Jump to content
  • 0
Sign in to follow this  
Squishyyy

modifications support thread?

Question

2 answers to this question

Recommended Posts

  • 0

Depending on what these 'Modifications' are, they can be categorized as Script, Database, Website, or Source thus just posting under those support threads would be just fine, no?

Share this post


Link to post
Share on other sites
  • 0

modification projects by definition use all three. At least by the definition I remember. Still, I understand your reasoning. Ok, I'll ask and you can move it wherever you want. 

here's a working Cleric (high acolyte) custom class with mage skills as dummy skill tree added. All happy, no?

https://sphotos-a.xx.fbcdn.net/hphotos-prn1/46617_585387774804690_661590854_n.jpg

 

I added 2 custom class skills correctly with their lua files, spr, act, and bmp files and all the associated client, db, server edits and now I can't use any skills. Any clue?

https://sphotos-a.xx.fbcdn.net/hphotos-prn1/536251_585387641471370_421140367_n.jpg

 

I am using hercules latest SVN and client and lua files514 or whatever's latest in the Clientside svn. thank you.

 

 

jobinheritlist.lua

	JT_ARCHER_H = 4004,	JT_CLERIC = 4005,....[JOBID.JT_OBORO] = JOBID.JT_NINJA,[JOBID.JT_CLERIC] = JOBID.JT_ARCHBISHOP,

skilldescript.lua
 

[SKID.ECL_SEQUOIADUST] = {		"Sequoia Dust",		"^777777 »ý¸íÀÇ ³ª¹«ÀÇ ÀÙ¿¡ ºÙ¾îÀÖ´ø ¸ÕÁö ºÎ½º·¯±âÁö¸¸ ¸ð¾Æ¼­ »ç¿ëÇßÀ» ¶§´Â Á¤È­ ´É·ÂÀ» ¹ßÈÖÇÑ´Ù. ^000000",		"^777777 »ç¿ë ½Ã ¼®È­, ¾ÏÈæ, ÀúÁÖ, µ¶, ¹Îø¼º °¨¼Ò, ¸®¹ö½º ¿ÀÅ°½¬À» Ä¡·áÇÑ´Ù. ^000000",	},		[SKID.CLERIC_ADVANCEDMACEHANDLING] = {		"Advanced Mace Handling",		"^777777 Increases ASPD, CRIT, HIT and ATK by 1% per SkillLV. ^000000",	},		[SKID.CLERIC_MACEFURY] = {		"Mace Fury",		"^777777  Temporary increase aspd with mace class weapons by SkillLV*3%.^000000",	},}

 

skillid.lua
 

ECLAGE_RECALL = 3035,	CLERIC_ADVANCEDMACEHANDLING = 3036,	CLERIC_MACEFURY = 3037,} 

skillinfolist.lua

	[SKID.ECL_SEQUOIADUST] = {		"ECL_SEQUOIADUST";		SkillName = "Sequoia Dust",		MaxLv = 1,		SpAmount = { 0 },		bSeperateLv = false,		AttackRange = { 7 },	},		[SKID.CLERIC_ADVANCEDMACEHANDLING] = {		"CLERIC_ADVANCEDMACEHANDLING";		SkillName = "Advanced Mace Handling",		MaxLv = 7,		SpAmount = { 0 },		bSeperateLv = false,		AttackRange = { 7 },	},		[SKID.CLERIC_MACEFURY] = {		"CLERIC_MACEFURY";		SkillName = "Mace Fury",		MaxLv = 7,		SpAmount = { 20, 23, 26, 29, 32, 35, 38 },		bSeperateLv = true,		AttackRange = { 1, 2, 3, 4, 5, 6, 7 },		_NeedSkillList = {			{ SKID.CLERIC_ADVANCEDMACEHANDLING,7 }		}	},} 

skilltreeview.lua

[JOBID.JT_CLERIC] = {		[0] = SKID.CLERIC_ADVANCEDMACEHANDLING,		[1] = SKID.CLERIC_MACEFURY,	},} 

luas compiled nicely and stuff.

 

added spr/act files of CLERIC_ADVANCEDMACEHANDLING and CLERIC_MACEFURY.spr/act to data/sprite/¾ÆÀÌÅÛ/

added 24x24 24bit custom bmp of CLERIC_ADVANCEDMACEHANDLING and CLERIC_MACEFURY to texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/

 

annnnnd I think that's about it client side wise.

 

 

Edited by Squishyyy

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.