Axl 3 Posted December 19, 2013 Hey guys, I've got a question. I searched the entire source and couldn't find the visual effect activation of Kaupe and Kaite, because I'd like to remove them. Could you help me? att. Quote Share this post Link to post Share on other sites
0 pan 87 Posted December 19, 2013 (edited) Open srcmapbattle.c and search for: clif->specialeffect(bl, 462, AREA);change it to://clif->specialeffect(bl, 462, AREA);Now open srcmapstatus.c, search for:set_sc( SL_KAUPE , SC_KAUPE , SI_KAUPE , SCB_NONE );set_sc( SL_KAITE , SC_KAITE , SI_KAITE , SCB_NONE );replace it with:set_sc( SL_KAUPE , SC_KAUPE , SI_BLANK , SCB_NONE );set_sc( SL_KAITE , SC_KAITE , SI_BLANK , SCB_NONE );Open srcmapskill.c and find:clif->specialeffect(bl, 438, AREA)change it to: //clif->specialeffect(bl, 438, AREA);I think this way there won't be any effects regarding those stati, but I'm not sure.. Edited December 19, 2013 by pan 2 JulioCF and Axl reacted to this Quote Share this post Link to post Share on other sites
0 PokemonRO 2 Posted December 19, 2013 I think it's the client and not the source if I'm not mistaken Quote Share this post Link to post Share on other sites
0 PokemonRO 2 Posted December 19, 2013 Oh good find, in game use the @effect command to see if it's the same as those skills and that should work Quote Share this post Link to post Share on other sites
0 pan 87 Posted December 19, 2013 Those clifs just signal that the status has started, I think that those "permanent" effects are signalised by the SI flag, but again, I'm not so sure of that c: Quote Share this post Link to post Share on other sites
Hey guys, I've got a question. I searched the entire source and couldn't find the visual effect activation of Kaupe and Kaite, because I'd like to remove them. Could you help me?
att.
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