Hi
I wanted help to fix this instance info window.
This window (with the destroy button) appears when you are out of the instance saying that it is available/accessible, etc... You can even use the button to destroy and terminate the instance.
However, this window bug completely if the time spent in the instance expires.
When the dwell time expires, should the player be sent to out and the instance destroyed?
With the instance destroyed, it should no longer show the window with the button and saying "available"... right? but the window bugs, and never disappears again (hahaha), and the destroy button stops working.
Something is wrong with the function called when the dwell time in the instance expires.
the time out func:
*instance_set_timeout(<alivetimeout>, <idletimeout>{, <instanceid>})
Parameter <alivetimeout> specifies the total amount of time the instance
will exist. Parameter <idletimeout> specifies how long players have, when
they are outside of the instance, until it is destroyed.
<idle timeout> works perfectly. when it expires, the instance is destroyed correctly, the window disappears.
the problem is when the <alive timeout> expires. The window bugs, the button bugs...
maybe it could be the func in instance.c or the clif call
Hi
I wanted help to fix this instance info window.
This window (with the destroy button) appears when you are out of the instance saying that it is available/accessible, etc... You can even use the button to destroy and terminate the instance.
However, this window bug completely if the time spent in the instance expires.
When the dwell time expires, should the player be sent to out and the instance destroyed?
With the instance destroyed, it should no longer show the window with the button and saying "available"... right? but the window bugs, and never disappears again (hahaha), and the destroy button stops working.
Something is wrong with the function called when the dwell time in the instance expires.
the time out func:
<idle timeout> works perfectly. when it expires, the instance is destroyed correctly, the window disappears.
the problem is when the <alive timeout> expires. The window bugs, the button bugs...
maybe it could be the func in instance.c or the clif call
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