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No skills viewable with custom class when adding custom skills
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Squishyyy
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here's a working Cleric (high acolyte) custom class with mage skills as dummy skill tree added.
https://sphotos-a.xx.fbcdn.net/hphotos-prn1/46617_585387774804690_661590854_n.jpg
I added 2 custom class skills correctly with their lua files, spr, act, and bmp files and all the associated client, db, server edits and now I can't use any skills. Any clue?
https://sphotos-a.xx.fbcdn.net/hphotos-prn1/536251_585387641471370_421140367_n.jpg
I am using hercules latest SVN and client and lua files514 or whatever's latest in the Clientside svn. thank you. I've attached a diff with all my changes server side and posted in spoiler tags all my client-side changes. Server side diff had a few modifications for personal security (we don't want you knowing all my IPs and server passwords and shit eh?). Anything edited in the conf files was changed to a "-".
jobinheritlist.lua
JT_ARCHER_H = 4004,JT_CLERIC = 4005,
....
[JOBID.JT_OBORO] = JOBID.JT_NINJA,
[JOBID.JT_CLERIC] = JOBID.JT_ARCHBISHOP,
skilldescript.lua
[sKID.ECL_SEQUOIADUST] = {"Sequoia Dust",
"^777777 »ý¸íÀÇ ³ª¹«ÀÇ ÀÙ¿¡ ºÙ¾îÀÖ´ø ¸ÕÁö ºÎ½º·¯±âÁö¸¸ ¸ð¾Æ¼ »ç¿ëÇßÀ» ¶§´Â Á¤È ´É·ÂÀ» ¹ßÈÖÇÑ´Ù. ^000000",
"^777777 »ç¿ë ½Ã ¼®È, ¾ÏÈæ, ÀúÁÖ, µ¶, ¹Îø¼º °¨¼Ò, ¸®¹ö½º ¿ÀÅ°½¬À» Ä¡·áÇÑ´Ù. ^000000",
},
[sKID.CLERIC_ADVANCEDMACEHANDLING] = {
"Advanced Mace Handling",
"^777777 Increases ASPD, CRIT, HIT and ATK by 1% per SkillLV. ^000000",
},
[sKID.CLERIC_MACEFURY] = {
"Mace Fury",
"^777777 Temporary increase aspd with mace class weapons by SkillLV*3%.^000000",
},
}
skillid.lua
ECLAGE_RECALL = 3035,CLERIC_ADVANCEDMACEHANDLING = 3036,
CLERIC_MACEFURY = 3037,
}
skillinfolist.lua
[sKID.ECL_SEQUOIADUST] = {"ECL_SEQUOIADUST";
SkillName = "Sequoia Dust",
MaxLv = 1,
SpAmount = { 0 },
bSeperateLv = false,
AttackRange = { 7 },
},
[sKID.CLERIC_ADVANCEDMACEHANDLING] = {
"CLERIC_ADVANCEDMACEHANDLING";
SkillName = "Advanced Mace Handling",
MaxLv = 7,
SpAmount = { 0 },
bSeperateLv = false,
AttackRange = { 7 },
},
[sKID.CLERIC_MACEFURY] = {
"CLERIC_MACEFURY";
SkillName = "Mace Fury",
MaxLv = 7,
SpAmount = { 20, 23, 26, 29, 32, 35, 38 },
bSeperateLv = true,
AttackRange = { 1, 2, 3, 4, 5, 6, 7 },
_NeedSkillList = {
{ SKID.CLERIC_ADVANCEDMACEHANDLING,7 }
}
},
}
skilltreeview.lua
[JOBID.JT_CLERIC] = {[0] = SKID.CLERIC_ADVANCEDMACEHANDLING,
[1] = SKID.CLERIC_MACEFURY,
},
}
luas compiled nicely and stuff.
added spr/act files of CLERIC_ADVANCEDMACEHANDLING and CLERIC_MACEFURY.spr/act to data/sprite/¾ÆÀÌÅÛ/
added 24x24 24bit custom bmp of CLERIC_ADVANCEDMACEHANDLING and CLERIC_MACEFURY to texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/
annnnnd I think that's about it client side wise.
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