Jump to content
  • 0
Sign in to follow this  
Luffy

Jumper Event.

Question

//==========================================================////========= Script by RyCHIRO =========////========= http://ro-crew.rpgboard.net/ =========////========= http://ro-crew.rpgboard.net/ =========////==========================================================//celestiaj,101,45,6	script	jumpevent	95,{OnWhisperGlobal:if ( getgmlevel() < 80 ) end;L_JumpAdmin:mes "[Manager]";mes "^FF0000~Hi GM " + strcharinfo(0) + "!~^000000";mes "^FF0000The Current Prize is:^000000";mes "^FF00001. Random Prize:^000000 ^008000"+$jmp_item_amount1+" "+getitemname($jmp_item_id1)+"^000000";mes "^FF00002. Random Prize:^000000 ^008000"+$jmp_item_amount2+" "+getitemname($jmp_item_id2)+"^000000";mes "^FF00003. Random Prize:^000000 ^008000"+$jmp_item_amount3+" "+getitemname($jmp_item_id3)+"^000000";switch(select("Start Jump Event?:Set Prize:Not today Fellas!")){case 1:next;if( $@JumpStart == 1 ){mes "[Manager]";mes "I Can't Start The Event!!";mes "The Event is still ON!!";next;goto L_JumpAdmin;}next;mes "[Manager]";mes "^FF0000~Sure thing!~^000000";close2;goto L_StartJmp;case 2:next;mes "[Manager]";mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";menu "Set Prize 1",SP1,"Set Prize 2",SP2,"Set Prize 3",SP3,"Go Back to main",L_JumpAdmin;SP1:next;mes "[Manager]";mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";input $jmp_item_id1;next;mes "[Manager]";mes "^FF0000~How many if this item should I give away?~^000000";input $jmp_item_amount1;next;mes "[Manager]";mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1) +"^000000? ^FF0000Great.~^000000";next;goto L_JumpAdmin;SP2:next;mes "[Manager]";mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";input $jmp_item_id2;next;mes "[Manager]";mes "^FF0000~How many if this item should I give away?~^000000";input $jmp_item_amount2;next;mes "[Manager]";mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2) +"^000000? ^FF0000Great.~^000000";next;goto L_JumpAdmin;SP3:next;mes "[Manager]";mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";input $jmp_item_id3;next;mes "[Manager]";mes "^FF0000~How many if this item should I give away?~^000000";input $jmp_item_amount3;next;mes "[Manager]";mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3) +"^000000? ^FF0000Great.~^000000";next;goto L_JumpAdmin;Case 3:next;mes "[Manager]";mes "Bye!!";close;}// End Admin Manager...OnMinute25:L_StartJmp:announce "Jumper Event : will begin in 20 seconds",bc_blue;sleep2 5000;announce "Jumper Event : I'm Going to JUMP somewhere..!!",bc_blue;sleep2 5000;announce "Jumper Event : By the way I'm going to disguise into a random monster.!!",bc_blue;sleep2 10000;announce "Jumper Event : Last 10 seconds",bc_blue;sleep2 10000;set $@ran, rand(1,10);if ($@ran == 10) set $@jmpmap$,"hugel";if ($@ran == 9) set $@jmpmap$,"yuno";if ($@ran == 8) set $@jmpmap$,"comodo";if ($@ran == 7) set $@jmpmap$,"xmas";if ($@ran == 6) set $@jmpmap$,"aldebaran";if ($@ran == 5) set $@jmpmap$,"izlude";if ($@ran == 4) set $@jmpmap$,"payon";if ($@ran == 3) set $@jmpmap$,"geffen";if ($@ran == 2) set $@jmpmap$,"morocc";if ($@ran == 1) set $@jmpmap$,"prontera";announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_blue;set $@JmpRnd,10;goto OnStart;OnStart:if ($@JmpRnd == 0){stopnpctimer;set $@JumpStart,0;sleep2 3000;announce "Jumper Event : is now OVER!!",bc_blue;sleep2 15000;movenpc "Jumper"+$@ran+"",1,1; //move the NPCsetnpcdisplay "Jumper"+$@ran+"",1002;end;}if ($@JmpRnd == 10){goto OnStart2;}stopnpctimer;sleep2 3000;announce "Jumper Event : Next Round will begin in 15 seconds...",bc_blue;sleep2 15000;setnpcdisplay "Jumper"+$@ran+"",1002;movenpc "Jumper"+$@ran+"",1,1; //move the NPCset $@ran, rand(1,10);if ($@ran == 10) set $@jmpmap$,"hugel";if ($@ran == 9) set $@jmpmap$,"yuno";if ($@ran == 8) set $@jmpmap$,"comodo";if ($@ran == 7) set $@jmpmap$,"xmas";if ($@ran == 6) set $@jmpmap$,"aldebaran";if ($@ran == 5) set $@jmpmap$,"izlude";if ($@ran == 4) set $@jmpmap$,"payon";if ($@ran == 3) set $@jmpmap$,"geffen";if ($@ran == 2) set $@jmpmap$,"morocc";if ($@ran == 1) set $@jmpmap$,"prontera";announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_blue;goto OnStart2;OnStart2:set $monster, rand(1001,1995);if($monster == 1003 || $monster == 1218 || $monster == 1006 || $monster == 1017 || $monster == 1021 || $monster == 1022 || $monster == 1027 || $monster == 1043 || $monster == 1006 || $monster == 1136 || $monster == 1137 || $monster == 1168 || $monster == 1171 || $monster == 1172 || $monster == 1173 || $monster == 1181 || $monster == 1210 || $monster == 1223 || $monster == 1284 || ($monster >= 1324 && $monster <= 1363) || $monster == 1006 || $monster == 1407 || $monster == 1411 || $monster == 1414 || $monster == 1496 || $monster == 1501 || $monster == 1900){ goto OnStart2; end; }while(1) { //Initiate an infinite loopset $@jx,rand(0,300); //Set a randon X coordinateset $@jy,rand(0,300); //Set a random Y coordinateif(checkcell(""+$@jmpmap$+"",$@jx,$@jy,cell_chkpass)) break; //If cell is walkable break out of the loop}initnpctimer;set $@JumpStart,1;movenpc "Jumper"+$@ran+"",$@jx,$@jy; //move the NPCsetnpcdisplay "Jumper"+$@ran+"",$monster;set $@JmpRnd,$@JmpRnd-1;end;OnTimer60000:set $@JumpStart,0;announce "Jumper Event : WOW no One Found ME!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue;sleep2 3000;donpcevent "jumpevent::OnStart";end;}//End Script-	script	Jumper	-1,{if( $@JumpStart == 0 ){mes "[Jumper]";mes "I'm sorry, Someone Found me..";close;}set $@prize, rand(1,100);if ( $@prize <= 50 ){set $@JumpStart,0;getitem $jmp_item_id1,$jmp_item_amount1;announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue;donpcevent "jumpevent::OnStart";mes "[Jumper]";mes "WOW you found me!!";mes "Take this as a REWARD!!";mes "You got ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1) +"^000000";close;end;}set $@prize, rand(1,100);if ( $@prize <= 49 ){set $@JumpStart,0;getitem $jmp_item_id2,$jmp_item_amount2;announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue;donpcevent "jumpevent::OnStart";mes "[Jumper]";mes "WOW you found me!!";mes "Take this as a REWARD!!";mes "You got ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2) +"^000000";close;end;}set $@prize, rand(1,100);if ( $@prize <= 48 ){set $@JumpStart,0;getitem $jmp_item_id3,$jmp_item_amount3;announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue;donpcevent "jumpevent::OnStart";mes "[Jumper]";mes "WOW you found me!!";mes "Take this as a REWARD!!";mes "You got ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3) +"^000000";close;end;}}//End Scriptprontera,1,1,1 duplicate(Jumper) Jumper1 1002morocc,1,1,1 duplicate(Jumper) Jumper2 1002geffen,1,1,1 duplicate(Jumper) Jumper3 1002payon,1,1,1 duplicate(Jumper) Jumper4 1002izlude,1,1,1 duplicate(Jumper) Jumper5 1002aldebaran,1,1,1 duplicate(Jumper) Jumper6 1002xmas,1,1,1 duplicate(Jumper) Jumper7 1002comodo,1,1,1 duplicate(Jumper) Jumper8 1002yuno,1,1,1 duplicate(Jumper) Jumper9 1002hugel,1,1,1 duplicate(Jumper) Jumper10 1002

HELP MONSTER WON't SHOW UP. and help me to change monster only to satan morroc :)

 

Tnx in advance

Share this post


Link to post
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.