Anyone can help adapt this NPC in hercules please 🥺Â
prontera.gat,58,103,5   script   Nurse   807,{
set @nomedonpc$,"Nurce";
soundeffect "joy.wav",0;
  homvaporize();
  progressbar("blue",1);
  delitem 690,countitem(690);
  mes "["+@nomedonpc$+"]";
  mes "Olá ^00BFFF"+strcharinfo(0)+"^000000.";
  mes "Healed All";
  heal2();
  atcommand "@repairall";
  query_sql "UPDATE `homunculus` SET `hp` = `max_hp` WHERE `char_id`='"+getcharid(0)+"'";
  query_sql "UPDATE `homunculus` SET `sp` = `max_sp` WHERE `char_id`='"+getcharid(0)+"'";
set surf, 0;
set ride, 0;
atcommand "@speed 150";
atcommand "@undisguise";
atcommand "@spiritball 1";
skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
sc_start 154, 90000, 5; // Double Casting Duração: 500 sec
sc_start 115, 100000, 5; // Assumptio Duração: 100 sec
skilleffect 465,0; sc_start SC_KAITE,360000,7;
skilleffect 464,0; sc_start SC_KAUPE,360000,3;
skilleffect 463,0; sc_start SC_KAAHI,360000,7;
skilleffect 462,0; sc_start SC_KAIZEL,360000,7;
  close;
  end;
}
Anyone can help adapt this NPC in hercules please 🥺Â
prontera.gat,58,103,5   script   Nurse   807,{
set @nomedonpc$,"Nurce";
soundeffect "joy.wav",0;
  homvaporize();
  progressbar("blue",1);
  delitem 690,countitem(690);
  mes "["+@nomedonpc$+"]";
  mes "Olá ^00BFFF"+strcharinfo(0)+"^000000.";
  mes "Healed All";
  heal2();
  atcommand "@repairall";
  query_sql "UPDATE `homunculus` SET `hp` = `max_hp` WHERE `char_id`='"+getcharid(0)+"'";
  query_sql "UPDATE `homunculus` SET `sp` = `max_sp` WHERE `char_id`='"+getcharid(0)+"'";
set surf, 0;
set ride, 0;
atcommand "@speed 150";
atcommand "@undisguise";
atcommand "@spiritball 1";
skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
sc_start 154, 90000, 5; // Double Casting Duração: 500 sec
sc_start 115, 100000, 5; // Assumptio Duração: 100 sec
skilleffect 465,0; sc_start SC_KAITE,360000,7;
skilleffect 464,0; sc_start SC_KAUPE,360000,3;
skilleffect 463,0; sc_start SC_KAAHI,360000,7;
skilleffect 462,0; sc_start SC_KAIZEL,360000,7;
  close;
  end;
}
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