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ThyroDree

Adding Parrying Skill to Other Jobs

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help me with this i tried using skill_tree.conf. did i do correct?

Star_Gladiator: {	inherit: ( "Taekwon" );	skills: { 		SG_FEEL: 3		SG_SUN_WARM: {			MaxLevel: 3			SG_FEEL: 1		}		SG_MOON_WARM: {			MaxLevel: 3			SG_FEEL: 2		}		SG_STAR_WARM: {			MaxLevel: 3			SG_FEEL: 3		}		SG_SUN_COMFORT: {			MaxLevel: 4			SG_FEEL: 1		}		SG_MOON_COMFORT: {			MaxLevel: 4			SG_FEEL: 2		}		SG_STAR_COMFORT: {			MaxLevel: 4			SG_FEEL: 3		}		SG_HATE: 3		SG_SUN_ANGER: {			MaxLevel: 3			SG_HATE: 1		}		SG_MOON_ANGER: {			MaxLevel: 3			SG_HATE: 2		}		SG_STAR_ANGER: {			MaxLevel: 3			SG_HATE: 3		}		SG_SUN_BLESS: {			MaxLevel: 5			SG_FEEL: 1			SG_HATE: 1		}		SG_MOON_BLESS: {			MaxLevel: 5			SG_FEEL: 2			SG_HATE: 2		}		SG_STAR_BLESS: {			MaxLevel: 5			SG_FEEL: 3			SG_HATE: 3		}		SG_DEVIL: 10		SG_FRIEND: 3		SG_KNOWLEDGE: 10		SG_FUSION: {			MaxLevel: 1			SG_KNOWLEDGE: 9		}		LK_PARRYING: {			MaxLevel: 5			SG_FEEL: 3		}	}}

 

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It looks like it's correct:

Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)	inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source 	skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt 		SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files 		SKILL_NAME2: { // Use this for skills which have other skills as prerequisites 			MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files 			SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files 			SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way	}}
(From dbreskill_tree.conf)

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