Now I have 127 hairstyles in my grf, some of these are custom (self-modified for the race system). Some of them are not working with dye's palettes. Client just crashed without any error message.
All palettes and hairstyles where checked in Ross, SprConview and other programs, they are normally working.
After deleting all palettes from my grf, client starts crashing with missing palette name error.
For example:
heads from 1 to 27 use these names: 머리*_여_1 (* - from 1 to 27 with some discrepancy between head and palette number);
heads from 28 to 99 use 머리2_여_1 (palette for the second hairstyle);
heads from 100 to 103 use 머리(null)_여_1;
heads from 104 to 127 use 머리_여_1 (without hairstyle number).
When hairstyles 1 and 100 was interchanged with each other, ex-1(new 100) starts to use 머리(null)_여_ palette, and all my doubts about broken hairstyle sprites was gone.
The main problem arises with hairstyles 100-103, which are using the (null)palette.
After this I have a few questions.
1. Can I manually fix the palette name, which will be used for hairstyle? If yes - please, say me how.
2. Is such palette naming system normal for this client version? I mean, is it normal that hairstyle 47 uses the palette for 2nd hairstyle? If not - how may I fix it?
3. I have some hairstyles with custom (not-like-Ro-256-colors) palette. How to make them unavailable to change color? Is there a way except a dye's head number checking script?
Hello.
I'm using 2010-07-30aRagexeRe
Now I have 127 hairstyles in my grf, some of these are custom (self-modified for the race system). Some of them are not working with dye's palettes. Client just crashed without any error message.
All palettes and hairstyles where checked in Ross, SprConview and other programs, they are normally working.
After deleting all palettes from my grf, client starts crashing with missing palette name error.
For example:
heads from 1 to 27 use these names: 머리*_여_1 (* - from 1 to 27 with some discrepancy between head and palette number);
heads from 28 to 99 use 머리2_여_1 (palette for the second hairstyle);
heads from 100 to 103 use 머리(null)_여_1;
heads from 104 to 127 use 머리_여_1 (without hairstyle number).
When hairstyles 1 and 100 was interchanged with each other, ex-1(new 100) starts to use 머리(null)_여_ palette, and all my doubts about broken hairstyle sprites was gone.
The main problem arises with hairstyles 100-103, which are using the (null)palette.
After this I have a few questions.
1. Can I manually fix the palette name, which will be used for hairstyle? If yes - please, say me how.
2. Is such palette naming system normal for this client version? I mean, is it normal that hairstyle 47 uses the palette for 2nd hairstyle? If not - how may I fix it?
3. I have some hairstyles with custom (not-like-Ro-256-colors) palette. How to make them unavailable to change color? Is there a way except a dye's head number checking script?
P.S. Sorry for my english, I try as I can.
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