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Tepoo

Correct Pneuma Effect Update

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Since aeons of time, the client doesnt update when the pneuma effect is canceled.

 

this happens and is very annoying for example when you are leveling at Kasas and they are making Ganbantein.

also its annoying when someone places landprotector on the point where you placed your pneuma. the pneuma effect is canceled, but the animation is still there.

 

is there any possible way to call the client correctly that he should stop the animation?

if so, i think it would be a nice upgrade.

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I remember trying to fix this some 1 year ago, if I recall properly I remember asserting it not to be fixable -- because the client doesn't do anything when I tell it to remove that pneumas animation

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Ind,

does that means that Pneuma animation duration is hardcoded in the client ?

 

 

test ...

I cast pneuma and @refresh ... the animation gone ...

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Ind,

does that means that Pneuma animation duration is hardcoded in the client ?

 

 

test ...

I cast pneuma and @refresh ... the animation gone ...

hmmm O__O I reproduced...perhaps they fixed it when the pneuma effect was changed, I'll give it a try with the unit deletion stuff

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nope, still broken D: clif_skill_delunit (ZC_SKILL_DISAPPEAR) is unable to delete pneuma, so the visual effect remains even after the server has deleted it because of landprotector.

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