data), confpath); return VECTOR_LENGTH(weapon_skin_data); } void clean_change_equipment_skin(void) { VECTOR_CLEAR(weapon_skin_data); return; } ACMD(reloadequipmentskin) { int count = 0; char msg[CHAT_SIZE_MAX] = "Done reloading '@reloadequipmentskin' with %d entries."; clean_change_equipment_skin(); count = read_change_equipment_skin(); safesnprintf( msg, CHAT_SIZE_MAX, msg, count ); clif->message( sd->fd, msg ); return true; } HPExport void plugin_init (void) { addHookPre( clif, sendlook, clif_sendlook_pre ); addHookPre( pc, unequipitem_pos, pc_unequipitem_pos_pre ); addAtcommand( "reloadequipmentskin", reloadequipmentskin ); clean_change_equipment_skin(); read_change_equipment_skin(); } HPExport void plugin_final (void) { clean_change_equipment_skin(); }
here is the code help me to implement this thanks
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