mrlongshen 22 Posted November 22, 2013 Request when equip itemid will show some effectlist permanent or temporary.. Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted November 22, 2013 Try to use specialeffect and/or specialeffect2 script commands for that: *specialeffect <effect number>{,<send_target>{,"<NPC Name>"}};This command will display special effect with the given number, centeredon the specified NPCs coordinates, if any. For a full list of specialeffect numbers known see 'doc/effect_list.txt'. Some effect numbers areknown not to work in some client releases. (Notably, rain is absent fromany client executables released after April 2005.)<NPC name> parameter will display <effect number> on another NPC. If theNPC specified does not exist, the command will do nothing. When specifyingan NPC, <send_target> must be specified when specifying an <NPC Name>,specifying AREA will retain the default behavior of the command. // this will make the NPC "John Doe#1" // show the effect "EF_HIT1" specified by // Jane Doe. I wonder what John did... mes "[Jane Doe]"; mes "Well, I never!"; specialeffect EF_HIT1,AREA,"John Doe#1"; close;---------------------------------------*specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};This command behaves identically to the 'specialeffect', but the effectwill be centered on the invoking character's sprite.<Player name> parameter will display <effect number> on another Playerthan the one currently attached to the script. Like with specialeffect,when specifying a player, <send_target> must be supplied, specifying AREAwill retain the default behavior of the command. Quote Share this post Link to post Share on other sites
Request when equip itemid will show some effectlist permanent or temporary..
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