Tepoo 23 Posted December 30, 2013 Since aeons of time, the client doesnt update when the pneuma effect is canceled. this happens and is very annoying for example when you are leveling at Kasas and they are making Ganbantein. also its annoying when someone places landprotector on the point where you placed your pneuma. the pneuma effect is canceled, but the animation is still there. is there any possible way to call the client correctly that he should stop the animation? if so, i think it would be a nice upgrade. 1 Adam reacted to this Quote Share this post Link to post Share on other sites
Ind 945 Posted February 10, 2014 I remember trying to fix this some 1 year ago, if I recall properly I remember asserting it not to be fixable -- because the client doesn't do anything when I tell it to remove that pneumas animation Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted February 10, 2014 Ind, does that means that Pneuma animation duration is hardcoded in the client ? test ... I cast pneuma and @refresh ... the animation gone ... Quote Share this post Link to post Share on other sites
Ind 945 Posted February 10, 2014 Ind, does that means that Pneuma animation duration is hardcoded in the client ? test ... I cast pneuma and @refresh ... the animation gone ... hmmm O__O I reproduced...perhaps they fixed it when the pneuma effect was changed, I'll give it a try with the unit deletion stuff Quote Share this post Link to post Share on other sites
Ind 945 Posted February 10, 2014 nope, still broken D: clif_skill_delunit (ZC_SKILL_DISAPPEAR) is unable to delete pneuma, so the visual effect remains even after the server has deleted it because of landprotector. 1 AnnieRuru reacted to this Quote Share this post Link to post Share on other sites
Mystery 594 Posted March 2, 2014 Moving this to rejected as it can't be implemented. Quote Share this post Link to post Share on other sites